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Author Topic: High Resolution / True Color Textures Mod  (Read 184768 times)

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Typhoon Ib

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Re: High Resolution / True Color Textures Mod
« Reply #492 on: March 08, 2013, 05:50:06 AM »

nah. have it running in DBW , and i think also in HSFX.
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Typhoon Ib

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Re: High Resolution / True Color Textures Mod
« Reply #493 on: March 08, 2013, 05:50:38 AM »

ah yea...

BAN HIMMMMM!!!!!!!!
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Ghost129er

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Re: High Resolution / True Color Textures Mod
« Reply #494 on: March 08, 2013, 06:00:14 AM »

NO, the thing is WHY does it not work on UP3? It clearly states it works D:
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SAS~Gerax

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Re: High Resolution / True Color Textures Mod
« Reply #495 on: March 08, 2013, 07:30:04 AM »

I tried what I have, all HiRes skins, maps, trees are OK in my #UP#.

Here is the link for you now:
https://www.mediafire.com/?7vvdlk31kam899o

I made backups of all the dll files in my games root,
then copied the dll files that comes with this download into the root, then put
the folder "Carsmaster Light in the IL2 (beta)+2048 pix RC version (4 10 1)"
into #UP#.

Then I played a little bit with config.ini, tried, OK.  ;)
of course the openGL settings in config.ini are very important,
read what you find here and try.  This are my settings, but as I have
a old Nvidia 9800 this may not satisfy you.

Code: [Select]
[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=2

TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3

LandShading=2
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=2
Water=2
Effects=0

ForceShaders1x=0
ForceShaders3x=1

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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Ghost129er

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Re: High Resolution / True Color Textures Mod
« Reply #496 on: March 08, 2013, 09:10:19 AM »

YEEEEEAHHHH BOY!
It works! It actually works! :D

Thanks soo much Gerax!!!
*Hugs*
 ;D
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SAS~Gerax

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Re: High Resolution / True Color Textures Mod
« Reply #497 on: March 08, 2013, 09:27:09 AM »

Enjoy!   ;)

Do you use your config or mine?
When using my configs settings and you have a better card,
make sure to have settings wich fits to your card.
(water, forest etc).
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Ghost129er

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Re: High Resolution / True Color Textures Mod
« Reply #498 on: March 08, 2013, 09:42:16 AM »

Do you use your config or mine?
Stock settings, think I can improve them a lot more!
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SAS~Gerax

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Re: High Resolution / True Color Textures Mod
« Reply #499 on: March 08, 2013, 09:50:18 AM »

Then be careful, test it (especielly HiRes) everytime when you change something and make backups of your config.ini. Do it, I know what I am speaking about ..  ;D
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max_thehitman

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Re: High Resolution / True Color Textures Mod
« Reply #500 on: March 08, 2013, 11:55:54 AM »

Do you use your config or mine?
Stock settings, think I can improve them a lot more!

I personally reccomend for you to change your confi.ini file to better improve on the visuals of your game.
It will make a HUGE improvement and you will get better "eye-candy" for your IL2 game.

I am using NVidia GeForce GTX 550 Ti and it works great for me.
These are my settings... give them a try
(Always save your original settings if you want to re-wind back in time to how it was)

---------------------------------------------------

Code: [Select]
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=3
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

---------------------------------------------------

Also make sure to tweak your settings on your graphics card for better performance  ;)
.

These are the best results I found in the Nvidia Control Panel for IL-2. This is for Nvidia cards only!

If you have a lower performance CPU or video card then lower "Anisotropic Filtering = ?X"
and/or "Antialiasing-Setting = ?X" until it is playable for you... Or try turning Vertical sync = OFF
and Triple Buffering = OFF.

*Open Nvidia Control Panel.

*Look for "3D Settings" tab. - Click "Adjust image settings with preview"

*Choose "Use my preferences emphasizing: (Quality) <<*Then, go down one tab under "3D Settings" again and
click "Manage 3D Settings"

*In the right pane at the top of the pane you should "Program Settings" choose that tab.

*In (1. Select a program to customize) choose "IL-2 Sturmovik: Forgotten Battles + Aces Expansion Pack"

*Change all choices to what I have below. If you don't see all of these choices don't worry, just change
what you can see.

**********

Ambient Occlusion = N/A
Anisotropic Filtering =16x
Antialiasing - FXAA = Off
Antialiasing - Gamma Correction = On
Antialiasing - Mode = Override any application
Antialiasing-Setting = 16x CSAA
Antialiasing-Transparency = Off <<<<<<<<<(causes frame studder)
CUDS - GPUs = Use global setting (All)
Maximum pre-rendered frames = Use 3D Application settings
Multi-display/mixed GPU acceleration = Single display performance mode
Power management mode = Prefer Maximum Performance
Texture filtering - Anisotropic sample optimization = Off
Texture filtering - Negative LOD bias = Clamp
Texture filtering - Quality = High quality
Texture filtering - Trilinear optimization = Off
Threaded optimization = Auto
Triple Buffering = On <<<(Lower end cards or CPU's can try turning this off if you have stutters. Try ON first)
Texture filtering - Anisotropic filter optimization = Off
Vertical sync = On <<<(Lower end cards or CPU's can try turning this off if you have stutters. Try on first) if you get tearing on screen turn this back on and enable Triple Buffering too.

And make sure you hit the apply button on the bottom right of the nvidia control panel screen.
~~~~~~~~~~
As a side note,  VPmedia suggested to me also trying using 4x antialiasing and 4x anisotropic filtering. I have
tried this and it works great for me.
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agracier

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Re: High Resolution / True Color Textures Mod
« Reply #501 on: March 08, 2013, 02:21:44 PM »

Thanks for the settings. I followed yours for the conf.ini and while I wouldn't know how to measure anything, the game does now look somewhat better, with crisper landscapes and textures that blend into each other better ...

These settings are otherwise a total mystery to me, what they mean and do ... so all i can do is copy other settings and hope it helps. And in this case it does ...

One thing I have not been able to get rid of in my install, is a slight hesitation just before a radio message is spoken or before a large explosion or noise. It's not much, but just that minute split second when the game seems to hesitate or hit a cyber speed bump ...

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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #502 on: March 08, 2013, 02:53:23 PM »

....One thing I have not been able to get rid of in my install, is a slight hesitation just before a radio message is spoken or before a large explosion or noise. It's not much, but just that minute split second when the game seems to hesitate or hit a cyber speed bump ...

Excuse bad English

You use:

SamplingRate=2 it (44100Gz)? ? ?
or
SamplingRate=1 it (22050Gz)? ? ?

I use in the conf.ini file

SamplingRate=1 (22050Gz)

In the world few people hear a sound above 22050Gz :(
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agracier

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Re: High Resolution / True Color Textures Mod
« Reply #503 on: March 08, 2013, 03:24:53 PM »

I use in the conf.ini file

SamplingRate=1 (22050Gz)

In the world few people hear a sound above 22050Gz :(

I had it set to 2 ...

And now, after changing it to 1 as you suggested, most of the hesitation is gone, when radio chatter is spoken, no more hesitation. I still have some just prior to explosions. But at least now it has been cut in half ..

For which many thanks. Good suggestion.
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