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Author Topic: The Full Monty  (Read 319835 times)

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SAS~Monty27

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Re: The Full Monty
« Reply #408 on: October 31, 2012, 01:48:11 AM »

Sounds clear enough to me, except I remember deleting the #DBW_AIMod folder from my DBW installation just like CirX advised upon 1.7 release. Haven't seen this folder ever since.
In which case best thing at the moment is to disable the folder 00_PAL-CockpitSounds if you want beacons.
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Sonny Tucson

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Re: The Full Monty
« Reply #409 on: October 31, 2012, 06:16:32 AM »

Sounds clear enough to me, except I remember deleting the #DBW_AIMod folder from my DBW installation just like CirX advised upon 1.7 release. Haven't seen this folder ever since.
In which case best thing at the moment is to disable the folder 00_PAL-CockpitSounds if you want beacons.

Hello Monty

I think the confusion comes from the fact that most of us have installed or are going to install TFM upon a SAS-Il2 1946_407m to DBW 1.71 SuperPack install. In this Superpack install there is NO MORE "#DBW_AIMod" in the jsgmemods folder.

Am I right if I take again this" #DBW_AIMod" from the DBW Build1.6  jsgmemods folder and put it back in my TFM jsgmemods folder.?
From there I can enable it or not .

Also GURNER developped his FX mod for installs with or without #DBW_AIMod ,( just to add to the present confusion. ;)) "V4.1 - This is for DBW with the AI mod or DBW 1.7/1.71."
I understand that in his last version (Gurner FX 4.3 ) there is no more question of the #DBW_AIMod.

Is "DBW171-AI-SAS AI, Engines, Hotkeys & Carriers Mod v2.3 " now replacing this #DBW_AIMod ?

I may also have been puzzled because of the 2d page of the TFM Readme " JSGME FOR SAFETY and BACKUP " where there is a  picture of the GME with the #DBW_AIMod enabled .

So it would maybe be advisable to update this when you edit this readme for the following versions.

Please forgive me for the length of this answer but I'd like to get the things clearer and clearer in my mind .

Thanks a lot for all the efforts you put in these threads.

Sonny Tucson  :)

For SIRROVER
Yes man , exactly the same !

Thanks for you support !

Sonny  :)
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SAS~Monty27

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Re: The Full Monty
« Reply #410 on: October 31, 2012, 06:55:45 AM »

Hi Sonny,

Its getting to the point where the more we add the more there is to break.  Personally I would delete or rem 00_PAL-CockpitSounds for now, because asking it to work alongside Tiger33 sounds looks like too much right now and I want my beacons to work.  Including it was a mistake at this stage, because I did not test it thoroughly enough.  So that's what I would recommend.  No need to mess with AI mod, best to leave that out as well.

I think the crucial breakthrough and success for TFM is in establishing so much compatibility, getting the steam cats in there, thanks to Pablo again, and so many new objects and maps, a shedload of new aircraft and effects and so few problems to install.  Now we seem to be pushing it.

Things I think we can update safely, I'm in the process, are a nice French aircraft upgrade and a proper Air.INI section for them, Crazyflaks flame mod, which I can't live without and has just been upgraded, and a few other bits and pieces like Griefs new cockpits and trains.

So I think 00_PAL-CockpitSounds should be removed for now, as it will need some special attention and a lot more testing before applying to a TFM install.


Simon
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Sonny Tucson

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Re: The Full Monty
« Reply #411 on: October 31, 2012, 07:11:15 AM »

Hi Simon

O.K. Thanks for this answer. I will follow your advise !.

I'll keep you posted as soon as my new install is ready.
I was just waiting for your answer before proceeding.

Sonny :)
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SAS~Monty27

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Re: The Full Monty
« Reply #412 on: October 31, 2012, 07:14:11 AM »

Hi Simon

O.K. Thanks for this answer. I will follow your advise !.

I'll keep you posted as soon as my new install is ready.
I was just waiting for your answer before proceeding.

Sonny :)
Sonny

If you have not yet activated Monty-17, delete 00_PAL-CockpitSounds from there. (Monty-17/#DBW/00_PAL-CockpitSounds).  Apart from that it will be fine, loads of great stuff!

Simon  ;D
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Sonny Tucson

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Re: The Full Monty
« Reply #413 on: October 31, 2012, 07:19:51 AM »

Hi Simon

WILCO !

I still hesitate between the install through GME Enabler or the "direct " Monty 18 packs in  #DBW " install .
I understand that the " direct " one is quickier , but maybe less safe ?
I have to re-read the thread about it !.

Thanks

Sonny :)
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FroggyCanuck

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Re: The Full Monty
« Reply #414 on: October 31, 2012, 12:50:36 PM »

Monty, your PM box is full, tried sending you a message...    ;D
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pied

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Re: The Full Monty
« Reply #415 on: October 31, 2012, 01:28:29 PM »

Froggy,

Don't know if you solved the 'missing' Tiffies issue you reported earlier, but I found a second instance of Crazyflak's Typhoons and Tempests in Monty 17, they were already installed in on of the earlier packs..

I put a '-' in front of the second instance and the Typhoons re-appeared.


pied
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SAS~Monty27

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Re: The Full Monty
« Reply #416 on: October 31, 2012, 03:28:54 PM »

Monty, your PM box is full, tried sending you a message...    ;D
oops housekeeping...
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Gerson

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Re: The Full Monty
« Reply #417 on: October 31, 2012, 04:09:18 PM »

Hello
I need a litlle help.
After leaving the game paused for a long time , after returning to the game the image was out of the center , and I decide to quit the game and restart it.
And theres come the trouble...
After hitting Il2fb.exe the game doent start anymore.
I Know that it has some to do with the Il2 selector, and the Wrapper it creates.
Any solutions....
Thanks
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Camman

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Re: The Full Monty
« Reply #418 on: October 31, 2012, 04:47:33 PM »

Hi,
   
      First a big thank you to everyone who worked on the mods in this pack and Monty for putting it together for our enjoyment. Second, my question. I have a i7 2600k @4.5ghz and a gtx480. Windows 7. With the full monty installed, with gurners fx mod also installed, on "the black death" track I get about 10-15 fps. When I change the resolution from 1920x1080 to something smaller the fps doesnt go up so its not my graphics card holding me back. Does this sound right? Thats a bummer because gurners fx once on, is like crack and I don't want to play without it lol. The link for the 10k file is broken so I have no idea if that would work, but it doesn't seem like I have a "marginal" system. Thank you!

Mike
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FroggyCanuck

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Re: The Full Monty
« Reply #419 on: October 31, 2012, 06:23:48 PM »

Froggy,

Don't know if you solved the 'missing' Tiffies issue you reported earlier, but I found a second instance of Crazyflak's Typhoons and Tempests in Monty 17, they were already installed in on of the earlier packs..

I put a '-' in front of the second instance and the Typhoons re-appeared.


pied

Salut pied!

I actually had no issues with the Typhoons/Tempest, I think it was Fabo28. Mine are accounted for!  :)

My bug is the Lancaster not loading (it's present in the selection, but doesn't load or cannot be viewed in the FMB object screen/QMB aircraft customization). I still need to check a few things out though...
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