[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T_0144.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m01.tga
ed_m02.tga
ed_m03.tga
ed_m04.tga
[TMAPED]
//ed_map_t.tga
[WORLDPOS]
CAMOUFLAGE = PACIFIC
MONTH=6
DECLIN = -23
PRESSURE = 760
TEMPERATURE = 25
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors_0144.static
[text]
texts_0144.txt
[WOOD]
Wood0 = forest/summer/Slot_Forest0.tga
Wood1 = forest/summer/Slot_Forest1.tga
Wood2 = forest/summer/Slot_Forest2.tga
Wood3 = forest/summer/Slot_Forest3.tga
Wood4 = forest/summer/Slot_Forest4.tga
WoodMask2 = forest/summer/JForestMask.tga
WoodMask3 = forest/summer/JForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = MTO_Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees/SLOT_AlteredBush8am.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
\\WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
\\WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/LowLand_1.tga,2
LowLand1 = land/summer/mount.tga
LowLand2 = land/summer/Slot_fields_jungle.tga
LowLand3 = land/summer/grnd/fields_proc013.tga
MidLand0 = land/summer/mount3.tga
MidLand1 =
MidLand2 = land/Pacific/ChichiGrass.tga,2
MidLand3 =
Mount0 = land/Pacific/field5_burma.tga
Mount1 = land/summer/fields_dry.tga,2
Mount2 = land/summer/dry2_v1.tga,2
Mount3 = land/summer/dry2_v2.tga,2
Country0 = land/summer/burmavillage.tga
Country1 = land/summer/burmavillage.tga
Country2 = land/Pacific/burmatrib1.tga
Country3 = land/summer/bigcountry.tga
City0 = land/Pacific/fields_Imphal.tga
City1 = land/Pacific/field_Clay.tga
City2 = land/Pacific/field5_burma.tga
City3 = land/summer/Slot_fields_CopraB.tga,2
AirField0 = land/summer/Slot_air_field_1.tga,2
AirField1 = land/summer/Slot_air_field_2.tga,2
AirField2 = land/summer/Slot_air_field_3.tga,2
AirField3 = land/summer/Slot_fields_CopraA.tga,2
Wood0 = forest/summer/Slot_ForestGr.tga
Wood1 =
Wood2 = forest/summer/Slot_ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoralCoastLine.tga
Water3 = land/summer/grnd/fields_proc013.tga