Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5 ... 11   Go Down

Author Topic: HAWK III (68)3d rework  (Read 58415 times)

0 Members and 5 Guests are viewing this topic.

Gumpy

  • Modder
  • member
  • Offline Offline
  • Posts: 1649
Re: HAWK III (68)3d rework
« Reply #12 on: September 03, 2012, 01:01:06 AM »

Hi there Gumpy,
Beautiful skin!
Is it possible to download somewhere or still WIP?
Thank You.
Up for download tomorrow,just a few little things to finish up on zack. 
Logged

Bee

  • Modder
  • member
  • Offline Offline
  • Posts: 414
Re: HAWK III (68)3d rework
« Reply #13 on: September 03, 2012, 01:17:43 AM »

Very exciting!   This is one of my favourite aircraft of all time. 
Not home yet to try it out, but is there really an I-15 cockpit?   Maybe a variation of the Brewster might work out well too. 
Logged

zack

  • member
  • Offline Offline
  • Posts: 503
  • Ad Astra.
Re: HAWK III (68)3d rework
« Reply #14 on: September 03, 2012, 09:29:35 AM »

It is so beautiful plane...
Unfortunately - got problem with that bird.
After (proper) installation of the Hawk - my game causes "micro-stutters".
After de-installation - everything is ok.
For sure - it is not problem of memory limit etc.. - got really limited numbers of mods installed.
Have You ever meet the same situation with that plane?
Thanks a lot.
Logged

FANATIC MODDER

  • Modder
  • member
  • Offline Offline
  • Posts: 807
Re: HAWK III (68)3d rework
« Reply #15 on: September 06, 2012, 02:28:54 AM »

Fantastic, thank you. The more late biplanes I try, the more interesting it gets.
Logged

David Prosser

  • member
  • Offline Offline
  • Posts: 3853
Re: HAWK III (68)3d rework
« Reply #16 on: September 06, 2012, 09:36:38 PM »

Hi, 101tfs. Thanks for this plane. I installed it in DBW 1.71 without any problems. Thanks for the fix, Birdman.

cheers

David Prosser

archie1971

  • Modder
  • member
  • Offline Offline
  • Posts: 1088
Re: HAWK III (68)3d rework
« Reply #17 on: September 07, 2012, 01:19:39 AM »






COMING SOON DOWNLOAD
Logged

David Prosser

  • member
  • Offline Offline
  • Posts: 3853
Re: HAWK III (68)3d rework
« Reply #18 on: September 07, 2012, 06:59:24 AM »

Thanks, archie1971. They look great.

cheers

David Prosser

archie1971

  • Modder
  • member
  • Offline Offline
  • Posts: 1088
Re: HAWK III (68)3d rework
« Reply #19 on: September 09, 2012, 02:09:08 PM »


i want Hawk III In WWII camouflage?

Logged

David Prosser

  • member
  • Offline Offline
  • Posts: 3853
Re: HAWK III (68)3d rework
« Reply #20 on: September 11, 2012, 01:13:20 AM »

Hi, archie1971. I guess that after their military careers were over, some of them would've been sent to flight schools.

cheers

David Prosser

zack

  • member
  • Offline Offline
  • Posts: 503
  • Ad Astra.
Re: HAWK III (68)3d rework
« Reply #21 on: September 11, 2012, 11:55:11 AM »

Hi Guys,
Works now!
But I have noticed strange thing about gunshells. The are coming out directly through engine while shooting:




Is it bug or...?
Thank You for help.
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9528
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: HAWK III (68)3d rework
« Reply #22 on: September 11, 2012, 12:58:30 PM »

I had a strange dream ...
In this forum, users reporting a problem in a Mod had finally adopted a simple rule that can help you better. Indicate a version of the package used!
Are you aware there is currently:
- 409b1m (He oui il y en a encore !)
- 409 ModACT
- 409 UP2.01
- 409 UP2.01/UV2
- 409 UP2.01/UV3
- 409 C6
- 409 C6/UV3
- 410 ModACT
- 4101 ModACT
- 4101 UP3
- 4101 UP3/UV3
- 4101 DBW
- 4101 DBW/UV3
- 411 ModAct
- 411 HSFX6
- 411 HSFX6/UV3
And I'm not talking about dedicated Packs/Mods... HistoMod, AOC...
Because each of these things can act differently ...

But it was a dream ...

This problem comes from the code that uses weapons ejection sockets for weapons that should not ...
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

zack

  • member
  • Offline Offline
  • Posts: 503
  • Ad Astra.
Re: HAWK III (68)3d rework
« Reply #23 on: September 11, 2012, 01:23:15 PM »

This problem comes from the code that uses weapons ejection sockets for weapons that should not ...
Well...I'm using 4.101 DBW_1.71.
Is there any method to correct that wrong code?
Thanks.
Logged
Pages: 1 [2] 3 4 5 ... 11   Go Up
 

Page created in 0.039 seconds with 25 queries.