Sounds clear enough to me, except I remember deleting the #DBW_AIMod folder from my DBW installation just like CirX advised upon 1.7 release. Haven't seen this folder ever since.
In which case best thing at the moment is to disable the folder 00_PAL-CockpitSounds if you want beacons.
Hello Monty
I think the confusion comes from the fact that most of us have installed or are going to install TFM upon a
SAS-Il2 1946_407m to DBW 1.71 SuperPack install. In this Superpack install there is NO MORE "#DBW_AIMod" in the jsgmemods folder.
Am I right if I take again this" #DBW_AIMod" from the DBW Build1.6 jsgmemods folder and put it back in my TFM jsgmemods folder.?
From there I can enable it or not .
Also GURNER developped his FX mod for installs with or without #DBW_AIMod ,( just to add to the present confusion.
) "
V4.1 - This is for DBW with the AI mod or DBW 1.7/1.71."
I understand that in his last version (Gurner FX 4.3 ) there is no more question of the #DBW_AIMod.
Is "DBW171-AI-SAS AI, Engines, Hotkeys & Carriers Mod v2.3 " now replacing this #DBW_AIMod ?
I may also have been puzzled because of the 2d page of the TFM Readme " JSGME FOR SAFETY and BACKUP " where there is a picture of the GME with the #DBW_AIMod enabled .
So it would maybe be advisable to update this when you edit this readme for the following versions.
Please forgive me for the length of this answer but I'd like to get the things clearer and clearer in my mind .
Thanks a lot for all the efforts you put in these threads.
Sonny Tucson
For SIRROVERYes man , exactly the same !
Thanks for you support !
Sonny