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Author Topic: The Full Monty  (Read 319228 times)

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SAS~Malone

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Re: The Full Monty
« Reply #912 on: April 08, 2013, 02:41:09 PM »

i've laready been sent a working link for it, just mentioned it here for Simon to note, thanks guys. ;)
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strekship

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Re: The Full Monty
« Reply #913 on: April 08, 2013, 02:56:00 PM »

Does anyone have a working link for Part 5? All of the other parts downloaded just fine, but I can't seem to get Part 5 to download.
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flatsixes

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Re: The Full Monty
« Reply #914 on: April 08, 2013, 05:55:12 PM »

flatsixes, #6 works today but #13 is bad luck, Malone!

Outstanding! Part #6 is now in the can!
Now all I need to do is reread the directions another 56 times before I commit, and we'll be ready to go.

Thanks for the heads-up, Flying H.
Cheers.
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Flying H

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Re: The Full Monty
« Reply #915 on: April 09, 2013, 01:46:25 PM »

Careful reading of TFM (the fucking manual or the full monty??) makes life a little easier!
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sphantom

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Re: The Full Monty
« Reply #916 on: April 09, 2013, 06:41:00 PM »

it does help does it not
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indio

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Re: The Full Monty
« Reply #917 on: April 10, 2013, 09:49:41 AM »

LOL!  We were at cross purposes there!  I was talking about F-4 Phantom IIs!  Which work fine from FMB BTW.  OK, so DGEN F4F-4 Wildcat.

Anyway, now I'm looking at the right campaign, standard DGEN, Santa Cruz, F4F-4, VF-5 - As the mission loads the aircraft spawn on top of one another, exploding at the start.

However, if we set up a full flight F4-4 Launch from FMB the aircraft spawn normally and sit there on the deck, properly spaced and ready for takeoff.

Hi Monty,
on page 68 someone talked about F4F-4 Wildcats exploding on carrier.
I have the same problem with every campaign...even full flight F4-4 Launch from FMB, same. Tried several carriers, stock and modded. No result. 3 explodes, number 4 lives. I tried DCG, same.

I tried to install each TFM pack 1by1 and check, at 10 the exploding wildcat issue start.
Removed Tiger33 Ultra Sound, and...no boom anymore.
Any one knows about this?

Hope is clear many thanks
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BravoFxTrt

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Re: The Full Monty
« Reply #918 on: April 10, 2013, 02:13:14 PM »

Its a known Bug, Its because the F4F-4's spawn with their wings unfolded and at too close to each other that causes them to explode at Spawn. Dont know if any one is going to fix it or it has been fixed, I quit using them because of. Sorry this isnt any help, but now you know why.
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indio

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Re: The Full Monty
« Reply #919 on: April 10, 2013, 02:41:05 PM »

I found a solution... :
The problem comes from some modded meshes added in 2 mods in TFM (3 in my TFM install) :

#DBW_MONTY-11   Fixed cowling engine & props
#DBW_MONTY-16   WildCat_fix Cowling Engines & prop

I think the one in the 16 is an updated release of the same in the 11, mod "Fix engines cowlings and prop´s " by PA_Jeronimo :
https://www.sas1946.com/main/index.php/topic,25142.0.html

If like me you have installed in -Ultra Suond Tiger 33 UV3- the modded 3do folder included in "The one-stop solution 3do folder (use to replace Tiger33 UV3 3do folder)" from crazyflak :
https://www.sas1946.com/main/index.php?topic=30047.5
it also adds meshes for the Wildcat F4F-4.

In all 3 mods, delete the following files in \3do\plane\F4F-4(Multi1) and F4F-4(USA) :

WingLIn_D0
WingLIn_D1
WingLIn_D2
WingLIn_D3
WingRIn_D0
WingRIn_D1
WingRIn_D2
WingRIn_D3

I guess these are meshes for the wings damage...if someone knows please correct me.

First of all I would like to thank PAL for the Total Modder because without it installing and reinstalling TFM to find the conflict mesh would be impossible, at least to me.
And of course all of you IL-2 freaks who still work on this sim and resurrected my passion.

I think I could post a new thread with this solution so others can try it and if it really works on other TFM install share it...
I'm asking moderators if I can post it as a new thread (I don't want to double...)

Sorry for my broken English,

Cià
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BravoFxTrt

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Re: The Full Monty
« Reply #920 on: April 10, 2013, 06:10:39 PM »

Indio, you are Magic, I deleted the 8 wing msh files from My  #HSFX 6_fix Cowling Engines & prop/3d0/plane/F4F-4(USA) & (Multi), And they dont explode. Way to go, and yes, start a new Thread to tell every one else to do the same. Maybe SAS~Admin will Sticky your Fix.


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lordish

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Re: The Full Monty Installation from 4.11.01
« Reply #921 on: April 12, 2013, 10:31:18 PM »

OK my tinkeritis got the better of me and my modded group of IL-2 games had gotten so mixed up (one had three MODS folders and 4 STD files.  None of my game setups worked anymore,

I've just loaded a clean GOG version of IL-2 and I want to install Full Monty.  I have all the basics of all my previous modding To #UP ultrapack.  I can go back to 4,10 and certainly I have DBW

Since The Full Monty is basically every mod ever added to IL-2 what do I have to add to my original game load to get me the complete FM.  Can I load FM directly to this low level Or must I load Ultra pack, DBW and others to get there.

Help  I promise this will be the end of my tinkering and I'm going to do a lot of flying.

lordish
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HotelAlpha

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Re: The Full Monty
« Reply #922 on: April 14, 2013, 08:58:41 AM »

Monty 4 and 9 (As far as I know) have a problem, it is corrupt or something and I cannot redownload 4 from the Mediafire archive. Can someone please post better ones?

The torrent probably has the answers....
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si1va

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Re: The Full Monty
« Reply #923 on: April 14, 2013, 04:50:17 PM »

For the dullards amongst us (me) I download the rar's from mediafire, extract them into the jsgmemods folder and activate them through jsgme right?

EDIT:
Everything installed properly and working well :)

Many thanks for this Monty.
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