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Author Topic: Me-262SB-1a with radar array  (Read 13520 times)

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slipper

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Re: Me-262SB-1a with radar array
« Reply #12 on: September 24, 2012, 02:17:04 PM »

Bravo

Thanks for reply mate, was hoping some kind soul would take pity on me  ;). Will get back to you and let you know.

regards

slipper
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slipper

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Re: Me-262SB-1a with radar array
« Reply #13 on: September 24, 2012, 04:09:17 PM »

OK here it is mate. Like i said the game does not crash, i just cannot get the plane to show up in game. I can select it in QMB but when i press play the game just defaults to an external air/ground screen, also cannot view plane in object viewer in QMB.

any help appreciated

regards

slipper

Code: [Select]
(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.air.Aircraft.HitbyMask(Aircraft.java:2484)
at com.maddox.il2.ai.ground.NearestEnemies.getAFoundEnemy(NearestEnemies.java:153)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1479)
at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:283)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:643)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ObjState.finalize: Object of com.maddox.il2.objects.air.ME_262SB1A NOT destroyed
[24.09.2012 22:01:32] -------------- END log session -------------


p.s the log.lst is quite long so i just posted the end bit, is that ok?
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BravoFxTrt

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Re: Me-262SB-1a with radar array
« Reply #14 on: September 25, 2012, 12:05:48 AM »

Slipper all you have to do to fix it is copy and paste:

From   antena1a    to   Antenna_R_D0  Files and the hire From the Me-262SB-1a with radar array  Folder, that you down loaded. Thats all you need to put in the original folder to make the antena's appear.
It will be 12 antena files and the hire.   Thats it, now go kill some good guys, lol :) ~S~
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BravoFxTrt

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Re: Me-262SB-1a with radar array
« Reply #15 on: September 25, 2012, 12:38:28 AM »

I just took her for a spin and her Rocket Booster fell off in flight ???, so we need to find what file attatches the booster to the air frame. a couple of pics

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BravoFxTrt

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Re: Me-262SB-1a with radar array
« Reply #16 on: September 25, 2012, 12:50:53 AM »

Yep the booster broke off during take off: >:(
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slipper

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Re: Me-262SB-1a with radar array
« Reply #17 on: September 25, 2012, 06:12:47 AM »

Bravo

Thanks a million mate, followed your instructions and it works perfectly, don't know what i had missing before as i tried copying the radar equipped over the normal one, replacing folders everything, but still its working now.

Many thanks for the fix suggestion and for Gumpy for the original mod, of course also thanks to Redfox and GJE for the original planes, which are superb.


As regards the rocket booster above, i believe the Me-262SB-1a is not fitted with a permanent rocket boost system. I think this may be similar to the RATO units carried by the AR-234 models that is supposed to detach after takeoff. I may be wrong though.

Thanks again mate

regards

slipper
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BravoFxTrt

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Re: Me-262SB-1a with radar array
« Reply #18 on: September 25, 2012, 08:57:48 AM »

No problem Slipper glad I could help out. Enjoy ~S~.
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dsawan

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Re: Me-262SB-1a with radar array
« Reply #19 on: September 30, 2012, 10:35:08 AM »

hope this gets a separate slot of its own.
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SAS~Monty27

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Re: Me-262SB-1a with radar array
« Reply #20 on: October 16, 2012, 05:05:29 PM »

Nice enhancement Gumpy, looks 'right' now.  :)
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max_thehitman

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Re: Me-262SB-1a with radar array
« Reply #21 on: October 27, 2012, 02:17:41 AM »



Extra cool aircraft for "what-if" missions in 1946.
A very nice addition to the game indeed *Big Applause*

THANK YOU Good Buddy!  8)

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Rubberduck

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Re: Me-262SB-1a with radar array
« Reply #22 on: November 14, 2012, 11:33:48 AM »

That's a great one, but it seriously needs some Schräge Musik !
;)
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