Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: what forest textures used in DBW Solomons maps?  (Read 2448 times)

0 Members and 1 Guest are viewing this topic.

CzechTexan

  • Modder
  • member
  • Offline Offline
  • Posts: 1400
  • TEXAS, USA
what forest textures used in DBW Solomons maps?
« on: September 30, 2012, 05:10:49 PM »

It seems to me that the forest textures of the solomons maps looks like a darker version of the stock Burma forest textures.
Can someone post the text for the load.ini of a Solomons map please?
I'd like to see how this looks on a map I'm working on.
Logged

Ass Eagle

  • member
  • Offline Offline
  • Posts: 938
Re: what forest textures used in DBW Solomons maps?
« Reply #1 on: September 30, 2012, 08:09:10 PM »

Code: [Select]
[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T_0144.tga
FarMap    = map_F.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]
ed_m01.tga
ed_m02.tga
ed_m03.tga
ed_m04.tga

[TMAPED]
//ed_map_t.tga

[WORLDPOS]
CAMOUFLAGE = PACIFIC
MONTH=6
DECLIN = -23
PRESSURE    = 760
TEMPERATURE =  25

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors_0144.static
[text]
texts_0144.txt

[WOOD]
Wood0 = forest/summer/Slot_Forest0.tga
Wood1 = forest/summer/Slot_Forest1.tga
Wood2 = forest/summer/Slot_Forest2.tga
Wood3 = forest/summer/Slot_Forest3.tga
Wood4 = forest/summer/Slot_Forest4.tga

WoodMask2  = forest/summer/JForestMask.tga
WoodMask3  = forest/summer/JForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
  HighClouds  = MTO_Clouds256.tga
  HighCloudsNoise  = CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/Noise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga
  BeachFoam  = water/PacificFoam_.tga
  BeachSurf  = water/PacificBeachSurf.tga
  BeachLand  = water/RiverLand.tga
  CoastBumpNoise = water/CoastBumpNoiseDimas.tga

  Tree0 = Trees/SLOT_AlteredBush8am.tga
  TreeLightMask = Trees\LightM256.tga

[WATER]
Water    = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
\\WaterColorATI = 0.150 0.225 0.180
WaterColorNV  = 0.140 0.185 0.268
\\WaterColorNV  = 0.165 0.264 0.233

[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/Road
Highway  = land/summer/Highway

[FIELDS]
LowLand0 = land/summer/LowLand_1.tga,2
LowLand1 = land/summer/mount.tga
LowLand2 = land/summer/Slot_fields_jungle.tga
LowLand3 = land/summer/grnd/fields_proc013.tga


MidLand0 = land/summer/mount3.tga
MidLand1 =
MidLand2 = land/Pacific/ChichiGrass.tga,2
MidLand3 =

Mount0 = land/Pacific/field5_burma.tga
Mount1 = land/summer/fields_dry.tga,2
Mount2 = land/summer/dry2_v1.tga,2
Mount3 = land/summer/dry2_v2.tga,2

Country0 = land/summer/burmavillage.tga
Country1 = land/summer/burmavillage.tga
Country2 = land/Pacific/burmatrib1.tga
Country3 = land/summer/bigcountry.tga

City0 = land/Pacific/fields_Imphal.tga
City1 = land/Pacific/field_Clay.tga
City2 = land/Pacific/field5_burma.tga
City3 = land/summer/Slot_fields_CopraB.tga,2

AirField0 = land/summer/Slot_air_field_1.tga,2
AirField1 = land/summer/Slot_air_field_2.tga,2
AirField2 = land/summer/Slot_air_field_3.tga,2
AirField3 = land/summer/Slot_fields_CopraA.tga,2

Wood0    = forest/summer/Slot_ForestGr.tga
Wood1    =
Wood2    = forest/summer/Slot_ForestFar.tga
Wood3    =

Water0   = water/water.tga
Water1   = water/water.tga
Water2   = water/CoralCoastLine.tga
Water3   = land/summer/grnd/fields_proc013.tga
Logged

CzechTexan

  • Modder
  • member
  • Offline Offline
  • Posts: 1400
  • TEXAS, USA
Re: what forest textures used in DBW Solomons maps?
« Reply #2 on: September 30, 2012, 08:55:47 PM »

I'm sorry Ice-eagle, I'm afraid you misunderstood my question.

It should look something like this, for example:

[WOOD]
Wood0 = ag/Madrid/dlv_lite_brown_sk_Wood0.tga
Wood1 = ag/Madrid/dlv_lite_brown_sk_Wood1.tga
Wood2 = ag/Madrid/dlv_lite_brown_sk_Wood2.tga
Wood3 = ag/Madrid/dlv_lite_brown_sk_Wood3.tga
Wood4 = ag/Madrid/dlv_lite_brown_sk_Wood4.tga

WoodMask2  = forest/summer/JForestMask.tga
WoodMask3  = forest/summer/JForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
Logged

Ass Eagle

  • member
  • Offline Offline
  • Posts: 938
Re: what forest textures used in DBW Solomons maps?
« Reply #3 on: September 30, 2012, 09:14:48 PM »

What I posted is the load.ini for all 6 Solomons maps. load_0144, 0743, 0842, 1042, 1043, & 1242. They all use same forest.

Logged

CzechTexan

  • Modder
  • member
  • Offline Offline
  • Posts: 1400
  • TEXAS, USA
Re: what forest textures used in DBW Solomons maps?
« Reply #4 on: October 01, 2012, 01:42:48 PM »

I see it now.  I didn't scroll all the way down to see it.  Guess I was half asleep.
THANK YOU ICE~EAGLE
Logged

Semor

  • member
  • Offline Offline
  • Posts: 929
  • IL2 without Mods is possible,but senseless!
Re: what forest textures used in DBW Solomons maps?
« Reply #5 on: October 01, 2012, 03:55:18 PM »

@ Ice~Eagle

I want to play a bit with Bombsaway´s shallow Water textures & the Solomons map for the Solomons Dgen campaign by Juri_JS:

https://www.sas1946.com/main/index.php/topic,25745.0.html

..but you say there are 6 different versions from the same map,and I don´t know witch is the right one.Whats the difference?
Maybe,can you extract and upload the right one for me?

Logged
Pages: [1]   Go Up
 

Page created in 0.035 seconds with 25 queries.