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Author Topic: The Full Monty  (Read 319345 times)

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sphantom

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Re: The Full Monty
« Reply #576 on: November 19, 2012, 05:04:56 PM »

can not help you there
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electroman

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Re: The Full Monty
« Reply #577 on: November 19, 2012, 05:28:13 PM »

And i do not have flyby sound, or the engine flames. darn
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SAS~Monty27

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Re: The Full Monty
« Reply #578 on: November 19, 2012, 07:09:15 PM »

Crazyflak and Tiger33s Engine Flames Mod is added and updated in Monty-20, which is out shortly.
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FroggyCanuck

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Re: The Full Monty
« Reply #579 on: November 19, 2012, 07:38:30 PM »


Like this, when you have your folder that says #DBW_MONTY1 open that up and inside you will find the folder #DBW alond with other folders and files. Copy that #DBW folder into your root directory, he means dont paste the #DBW_MONTY(X) folders in your root directory. What I did, was open every one of my folders, hit ctrl+a to select all, then pase every file inside that folder into my root directory. The only things you end up with in there you don't need for the game to run are all your monty.txt files :) I hope that helps
Roger! That's what I was thinking when I read his post, just wanted to make sure I wasn't missing anything. :D Thanks for the clarification!



Hi Patrick

Yes, The Full Monty is designed to work only with the JSGME options that ship with DBW.  These options are part of DBW and are taken in account.  It is a firm NO to other mod-packs outside of this experiment because compatibility issues and conflicts are almost certainly guaranteed, that's the nature of the thing.  There's a lot in TFM, there is other stuff too, its not a reflection on other Mod-Packs, just good practice to keep them apart.

Simon(Monty27)

Hi Simon, thanks for the reply! There's so much stuff in TFM as you mention that I'd be a glutton to want anymore as a newbie modder   ;D, so no problem and roger for the other mods!

I think I'll mess around with installing the Monty packs directly in the folders this weekend instead of using JSGME just for the hell of it... I've got nothing to lose really since I went from stock game to DBW/Full Monty in a space of a few days without starting any major campaigns. I'll see if the high-res works for me that way.

Besides that, I've been having a blast just flying around with your packs! Congrats again for putting all this together.

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fabianfred

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Re: The Full Monty
« Reply #580 on: November 19, 2012, 07:48:20 PM »

why is the Part 11 available now only 497mb and not the 664mb quoted on the first page?
is this where my problem lies?
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SAS~Monty27

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Re: The Full Monty
« Reply #581 on: November 19, 2012, 11:20:41 PM »

@Fred, no mate thats just the difference between the zipped download and unzipped folder.

@Patrick, the 2048 mod is included already, it was necessary for the Meteor install.  Any 2048 skins already work in the Full Monty as it is.
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fabianfred

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Re: The Full Monty
« Reply #582 on: November 20, 2012, 12:22:37 AM »

any chance of getting the ship Kongo in the 20th part?
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SAS~Monty27

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Re: The Full Monty
« Reply #583 on: November 20, 2012, 01:02:28 AM »

Yes mate, I was looking at a couple of masterpieces by western0221 and also ashehouses Yorktown to complete our virtual environment.  Get up to speed this week and they shall be there in Monty-20.
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FroggyCanuck

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Re: The Full Monty
« Reply #584 on: November 20, 2012, 07:25:50 AM »

@Patrick, the 2048 mod is included already, it was necessary for the Meteor install.  Any 2048 skins already work in the Full Monty as it is.

Hi Simon,

Oh, I saw that it's included, I don't want to reinstall it. Sorry for the confusion! :)  All I meant was that high-res skins are the only for me that are not working to date in the Monty packs (haven't tried the Meteor yet). That's why the Lanc issue was only resolved when I replaced the default skin it with the low-res skin option from Ranwers' thread after we had spoken.
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rollnloop

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Re: The Full Monty
« Reply #585 on: November 21, 2012, 01:54:56 AM »

swordfish MkI 1936 with RAF markings freezes the game. MkI with russian markings is OK. MkII with any markings is OK. Any idea what could be wrong ? :)
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SAS~Monty27

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Re: The Full Monty
« Reply #586 on: November 21, 2012, 02:56:42 AM »

Nope, you are right, no solutions at this point.  One to note for future updates though...
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chupag72

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Re: The Full Monty
« Reply #587 on: November 21, 2012, 06:43:43 AM »

Who knows what the reason for hand guns from aircraft L-139A;C;N ?
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