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Author Topic: HAWK III (68)3d rework  (Read 58471 times)

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CWatson

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Re: HAWK III (68)3d rework
« Reply #60 on: May 05, 2014, 07:58:04 AM »

I have a question.
What do I do now bereave me mod the game at 60%.  >:(
Thank you for your response.

This means wrong flightmodel or mismatched classfile to ini air lines. The flightmodel with the current download appears to be.409,411 and 412.

410/DBW will require different version of flightmodel.
The newest version uses different ini air line from previous versions.

I hope someone can apply Ton's suggested fix, I can  not get Maraz to work on my PC.


CWatson
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ton414

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Re: HAWK III (68)3d rework
« Reply #61 on: May 05, 2014, 04:48:13 PM »

I hope someone can apply Ton's suggested fix, I can  not get Maraz to work on my PC.

You also can do it using buggy-buggy, you know, the "another method": if you can not export the change in the pivot point, you just have to move the object until to place it correctly with respect to the pivot point, and export it with buggy-buggy.
Then you can place GearC2_D0 in its proper position modifying its entry in the hier.him file, using Kumpel's Matrix Tool.

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CWatson

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Re: HAWK III (68)3d rework
« Reply #62 on: May 05, 2014, 05:18:46 PM »

You also can do it using buggy-buggy, you know, the "another method": i]

 I can import the encrypted "virgin" meshes with buggybuggy, however I have never been able to import numerical format meshes like this one with it.

Thanks again,
                     CW
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SAS~Bombsaway

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Re: HAWK III (68)3d rework
« Reply #63 on: May 05, 2014, 05:23:21 PM »

Thank you Ton for all the great information. Its really great to see you and others from the FM site posting here on the SAS helping out. :)
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David Prosser

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Re: HAWK III (68)3d rework
« Reply #64 on: May 05, 2014, 05:49:24 PM »

What he said. I'm personally a big fan of that site, and visit it often. I don't care where any given mod comes from, as long as its legit, and works!

cheers

David

ton414

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Re: HAWK III (68)3d rework
« Reply #65 on: May 06, 2014, 03:04:52 PM »

Thanks mates, I'm glad to help. ;)



 I can import the encrypted "virgin" meshes with buggybuggy, however I have never been able to import numerical format meshes like this one with it.


Yes, CW, only can be imported into 3ds Max  using buggy-buggy binary mesh files, but can not be imported text mesh files with buggy-buggy.
For text mesh files, you should first convert them to 3ds files using MshConverter.
You only need to export as 3ds file the main mesh.



And when you have the mesh file converted to a 3ds file, you already can import it into 3ds Max.
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CWatson

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Re: HAWK III (68)3d rework
« Reply #66 on: May 07, 2014, 11:52:04 AM »

I have Il-2 4101 UP3, what can I do to make the current version of this mod to work for me?
Thank you for your response

Once the tail wheel issue is resolved the only thing that would be needed for it to work in your games is for a flight model compiled in the 410 flight model tool to be included.


CW
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Scharnhorst1943

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Re: HAWK III (68)3d rework
« Reply #67 on: October 24, 2014, 08:30:41 PM »

I keep getting a 60% CTD when trying to load this into DBW1.71 ... anyone else had this problem?
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western0221

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Re: HAWK III (68)3d rework
« Reply #68 on: October 24, 2014, 09:18:34 PM »

I keep getting a 60% CTD when trying to load this into DBW1.71 ... anyone else had this problem?

SAS Engine Mod v2.6RC Final
https://www.sas1946.com/main/index.php/topic,23327.0.html

Auto DIffFM inside works for it.
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Samurai999

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Re: HAWK III (68)3d rework
« Reply #69 on: January 09, 2015, 02:11:43 AM »

When you try to enable the Air Force markings of any country except the United States, the collapse of the game.
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Ccrashh

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Re: HAWK III (68)3d rework
« Reply #70 on: March 08, 2015, 04:37:57 AM »

Can't get it to work.
If I try to fly the plane in QMB I get "Mission Load null"

If I assign the plane to an AI, the mission loads but the the plane is in the ground (no matter what alt) and it is pink. 



All of the other aircraft I have added work well.
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SAS~Gerax

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Re: HAWK III (68)3d rework
« Reply #71 on: March 08, 2015, 06:42:22 AM »

Can't get it to work.

wich one of the versions posted in this thread?
In wich games version/modact/pack?
And, last but not least, log?

See here how to do the log:
https://www.sas1946.com/main/index.php/topic,13457.0.html

For a instant log File read here:
https://www.sas1946.com/main/index.php/topic,19308.0.html

Important: what to post and how to post it (code option):
https://www.sas1946.com/main/index.php?topic=39780.0

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