Here's the code, I must have entered something wrong as I swaped out the IJNBBGeneric with the Nagato 1941 and it didn't show up.
[Apr 13, 2015 7:53:36 PM] ------------ BEGIN log session -------------
[7:53:36 PM] OpenGL provider: Opengl32.dll
[7:53:37 PM] OpenGL library:
[7:53:37 PM] Vendor: ATI Technologies Inc.
[7:53:37 PM] Render: AMD Radeon HD 6520G
[7:53:37 PM] Version: 4.3.12618 Compatibility Profile Context 13.251.0.0
[7:53:37 PM] Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[7:53:37 PM] Size: 1280x720
[7:53:37 PM] ColorBits: 32
[7:53:37 PM] DepthBits: 24
[7:53:37 PM] StencilBits: 8
[7:53:37 PM] isDoubleBuffered: true
[7:53:37 PM]
[7:53:37 PM] *** Looking for Advanced CPU Instructions...
[7:53:37 PM] [x] PentiumPro
[7:53:37 PM] [x] Multimedia (MMX)
[7:53:37 PM] [x] 3D (SSE)
[7:53:37 PM] [x] 3D (SSE2)
[7:53:37 PM] [x] 3D (3DNow)
[7:53:37 PM] ColourBits 32, ABits 8, ZBits 24
[7:53:37 PM]
[7:53:37 PM] *** Looking for Render API Extensions ...
[7:53:37 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[7:53:37 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[7:53:37 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[7:53:37 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[7:53:37 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[7:53:37 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[7:53:37 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[7:53:37 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[7:53:37 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[7:53:37 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[7:53:37 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[7:53:37 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[7:53:37 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[7:53:37 PM]
[7:53:37 PM] Maximum texture size : 16384
[7:53:37 PM] Maximum simultaneous textures :8
[7:53:37 PM] MaxAnisotropic (1.0 = none) : 16.000000
[7:53:38 PM] ...using "light" Splash Screens...
[7:53:38 PM] 15 Splashscreens available.
[7:53:38 PM] AutoMounting SFS files from folder SFS_AUTO now...
[7:53:38 PM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[7:53:38 PM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[7:53:38 PM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[7:53:38 PM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[7:53:38 PM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[7:53:38 PM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[7:53:38 PM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[7:53:38 PM] Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
[7:53:38 PM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[7:53:38 PM] AutoMounting SFS files from folder SFS_AUTO finished.
[7:53:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[7:53:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[7:53:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[7:53:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[7:53:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[7:53:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[7:53:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[7:53:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[7:53:39 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[7:53:39 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[7:53:39 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[7:53:39 PM] INTERNAL ERROR: Texture required
[7:53:39 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[7:53:42 PM] Ship: Value of [USSArizonaBB39_41]:<Mesh> not foundCan't set property
[7:53:42 PM] java.lang.RuntimeException: Can't set property
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[7:53:42 PM] at com.maddox.il2.objects.ships.ShipGofo.<clinit>(ShipGofo.java:78)
[7:53:42 PM] at java.lang.Class.forName0(Native Method)
[7:53:42 PM] at java.lang.Class.forName(Unknown Source)
[7:53:42 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[7:53:42 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[7:53:42 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[7:53:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[7:53:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[7:53:42 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:53:42 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[7:53:42 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:53:42 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipGofo$USSArizonaBB39_41
[7:53:42 PM] Ship: Value of [USSTennesseeBB43_41]:<Mesh> not foundCan't set property
[7:53:42 PM] java.lang.RuntimeException: Can't set property
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[7:53:42 PM] at com.maddox.il2.objects.ships.ShipGofo.<clinit>(ShipGofo.java:79)
[7:53:42 PM] at java.lang.Class.forName0(Native Method)
[7:53:42 PM] at java.lang.Class.forName(Unknown Source)
[7:53:42 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[7:53:42 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[7:53:42 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[7:53:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[7:53:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[7:53:42 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:53:42 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[7:53:42 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:53:42 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipGofo$USSTennesseeBB43_41
[7:53:42 PM] Bigship: Not enough strength data in 'IJNNagatoBB42:Part0'
[7:53:42 PM] Can't register Bigship object
[7:53:42 PM] java.lang.RuntimeException: Can't register Bigship object
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4620)
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[7:53:42 PM] at com.maddox.il2.objects.ships.ShipWesNagato1.<clinit>(ShipWesNagato1.java:10)
[7:53:42 PM] at java.lang.Class.forName0(Native Method)
[7:53:42 PM] at java.lang.Class.forName(Unknown Source)
[7:53:42 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[7:53:42 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[7:53:42 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[7:53:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[7:53:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[7:53:42 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:53:42 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[7:53:42 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:53:42 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipWesNagato1$IJNNagatoBB42
[7:53:42 PM] Bigship: Not enough strength data in 'IJNNagatoBB41:Part0'
[7:53:42 PM] Can't register Bigship object
[7:53:42 PM] java.lang.RuntimeException: Can't register Bigship object
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4620)
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[7:53:42 PM] at com.maddox.il2.objects.ships.ShipWesNagato1.<clinit>(ShipWesNagato1.java:11)
[7:53:42 PM] at java.lang.Class.forName0(Native Method)
[7:53:42 PM] at java.lang.Class.forName(Unknown Source)
[7:53:42 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[7:53:42 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[7:53:42 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[7:53:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[7:53:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[7:53:42 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:53:42 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[7:53:42 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:53:42 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipWesNagato1$IJNNagatoBB41
[7:53:44 PM] FM called 'FlightModels/Hawk3.fmd:Hawk3_FM' is being loaded from File: 'hawk3_fm'
[7:53:44 PM] FM called 'FlightModels/A7M2.fmd:A7M2_FM' is being loaded from File: 'a7m2_fm'
[7:53:44 PM] FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
[7:53:44 PM] FM called 'FlightModels/B7A1.fmd:B7A_FM' is being loaded from File: 'b7a_fm'
[7:53:44 PM] FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
[7:53:44 PM] FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
[7:53:44 PM] FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
[7:53:44 PM] FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
[7:53:44 PM] FM called 'FlightModels/Ki10.fmd:Ki10_FM' is being loaded from File: 'ki10_fm'
[7:53:44 PM] FM called 'FlightModels/Ki51-I.fmd:ki51-I_FM' is being loaded from File: 'ki51-i_fm'
[7:53:44 PM] FM called 'FlightModels/D510.fmd:D510_FM' is being loaded from File: 'd510_fm'
[7:53:44 PM] FM called 'FlightModels/D510.fmd:D510_FM' is being loaded from File: 'd510_fm'
[7:53:44 PM] FM called 'FlightModels/D501.fmd:D501_FM' is being loaded from File: 'd501_fm'
[7:53:44 PM] FM called 'FlightModels/D510TH.fmd:D510TH_FM' is being loaded from File: 'd510th_fm'
[7:53:45 PM] FM called 'FlightModels/Hawk3.fmd:Hawk3_FM' is being loaded from File: 'hawk3_fm'
[7:53:45 PM] FM called 'FlightModels/A7M2.fmd:A7M2_FM' is being loaded from File: 'a7m2_fm'
[7:53:45 PM] FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
[7:53:45 PM] FM called 'FlightModels/B7A1.fmd:B7A_FM' is being loaded from File: 'b7a_fm'
[7:53:45 PM] FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
[7:53:45 PM] FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
[7:53:45 PM] FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
[7:53:45 PM] FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
[7:53:45 PM] FM called 'FlightModels/Ki10.fmd:Ki10_FM' is being loaded from File: 'ki10_fm'
[7:53:45 PM] FM called 'FlightModels/Ki51-I.fmd:ki51-I_FM' is being loaded from File: 'ki51-i_fm'
[7:53:45 PM] FM called 'FlightModels/D510.fmd:D510_FM' is being loaded from File: 'd510_fm'
[7:53:45 PM] FM called 'FlightModels/D510.fmd:D510_FM' is being loaded from File: 'd510_fm'
[7:53:45 PM] FM called 'FlightModels/D501.fmd:D501_FM' is being loaded from File: 'd501_fm'
[7:53:45 PM] FM called 'FlightModels/D510TH.fmd:D510TH_FM' is being loaded from File: 'd510th_fm'
[7:53:46 PM] FM called 'FlightModels/Hawk3.fmd:Hawk3_FM' is being loaded from File: 'hawk3_fm'
[7:53:46 PM] FM called 'FlightModels/A7M2.fmd:A7M2_FM' is being loaded from File: 'a7m2_fm'
[7:53:46 PM] FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
[7:53:46 PM] FM called 'FlightModels/B7A1.fmd:B7A_FM' is being loaded from File: 'b7a_fm'
[7:53:46 PM] FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
[7:53:46 PM] FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
[7:53:46 PM] FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
[7:53:46 PM] FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
[7:53:46 PM] FM called 'FlightModels/Ki10.fmd:Ki10_FM' is being loaded from File: 'ki10_fm'
[7:53:46 PM] FM called 'FlightModels/Ki51-I.fmd:ki51-I_FM' is being loaded from File: 'ki51-i_fm'
[7:53:46 PM] FM called 'FlightModels/D510.fmd:D510_FM' is being loaded from File: 'd510_fm'
[7:53:46 PM] FM called 'FlightModels/D510.fmd:D510_FM' is being loaded from File: 'd510_fm'
[7:53:46 PM] FM called 'FlightModels/D501.fmd:D501_FM' is being loaded from File: 'd501_fm'
[7:53:46 PM] FM called 'FlightModels/D510TH.fmd:D510TH_FM' is being loaded from File: 'd510th_fm'
[7:53:48 PM] Initializing DirectSound playback device...
[7:53:48 PM] Primary buffer created.
[7:53:48 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[7:53:48 PM] Not enought hardware buffers (0), hardware disabled
[7:53:48 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[7:53:48 PM] Default speaker config is : 1310724.
[7:53:48 PM] Direct sound audio device initialized successfully :
[7:53:48 PM] DX Version : 7
[7:53:48 PM] Hardware - disabled [buffers : 0]
[7:53:48 PM] Extensions - enabled :
[7:53:48 PM] EAX ver. 1 [ ] - disabled
[7:53:48 PM] EAX ver. 2 [ ] - disabled
[7:53:48 PM] EAX ver. 3 [ ] - disabled
[7:53:48 PM] I3D ver. 2 [ ] - disabled
[7:53:48 PM] ZoomFX [ ] - disabled
[7:53:48 PM] MacroFX [ ] - disabled
[7:53:48 PM] SIMD render [X]
[7:53:48 PM] num channels 16
[7:53:48 PM]
[7:53:49 PM] Loading mission Records/Intro 04 Ed.trk...
[7:53:51 PM] Load bridges
[7:53:51 PM] Load static objects
[7:53:56 PM] Time overflow (1346): speed 0.7692308
[7:54:02 PM] Time overflow (1476): speed 0.7117438
[7:54:04 PM] warning: no files : music/crash
[7:54:12 PM] PBuffer: suitable formats: 42
[7:54:12 PM]
[7:54:12 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[7:54:12 PM] Depth = 24, stencil = 8
[7:54:12 PM] PBuffer: suitable formats: 42
[7:54:12 PM]
[7:54:12 PM] Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
[7:54:12 PM] Depth = 24, stencil = 8
[7:54:14 PM] Loading vertex/fragment programs: *702410784*
[7:54:14 PM] *** Loading: [vpFogFar2Tex2D]
[7:54:14 PM] *** Loading: [vpFog2Tex2DBlend]
[7:54:14 PM] *** Loading: [vpFogFar4Tex2D]
[7:54:14 PM] *** Loading: [vpFogFar8Tex2D]
[7:54:14 PM] *** Loading: [vpFogNoTex]
[7:54:14 PM] *** Loading: [vpFog4Tex2D]
[7:54:14 PM] *** Loading: [vpFog4Tex2D_UV2]
[7:54:14 PM] *** Loading: [vp4Tex2D]
[7:54:14 PM] *** Loading: [vp6Tex2D]
[7:54:14 PM] *** Loading: [vpTexUVTex2D]
[7:54:14 PM] *** Loading: [vpWaterGrid_NV]
[7:54:14 PM] *** Loading: [vpWaterSunLight_NV]
[7:54:14 PM] *** Loading: [vpWaterSunLight_ATI]
[7:54:14 PM] *** Loading: [vpWaterSunLight_FP]
[7:54:14 PM] *** Loading: [vpTreeSprite]
[7:54:14 PM] *** Loading: [vpTreeTrunk]
[7:54:14 PM] *** Loading: [vpVAObjectsN]
[7:54:14 PM] *** Loading: [vpVAObjectsL0]
[7:54:14 PM] *** Loading: [vpSprites]
[7:54:14 PM] *** Loading: [vpSimpleGL]
[7:54:14 PM] *** Loading: [fpWaterSunLightFast]
[7:54:14 PM] *** Loading: [fpWaterSunLight]
[7:54:14 PM] *** Loading: [fpWaterSunLightBest]
[7:54:14 PM] *** Loading: [fpCoastBump]
[7:54:14 PM] *** Loading: [fpCoastFoam]
[7:54:14 PM] *** Loading: [fpCoastFoamFast]
[7:54:14 PM] *** Loading: [fpCoastFoamFarFogTex]
[7:54:14 PM] *** Loading: [fpCausticSimple]
[7:54:14 PM] *** Loading: [fpCaustic]
[7:54:14 PM] *** Loading: [fpSprites]
[7:54:14 PM] *** Loading: [fpObjectsL0]
[7:54:14 PM] *** Loading: [fpObjectsL0_2L]
[7:54:14 PM] *** Loading: [fpSimpleGL]
[7:54:14 PM] *** Loading: [fpNearLandFog]
[7:54:14 PM] *** Loading: [fpFarLandFog]
[7:54:15 PM] *** Loading: [fpRiverCoastAA]
[7:54:15 PM] *** Loading: [vpWaterDM_CPU]
[7:54:15 PM] *** Loading: [fpWaterDM_CPU]
[7:54:15 PM] *** Loading: [fpWaterDM_CPULo]
[7:54:15 PM] *** Loading: [fpWaterLFogDM]
[7:54:15 PM] *** Loading: [fpIceWater]
[7:54:15 PM] *** Loading: [fpNearNoBlend]
[7:54:15 PM] *** Loading: [fpNearNoBlendNoise]
[7:54:15 PM] *** Loading: [fpNearBlend]
[7:54:15 PM] *** Loading: [fpNearBlendNoise]
[7:54:15 PM] *** Loading: [fpFarBlend]
[7:54:15 PM] *** Loading: [fpForestPlane]
[7:54:15 PM] *** Loading: [fpForestPlaneNoise]
[7:54:15 PM] *** Loading: [fpForestPlaneEdges]
[7:54:15 PM] *** Loading: [fpForestPlaneEdgesNoise]
[7:54:15 PM] Load bridges
[7:54:15 PM] Load static objects
[7:54:29 PM] Loading mission Campaign/IN/Sudden-Strike-2/Sudden-Strike-2-02.mis...
[7:54:29 PM] Load bridges
[7:54:29 PM] Load static objects
[7:54:29 PM] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/A6M5a/A6M5 Zero (61-120).bmp s1=3DO/Plane/A6M5a(ja)/summer s2=PaintSchemes/Cache/-8296927041713453826
[7:54:31 PM] Ship creation failure:
[7:54:31 PM] null
[7:54:31 PM] java.lang.NullPointerException
[7:54:31 PM] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2039)
[7:54:31 PM] at com.maddox.il2.objects.ships.Ship$IJNBBGeneric.<init>(Ship.java:476)
[7:54:31 PM] at java.lang.reflect.Constructor.newInstance(Native Method)
[7:54:31 PM] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1606)
[7:54:31 PM] at com.maddox.il2.game.Mission._load(Mission.java:496)
[7:54:31 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[7:54:31 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[7:54:31 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[7:54:31 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[7:54:31 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:54:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:54:31 PM] Mission: Can't create chief '3_Chief' [class:ships.Ship$IJNBBGeneric]
[7:54:33 PM] ERROR file: File users/doe/Icons not found
[7:54:33 PM] Mission: Campaign/IN/Sudden-Strike-2/Sudden-Strike-2-02.mis is Playing
[7:54:34 PM] Time overflow (0): speed 0.5352364
[7:54:34 PM] warning: no files : music/inflight
[7:54:49 PM] WARNING: ObjectVACache_Clear()
[7:54:49 PM] WARNING: * Buf0 : Obj: 168, Vert 3429, Ind 26121
[7:54:49 PM] WARNING: * Buf1 : Obj: 802, Vert 51983, Ind 108480
[7:54:49 PM] WARNING: * Buf2 : Obj: 0, Vert 0, Ind 0
[7:54:49 PM] Load bridges
[7:54:49 PM] Load static objects
[7:55:27 PM] Loading mission Campaign/IN/Sudden-Strike-2/Sudden-Strike-2-02.mis...
[7:55:27 PM] WARNING: ObjectVACache_Clear()
[7:55:27 PM] WARNING: * Buf0 : Obj: 86, Vert 2887, Ind 12102
[7:55:27 PM] WARNING: * Buf1 : Obj: 614, Vert 121972, Ind 286347
[7:55:27 PM] WARNING: * Buf2 : Obj: 0, Vert 0, Ind 0
[7:55:27 PM] Load bridges
[7:55:27 PM] Load static objects
[7:55:28 PM] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/A6M5a/A6M5 Zero (61-120).bmp s1=3DO/Plane/A6M5a(ja)/summer s2=PaintSchemes/Cache/-8296927041713453826
[7:55:29 PM] Ship creation failure:
[7:55:29 PM] null
[7:55:29 PM] java.lang.NullPointerException
[7:55:29 PM] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2039)
[7:55:29 PM] at com.maddox.il2.objects.ships.ShipWesNagato1$IJNNagatoBB41.<init>(ShipWesNagato1.java:42)
[7:55:29 PM] at java.lang.reflect.Constructor.newInstance(Native Method)
[7:55:29 PM] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1606)
[7:55:29 PM] at com.maddox.il2.game.Mission._load(Mission.java:496)
[7:55:29 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[7:55:29 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[7:55:29 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[7:55:29 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[7:55:29 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:55:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:55:29 PM] Mission: Can't create chief '3_Chief' [class:ships.ShipWesNagato1$IJNNagatoBB41]
[7:55:30 PM] ERROR file: File users/doe/Icons not found
[7:55:30 PM] Mission: Campaign/IN/Sudden-Strike-2/Sudden-Strike-2-02.mis is Playing
[7:55:32 PM] warning: no files : music/inflight
[7:55:47 PM] WARNING: ObjectVACache_Clear()
[7:55:47 PM] WARNING: * Buf0 : Obj: 155, Vert 3332, Ind 25461
[7:55:47 PM] WARNING: * Buf1 : Obj: 770, Vert 50357, Ind 105657
[7:55:47 PM] WARNING: * Buf2 : Obj: 0, Vert 0, Ind 0
[7:55:47 PM] Load bridges
[7:55:47 PM] Load static objects
[Apr 13, 2015 7:55:56 PM] -------------- END log session -------------