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Author Topic: Destroyed stationary planes-tanks-armored vehicles  (Read 4834 times)

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Charlie_01

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Destroyed stationary planes-tanks-armored vehicles
« on: September 05, 2012, 02:12:06 PM »

Fist of all a preliminary remark is needed.
This request is not about a new specific mod, but instead about a new version of a whole kind of already existing objects , thus it's a necessarily generic request. That's why I hope it could be accepted in spite of not following all the request's rules. ;D

That's the matter: I have got DBW 1.71 heavily modded and working with FMB I've noticed that destruction mode is effective only on static objects, not on stationaty too.
Among statics there is only a couple of generic planes (a Bf 109-like and a Yak 9-like) and a single generic tank. The "dead version" of those planes is a more generic single-engine WWII plane's frame.
There I've found also the destroyed counterpart for a lot of specific vehicles and guns. However only a little number of stationary artillery has a static counterpart and only a percent of that number has its "dead" counterpart.

Nothing similar happens about planes, tanks and armored cars, either in vanilla DBW as in mods.   

Stated the above, I believe it should be worth to make an effort on that to make FMB battlefield more realistic.
I have in sight the DCS' mission editor, where every object, either static or "living", has a "dead" option in its propriety window.

The optimum would be to make a dead counterpart for as many of the specific either standard and modded planes, tanks and armored vehicles as possible.
But would be enough at least to make simply a static generic "dead" counterparts , let's say, for a single-engine, a twin-engine and a four-engines prop plane, for a straight-wing and an arrow-wing jet, for a chopper, for an heavy tank and a medium one , for an armored car and an half-track .

This is only an idea, but I hope somebody will like it and will make it real. In this case thx in advance.  ;)
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juanmalapuente

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Re: Destroyed stationary planes-tanks-armored vehicles
« Reply #1 on: September 05, 2012, 04:42:55 PM »

We've been discussing this in some threads. Most needed.  :)
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Whiskey_Sierra_972

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Re: Destroyed stationary planes-tanks-armored vehicles
« Reply #2 on: September 05, 2012, 05:22:45 PM »

Maybe something like this....

https://www.sas1946.com/main/index.php/topic,12543.0.html

ATM I have all other static.ini object (houses etc...) destroyed....left only organize them as DBW1.71 static.ini order before release....just 'TWO WEEKS'....
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Charlie_01

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Re: Destroyed stationary planes-tanks-armored vehicles
« Reply #3 on: September 06, 2012, 01:40:26 PM »

Maybe something like this....

https://www.sas1946.com/main/index.php/topic,12543.0.html

ATM I have all other static.ini object (houses etc...) destroyed....left only organize them as DBW1.71 static.ini order before release....just 'TWO WEEKS'....

That's a really good thing.
Frankly I didn't see your topic before and your stuff i's very usefull, but my request  something more.
I believe everyone who works on FMB knows that all static objects can turn to destroyed state. I'm talking instead about objects (mainly planes and armored vehicles) into stationary list only.
I've started building a Vietnam campaign and I have many difficulties to preset not only realistic but simply similar vehicles either live (I hope in some Vietnam war vehicle's mod sooner o later...) and dead as well as dead postwar planes.
This is strange actually, since every planes can be damaged by enemy fire when playing:
https://www.sas1946.com/main/index.php/topic,27879.msg292547.html#msg292547
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Whiskey_Sierra_972

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Re: Destroyed stationary planes-tanks-armored vehicles
« Reply #4 on: September 06, 2012, 01:47:06 PM »

In my mod all game static vehicles have a destroyed version....

For plane it involve more work and skill because if the vehicle have a single hitbox and mesh , the plane have multiple hitboxes and a lot of part mesh organized by hier....

Ranwers is the only one that have make some planes acting as vehicles or static object but atm no further work is done at mine knowledge!
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Sleepingdragon

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Re: Destroyed stationary planes-tanks-armored vehicles
« Reply #5 on: September 07, 2012, 06:36:35 PM »

All the vehicles, artillery, and planes have a destroyed static version in the stock game, always have. It's just gaining access to them methinks, if that is what you are talking about. I and some others have destroyed static planes by placing a small enemy AA or other weapon near them, close enough that when they engage them at point blank range, they destroy themselves as well. This has worked pretty well, and only adds to the wreckage if placed correctly; you have to experiment a bit.

When I first saw this, the author started the description by telling the player to ignore the set dressers for a few seconds as some explosions occured  in the distance.

I would love to have some static destroyed ships, like like the Arizona or a big capsized hull at an angle, to simulate ships like Oklahoma. Static destroyed tanks other than the generic destroyed stock versions would be nice as objects if possible, like the turret blown partly off etc. Just a suggestion. Thanx for all the work u guys do.  :P
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HundertzehnGustav

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Re: Destroyed stationary planes-tanks-armored vehicles
« Reply #6 on: September 07, 2012, 07:08:55 PM »

capsized BB (Revenge?) available by asheshouse in ships section i think.
Destroyed Cars and Guns (specific, can recognize type) available in DBW 1.71 in the same list as Houses bridges and trees. both Winter and summer destroyed textures/models
Destroyed tanks....  none.
planes... none.
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Sleepingdragon

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Re: Destroyed stationary planes-tanks-armored vehicles
« Reply #7 on: September 07, 2012, 07:12:16 PM »

Wow, i have got to get DBW going at some point......someday. I have UP3 and HSFX goiing, but the one problem I see is that they all have great stuff to use, but Ill have to make a differnt version of misns for each to use the stuff I want. Not complaining, its all great.
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juanmalapuente

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Re: Destroyed stationary planes-tanks-armored vehicles
« Reply #8 on: September 08, 2012, 08:56:31 AM »

In my mod all game static vehicles have a destroyed version....

For plane it involve more work and skill because if the vehicle have a single hitbox and mesh , the plane have multiple hitboxes and a lot of part mesh organized by hier....

Ranwers is the only one that have make some planes acting as vehicles or static object but atm no further work is done at mine knowledge!

I love your work with destroyed objects. I think all of them were included in DBW 1.7 and I use them a lot. If you're making more destroyed building versions much better. That way it will be possible to place ground targets in destroyed scenarios, something impossible with destruction brush.
I tried to replicate what you did with stationary armor but it didn't work. What is more surprising is that it didn't work either for other stationary vehicles not included in your list, such as BA-6 or FA-1, what's different with them?

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Epervier

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Re: Destroyed stationary planes-tanks-armored vehicles
« Reply #9 on: September 08, 2012, 10:06:49 AM »

BA-6 or FA-1 = vehicles !
Armor and vehicles (cars) are not managed in the same way by the IL-2 code.
Static objects and stationary objects are not managed in the same way by the IL-2 code.
Armor or vehicles = They can be static objects or stationary objects.
You understand why it is difficult to make objects "destroyed."  :-X
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Charlie_01

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Re: Destroyed stationary planes-tanks-armored vehicles
« Reply #10 on: September 08, 2012, 10:26:21 AM »

In my mod all game static vehicles have a destroyed version....

For plane it involve more work and skill because if the vehicle have a single hitbox and mesh , the plane have multiple hitboxes and a lot of part mesh organized by hier....

Ranwers is the only one that have make some planes acting as vehicles or static object but atm no further work is done at mine knowledge!

I love your work with destroyed objects. I think all of them were included in DBW 1.7 and I use them a lot. If you're making more destroyed building versions much better. That way it will be possible to place ground targets in destroyed scenarios, something impossible with destruction brush.
I tried to replicate what you did with stationary armor but it didn't work. What is more surprising is that it didn't work either for other stationary vehicles not included in your list, such as BA-6 or FA-1, what's different with them?

In DBW 1.71 FMB you can actually use contextual menu's "destroy option" only on static object, not also on stationary vehicles, armor, planes or artillery. Luckily among static objects there are counterparts of stationary ones and you can even find a lot of them already destroyed thanks to walter_solito's effort.

However, as I said at first, no more wrecked objects exists than those in the static.ini list.
Absolutely no ships.
Either a coulple of generic fighter planes (single-engine, with dead version modeled as a simple wrecked frame) and a single generic tank only, since they are into static.ini. But any specific planes (neither twins- nor four-engines, no jets), nor tanks (any heavy, medium or SPG, neither Allied nor Axis).

That involves the request of mine. The goal should be to make at least some static generic templates for ships, planes and tanks if counterparts of stationary are too hard to make.

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HundertzehnGustav

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Re: Destroyed stationary planes-tanks-armored vehicles
« Reply #11 on: September 08, 2012, 10:40:40 AM »

?

thera are static destroyed and damaged ships available...?
the sunk DD, the sunk  troop landing ship, the damaged tanker and the damaged Cargo ship...?
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