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Author Topic: The Full Monty  (Read 319320 times)

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Camman

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Re: The Full Monty
« Reply #636 on: November 26, 2012, 05:33:01 PM »

Awesome pack monty. I did notice one thing though, the flames do not work with just the tfm... I had to also get the 3do folder that is supposed to go with it. Is this just me?
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SAS~Monty27

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Re: The Full Monty
« Reply #637 on: November 26, 2012, 06:51:41 PM »

Awesome pack monty. I did notice one thing though, the flames do not work with just the tfm... I had to also get the 3do folder that is supposed to go with it. Is this just me?
yes it is
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BravoFxTrt

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Re: The Full Monty
« Reply #638 on: November 26, 2012, 07:21:39 PM »

Monty, this is for you Buddy, thanks to you and all for such a Fun Filled Pack of the best Mods out there.



This screenshot from my 1946_TFM
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chupag72

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Re: The Full Monty
« Reply #639 on: November 26, 2012, 09:27:02 PM »

Same problem here : 70% Crash (for me also #20 is 538mb)...
Need more detail: - Like where you got up to, ie: Do you have Monty-19 working?  Have you added anything else yourself?  Did you install with JSGME or ToTalModder? 

My beta-testers have jumped straight to Monty-20 from 19 but the trouble is that TFM is often a victim of its own success.   Many new users are emboldened to add their own stuff then fall over at a later stage.

If there is a problem with Monty-20 we have a pretty good track record and I'm sure we will figure it out.  But I can't do anything without proper data.  Lets see what other people report and gather a wider impression of its usage and effectiveness.  Hopefully chupag72 has got it...
Thank you all for the replies. Me all the advice helped. Please ask. What can the help. Sorry for the English. I'm language do not know the work with the dictionary. All packages work well. I have run goes through the Total Moder. It is on a lot faster. The package I liked it very much. There is truth small bugs,but it is not critical. I think eventually cleared up the problem. By the way here this mod had to disable. Can't remember the name of the company,I have disappears aircraft on take-off. I do not understand ochem it. What did you mean by this:I Hope chupag72 got it ...
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sphantom

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Re: The Full Monty
« Reply #640 on: November 27, 2012, 04:39:44 AM »

chupag72
What language do you speak let me know and I will tell you how do the monty packs to work where you can understand it.
Like sas-bravofxtrt I am having no problems with the packs.
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chupag72

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Re: The Full Monty
« Reply #641 on: November 27, 2012, 06:44:13 AM »

chupag72
What language do you speak let me know and I will tell you how do the monty packs to work where you can understand it.
Like sas-bravofxtrt I am having no problems with the packs.

I speak the Russian language. Works for me everything is fine
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BT~walker

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Re: The Full Monty
« Reply #642 on: November 27, 2012, 06:56:35 AM »

Quote
People, if your just wondering if somebody out there has a working DBW/TFM, well, here I am, and not just once but Iv 2 of them, one to install mods/planes in and one that stays the same for actual campaigns and full mission's. It can and will be done. You just have to do it slow and right the first time, never rush the installs. "one at a time, launch and fly" then the next, an so on until they are all in, then my good fellows, you are fully Monty'ed! This is a screenshot of most of my Monty--->


BravoFX, I just did it manually as you show, in your picture, cause in my machine takes too long time to load mods via JSGME, if ever loads it...
But I didn;t follow the test after each install procedure after 7th mod, cause I thought everything would work just fine as previous 6...
Anyways, it certainly needs a second try cause I feel this is an awesome pack with some great campaigns !...
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sphantom

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Re: The Full Monty
« Reply #643 on: November 27, 2012, 06:59:26 AM »

?????? ??? ???????, ?????? ?? ??????? ???? ???? ? ????? ??????? ??? ??? ??????? ?? ??????????? jsmge
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sphantom

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Re: The Full Monty
« Reply #644 on: November 27, 2012, 07:01:44 AM »

ignore the last post hit the wrong button my cat was being a pest
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flybywire

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Re: The Full Monty
« Reply #645 on: November 27, 2012, 08:14:07 AM »

Monty, this is for you Buddy, thanks to you and all for such a Fun Filled Pack of the best Mods out there.



This screenshot from my 1946_TFM

Sir, is this from the quick mission builder or is this from a campaign or something. I would love to find that carrier and fly the phantom from its decks.
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BravoFxTrt

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Re: The Full Monty
« Reply #646 on: November 27, 2012, 08:27:20 AM »

Its self created in Full Mission Builder
I think if you copy and paste  this Mission to notepad and (see screen shot) Then go into your game click FMB, Click Load, Choose Single Mission, Choose .mis, Click Open, you should see same as the screenshot. Let me know if that worked

P.S. I changed the date to 1960

Code: [Select]
[MAIN]
  MAP PS_South_VietNam/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player UN_NN00
  army 1
  playerNum 0
[SEASON]
  Year 1960
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  UN_NN00
[UN_NN00]
  Planes 4
  Skill 1
  numberOn0 0
  Class air.F_4J
  Fuel 30
  weapons 4xAIM7E+4xAIM9D_P1
[UN_NN00_Way]
  TAKEOFF 217769.64 225018.90 0 0 0_Chief 0 &0
[Chiefs]
  0_Chief Ships.USSOriskanyCV34_1970 1 0 2 1.0
[0_Chief_Road]
  217772.09 225018.19 120.00 0 2 7.973888874053955
  204250.95 273161.59 120.00
[NStationary]
[Buildings]
[Bridge]
[House]
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BravoFxTrt

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Re: The Full Monty
« Reply #647 on: November 27, 2012, 08:33:38 AM »

Oh you put the copied .mis in (see screenshot)
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