Unzip Monty#1 into a folder ie: jsgme and then unzip Monty#1 patch into the same folder and when it asks to overwrite say yes, but you have to remember the Clay 190 sfs files need to go in the il2 root folder if you do the direct method into the game and #DBW folder, that's why I said you need to look at them before you place them in game, getting used to the file structure. There's one structure for jsgme and a different one for building it directly yourself by overwriting to the root folder
Good luck
And last but not least here is something for the ATI fan boys, remember this is originally for 2048....
***Make sure you have the latest ATI driver. http://support.amd.com/US/GPUDOWNLOAD/WINDOWS/Pages/downloads.aspx
Copy and paste your old config.ini somewhere or write down changes you are making to both NVidia Control panel and config.ini just in case you need to look at what your settings were before.
Get a atioglxx.dll:
Downloading dll's from unverified sources is never a good idea. The procedure is very simple:
1. Browse to http://support.amd.com/US/GPUDOWNLOAD/WINDOWS/Pages/downloads.aspx and select your operating system. On the right there is a small menu containing a link to previous drivers.
2. Download the driver of your choice. For me, the 11.6 and 11.8 give playable (low fps) results, and earlier versions than 11.6 wont launch.
3. The driver comes as an autoextracter. Let the files extract and then cancel the install program when this comes up.
4. Browse to the folder where you extracted the files. The default location is c:/ATI/support or c:/AMD.
5. The driver can be found in a subfolder of the driver folder, usually something like c:/ATI/support/amd-catalyst-11-6-yada-yada-whatever/Packages/Drivers/Display/W7_INF/Bxxxxxx/
6. In this folder you will find a file called atioglxx.dl_, which is a compressed dll. It can be unpacked using 7zip, giving you the atioglxx.dll.
7. Put the atioglxx.dll in your Main IL-2 1946 folder right in the main folder where config.ini is.
7zip can be found here: http://www.7-zip.org/
**************************************************************
Seeing complete file names:
First of all, to see "all" file extensions you need to enable it. If you do not you will only
see "Config" not Config.ini"
Here is how to change File Types:
Click "Start" button at lower left of your Taskbar.
Then, "Control Panel".
Then, "Folder Options".
Then, Click "View" tab.
Then, Under "Advanced settings" scroll to see "Hide extensions for known file types" and UNCHECK it.
Then, hit "Apply" in the lower right corner of that screen.
Your done.
**************************
Caytalist Control Center or CCC settings:
AA: override app. 2x, samples 2x filter: box
AF: override app. per pixel sample 2x
Catalyst AI: disabled <<<<<<<<<Mipmap: performance
V-sync off <<<<<<<<<<<<<< Some cards like this turned on, check it out.
OpenGL: triple buffering enabled
**************************
Below is config.ini [Render_OpenGL] section of the config.ini you need to change. AGAIN, THIS IS
ONLY FOR ATI CARDS!! Nvidia cards will be posted on another thread.
Start here with this one. If you have major issues try the second setup. You can use
Water=1 crap,2 ok,or 3 best: Water=4 is not supported by ATI cards
Both of these configs are set to water=2, try 2 then see how 3 plays.
Make sure you put in:
[GLPROVIDER]
GL=Opengl32.dll
[GLPROVIDERS]
Open GL=atioglxx.dll
DirectX=dx8wrap.dll
This directs OpenGL to use atioglxx.dll which you just put into your main IL-2 folder.
1:
***********************************************
###############################################
[GLPROVIDER]
GL=Opengl32.dll
[GLPROVIDERS]
Open GL=atioglxx.dll
DirectX=dx8wrap.dll
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
FogLow=2
FogHaze=2
Sky=2
Forest=3
LandShading=3
LandDetails=2
TypeClouds=1
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=8
Water=2
Effects=0
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0
I found the post from my squad mate that addresses the ATI setup that's a bit more current.