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Author Topic: The Full Monty  (Read 319818 times)

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jeanba

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Re: The Full Monty
« Reply #672 on: December 04, 2012, 01:57:38 AM »

Yes, it is normal :
At each activation, JSGME checks what are the possible incompatibilites and given the size of each mods, it takes a lot of time.
Greyed mods mean that they cannot be decativated at once because another more recently activated mod share the same files.
You must deactivate first this mod before you can deactivate the "greyed mod".

Note : may be it would be faster for you to put everything in a single mod by copying contents of the latest monty mods in the earlies, but do it at your own risks.
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ElmarBoehl

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Re: The Full Monty
« Reply #673 on: December 04, 2012, 01:58:48 AM »

Thank you loads...unfortunately it´s too early for a beer, so I´ll take a coffee!!!!!!!!!! ;D

Elmar
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Sonny Tucson

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Re: The Full Monty
« Reply #674 on: December 04, 2012, 03:07:26 AM »

Hi Würger

ATI is a good card, but Il2 works best on NVidia.  You can't get 'perfect' settings with an ATI for example.

However, this is a good thread for setting up your conf.INI. which is a good place to start.

http://www.axis-and-allies-paintworks.com/e107_plugins/forum/forum_viewtopic.php?2678

Simon(Monty27)

Hi Monty

I am sorry to tell you that you are wrong when you state that we ATI users can't get "Perfect" settings !.
This is totally untrue. I have a 6970 and this card just run super !.
I had other ATI cards before and always ran Il-2 on "perfect" settings !
It is a well known fact that ATI pictures are better than NVIDIA.
You must be confused with 'water' settings .
It is however true to state that ATI drivers are not as easy to use than their NVIDIA counterparts and that NVIDIA is maybe more consumer friendly.

Sonny Tucson  ;)
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sphantom

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Re: The Full Monty
« Reply #675 on: December 04, 2012, 04:41:40 AM »

I use the Intel video card with 25gig of ram just for it and have no problem
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BravoFxTrt

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Re: The Full Monty
« Reply #676 on: December 04, 2012, 06:05:30 AM »

I have to agree with Sonny Tucson I run an ATI 7770 at the highest settings one can use, I get wonderful results and game play is perfect. I tried a GTX 560 and returned it the following day, it was even more expensive than my 7770, go figure.
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sphantom

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Re: The Full Monty
« Reply #677 on: December 04, 2012, 07:12:07 PM »

Its amazing on how each video card works and what driver will and will not work right
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rollnloop

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Re: The Full Monty
« Reply #678 on: December 05, 2012, 01:02:07 PM »

I have a funny issue with DBW TFM up to pack 20: I can switch engine ON for P51D30, but can't switch it OFF, it will still run for ages when OFF. I think D25 and F30 have the same prob, D20 is fine though, ON/OFF without glitch. No biggie, but if anyone knows a fix :)
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vegetarian

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Re: The Full Monty
« Reply #679 on: December 06, 2012, 06:01:39 AM »

Well just did a fresh download and its all up and running, first time go with the Total Modder.
Only issue: Gurners effects causes extreem fps lag when the horizon is in view.
Problem is caused by the main view distance classfile 8A318408BB7C513E
Comment out this classfile in gurners effects and it runs without any FPS impact. But this is an issue dating back to the first run of the TFM.
Not really an issue just a needed fix.

And a big thank you to CWMV  ;D - solved my problem with Gurner's effects and frame rates back up to av. 60fps again.

Cheers
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Uther

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Re: The Full Monty
« Reply #680 on: December 06, 2012, 01:05:39 PM »

I followed the instructions and added all the Full Monty list via JGME.

While I got some overwrite messages (which I did not write down of course  :'( ) it seemed to work well.

I have run into a problem with Allies Westfront campaign 1.2 for hsfx 6.

The aircraft I encounter during the Belgian campaign have turned from Hawk 75's and such to Soviet Aircraft of later in the war.

I have tried uninstalling the Full Monty vie JGME but the problem has not gone away.

I also tried uninstalling Westfront and reinstalling with no effect.

Anyone know what I can do to fix this? I think the overwrite may have been an aircraft ini but I'm not sure


Thanks for looking


Uther
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Gerson

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Re: The Full Monty
« Reply #681 on: December 07, 2012, 09:30:34 AM »

Hi Monty
I would like to add the new  Bloch MB152 from Rawners after your pack number 18.
Wich is the right procedure to install the plane?
I already copied the STD folder from pack 18 adding the proper lines to air.ini, planes.ru, weapons.ru, and the MB152 folder that comes with the download, and activated the pack trough il2 TotalModder, but the plane doesnt show in the list of the quickmission screen.
Any ideas?
Thanks alot
Gerson
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sphantom

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Re: The Full Monty
« Reply #682 on: December 07, 2012, 11:11:47 AM »

Hi Monty
I would like to add the new  Bloch MB152 from rawners after your pack number 18.
Wich is the right procedure to install the plane.
I already copied the STD folder from pack 18 adding the proper lines to air.ini, planes.ru, weapons.ru, and the MB152 folder that comes with the dowload, and activated the pack trough il2 TotalModder, but the plane doesnt show in the list of the quickmission screen.
Any ideas?
Thanks alot
Gerson

I believe it was not recommended to add additional mods to the monty packs due to something or else not too sure on how it was worded but something to the effect of having no escape.
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WindWpn

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Re: The Full Monty
« Reply #683 on: December 07, 2012, 12:43:53 PM »

Hi Monty
I would like to add the new  Bloch MB152 from Rawners after your pack number 18.
Wich is the right procedure to install the plane?
I already copied the STD folder from pack 18 adding the proper lines to air.ini, planes.ru, weapons.ru, and the MB152 folder that comes with the download, and activated the pack trough il2 TotalModder, but the plane doesnt show in the list of the quickmission screen.
Any ideas?
Thanks alot
Gerson

Hey Gerson,

Likely anything new added to TFM which requires STD folder content updates would have to occur in the last (TFM20) pack.  Basically, you can think of the TFM and the STD folder as a waterfall.  Each pack STD folder builds upon the one before, thus if you edited the STD files in pack 18, pack 19 and pack 20 would not have those entries.  However, if you edited pack 20 STD (if it has this inis specific to what is needed to add an aircraft), you should be good to go.  Note, I use totalModder for TFM as well, and I have actually stripped all STD folders from all individual TFM packs and started from 20 and worked backwards to create an STD pack which I actually load last in TFM which contains all the inis correctly with all TFM loaded.  There is a screen shot in this thread of what I am referring to.  The screenie is a little dated as it was posted when TFM was only at 13, but it shows the objective.  Key is the pack called MONTY_INIS (which contains the latest inis per the TFM waterfall) and its position in TotalModder.  Note though from how your setup is described, update the inis files in pack 20 rather than 18. 

hope this helps...

~S~
wind
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