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Author Topic: Fokker E.III Eindecker  (Read 53131 times)

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vpmedia

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Re: Fokker E.III Eindecker
« Reply #84 on: March 24, 2014, 12:59:59 AM »

It was a wing warper with incredible stall problems and structural failures...our ingame crate is still much better, just look at the AI flying an E.III and you'll see why.

Alfie Noakes

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Re: Fokker E.III Eindecker
« Reply #85 on: March 24, 2014, 01:57:23 AM »

I love the E III ( and all the a/c we've got with full engine management) one of the joys of DBW 1916 is listening to the engine and then adjusting the settings to make the old girl fly as best as possible....
I fly the E III as the original boom'n'zoomer.....first stalk your target at maximum distance....approach on their blind side......rise slowly (very slowly) 500m + above them....shallow dive ( too steep and the wings will come off and engine will over rev and seize up)...... aim for the pilot ( I've found that the Farman and the Be2c will take an awful lot of hits before burning and you've just got the one m/g !)
Generally, you've got one chance to strike as I've found the Farman & Be2c will outrun the E III comfortably  >:(

Quote
when the Fokker Eindecker flew, there were still
pilots shooting at each other with shot-guns and hand-pistols... some even threw bricks at each other!
I am not joking, its true. We still need a mod for that... Brick throwing pilots! :D AAAAHAHAHA!

+1 Max.....surely some kind soul will mod a hunting rifle/pistol/brick......similar to the first person shooters that the young people play on their X-box's  :D

Cheers

Alfie
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gambit168

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Re: Fokker E.III Eindecker
« Reply #87 on: March 27, 2014, 12:34:25 PM »

I made skins of  all 4 versions  of the  Eindecker  for FE2

EI & II & IV would be nice in game its true ;)
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FL2070

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Re: Fokker E.III Eindecker
« Reply #88 on: May 31, 2015, 03:21:41 PM »

Great! Working in 4.12! :D

I just don't have engine sound :(

What PRS does this thing's engine use?
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Whiskey_Sierra_972

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Re: Fokker E.III Eindecker
« Reply #89 on: July 06, 2015, 08:55:01 AM »

Hi!

Any chance to upload again the template please?

Thanks in advance!
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max_thehitman

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Re: Fokker E.III Eindecker
« Reply #90 on: July 06, 2015, 10:08:32 AM »

Hi!

Any chance to upload again the template please?

Thanks in advance!

Hi Whiskey_Sierra,
They are ALL still available for download. - All skin-templates for you to paint new skins...

from VPMedia post... https://www.sas1946.com/main/index.php/topic,26088.0.html

SKINS & MISSIONS:

Official skinpacks (1500 skins): http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472

Photoshop skin templates: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1469

Campaigns for DBW-1916: https://www.sas1946.com/main/index.php/board,217.0.html





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Whiskey_Sierra_972

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Re: Fokker E.III Eindecker
« Reply #91 on: July 06, 2015, 01:49:55 PM »

Hi!

Thanks for the link!

I was downloading them but I miss this one was inside the packs!

I'm rebuilding my template archive after a portable HDD crash....
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Vampire_pilot

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Re: Fokker E.III Eindecker
« Reply #92 on: December 25, 2015, 12:23:53 AM »

Hello and Merry Christmas.

I've been doing a bit f tinkering with the Fokker FM to bring it up to become a bit more playable with the other WW1 planes of it's days.

I can reach 140km/h in level flight now at 500m and the takeoff is much easier and shorter. I also notice that the AI does much better with it.

link

Fresco23

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Re: Fokker E.III Eindecker
« Reply #93 on: December 27, 2015, 07:03:19 AM »

Awesome Vamps! ... Can I call you Vamps??  ;D   

I shall give it a test flight right after work and report back. Can't wait!
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ain2007

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Re: Fokker E.III Eindecker
« Reply #94 on: January 19, 2016, 10:05:27 AM »

Hi! It works wth dbw 1916 - everything's OK! Thank's a lot! But very fast out of fuel))
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Vampire_pilot

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Re: Fokker E.III Eindecker
« Reply #95 on: January 19, 2016, 10:09:45 PM »

I made no changes to fuel, so it should run as long as the original FM.
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