Fokker E.III, one of the first fighters of WW1
The Fokker E.III was the main variant of the Eindecker (monoplane) fighter aircraft of World War I. It entered service on the Western Front in December 1915 and was also supplied to Austria-Hungary and Turkey.
The E.III was basically an E.II fitted with larger, newly designed wings that had a slightly narrower chord of 1.80 meter (70-7/8 in), compared to 1.88 meter (74 in) on the earlier Eindeckers, going back to Fokker's original M.5 monoplane aircraft. The E.III retained the same 75 kW (100 hp) Oberursel U.I engine, and therefore also used the larger diameter "horseshoe" pattern cowling that also mandated the inclusion of the E.II's soffit-like extensions to the sides of the upper nose sheet metalwork, but had a larger 81 l (21.5 gal) drum-shaped main fuel tank just behind the cockpit, which increased the Eindecker's endurance to about 2½ hours; an hour more than the E.II. Most E.IIIs were armed with a single 7.92 mm (.312 in) Spandau LMG 08 machine gun with 500 rounds of ammunition; however, after the failure of the twin-gun Fokker E.IV as a viable successor, some E.IIIs were fitted with twin guns.
Fokker production figures state that 249 E.IIIs were manufactured; however, a number of the 49 E.IIs were upgraded to E.III standard when they were returned to Fokker's Schwerin factory for repairs.(quoting from Wikipedia)
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Click here to start downloadDownload includes pilot fix and new FM with reduced roll rate and other stuff.********************************
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Click here for Template by max_thehitman********************************
INSTALLATION:Put Fokker_EIII folder into your MODS, and Fokker_EIII from Skins into Skins. Works with 4.101 ModAct, don't know about UP or DBW, but should work with them too.
REQUIRES DIFF FMLines to add:air.ini
Fokker_EIII air.Fokker_EIII 1 NOINFO g01 SUMMER
plane_ru
Fokker_EIII Fokker E.III Eindecker, 1915
weapons_ru
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# Fokker E.III
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Fokker_EIII.default Default
Fokker_EIII.none Empty
Credits:3D by
LisekCockpit textures by
Lisek and
vpmediaAwesome Default Skin Textures, Skins by
max_thehitmanDamage layers by
vpmediaJava, FM and all java magic by
SAS~Anto3D help, answering stupid questions by
LokuPlease read before asking:1# Engine has no throttle, you can change power by switching magnetos, magneto 1 means ~33% of power, magneto 2 ~66% and magneto 1+2 is full throttle. Also it is possible to regulate power by changing mixture level.
2# due to its extremaly small weigt and speed, plane won't always explode after hitting ground, just some parts may fall away, making futher flight impossible.
3# you are flying in mountain terrain on your own risk, AI won't be able to fly over steep peaks and will crash.
4# if engine won't start at first time, try again. Feature modelled by SAS~Anto to improve realism.
Enjoy Alternative FM by vampire_pilothttps://www.mediafire.com/download/tig116j4twhn8eu/FokkerE3