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Author Topic: The Full Monty  (Read 319468 times)

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Barkhorn1x

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Re: The Full Monty
« Reply #132 on: October 08, 2012, 08:01:04 PM »

I am thru Monty pack 04 and no more issues so far.  :)
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csvousden

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Re: The Full Monty
« Reply #133 on: October 08, 2012, 10:39:12 PM »

I am right there with you Barkhorn with pack 04, but now I have to go sleep.  Tomorrow evening, the mission will continue.

Thanks for everything all of you, especially you Monty!

C
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flugkapitan

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Re: The Full Monty
« Reply #134 on: October 08, 2012, 11:46:18 PM »

Monty,

I am have re-downloaded all the files and when I extracted Monty07: I get the following error message from WinRAR:

!   D:\DBW UP IL21946\Full Monty Files\#DBW_MONTY-07.rar: CRC failed in #DBW_MONTY-07\#DBW\_0-Better pilots-v1\3do\Plane\Ki-100-I(Ko)(ja)\hier.him. The file is corrupt

This is the same message I got on Saturday when I extracted this file. I had a similar message on Saturday from Monty10. All these files were downloaded from SpeedyFile (yes, I paid for the subscription) or from Mediafile. I always used SpeedyFile except when MediaFile was the only option.

Any suggestions?

Cheers,
Scott


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Cmdr. Pluis

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Re: The Full Monty
« Reply #135 on: October 09, 2012, 12:03:14 AM »

Finally got Monty 1 working by downloading the Tigersounds!
Now trying to enable the other packs. Thank you for the solution Barkhorn!
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SAS~Monty27

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Re: The Full Monty
« Reply #136 on: October 09, 2012, 12:14:06 AM »

Finally got Monty 1 working by downloading the Tigersounds!
Now trying to enable the other packs. Thank you for the solution Barkhorn!
Its not the solution, please read the whole thread.

These are the correct buttons for DBW - SAS_Buttons V9.7.7. at time of posting.

https://www.sas1946.com/main/index.php/topic,97.0.html

On the SAME thread, page 4:-----

With regard to the DBW Button Fix on page one of this thread, labelled for DBW as:

Buttons fix for ALL versions (sept 3rd 2012) (fixes among other planes B29 and Skyraider start up bug)
https://www.mediafire.com/?f28a3jzeve3elb5

These Buttons (2384kb) kill the Bf109 open canopy function on some of the Bf109s. 

***********

All Bf109 canopies work with SAS_Buttons V9.7.7 for DBW.
https://www.sas1946.com/main/index.php/topic,97.0.html

Tested in DBW 1.71

Monty27
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SAS~Monty27

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Re: The Full Monty
« Reply #137 on: October 09, 2012, 01:46:55 AM »

Ok Monty apologies but my last little bit was USER ERROR!!!
 ???
I know after making some and using THOUSANDS of mods over the course of several years I made an error!

The total modder takes a learning curve, but man it makes so much sense if you can de-program from using old methods.

I was mounting the mods in the wrong order:

Monty 1
Monty 2
Monty 3
...
Monty 13
Clean DBW

Correct order is
Monty 13
Monty 12
Monty 11
...
Monty 1
Clean DBW

And now it all works fine.
Good work CWMV. 

I always believed Total Modder to be in many ways far superior to JSGME, which is just a simple file copy utility after all.  Total Modder does much more than that and is much more efficient and effective.  However, look at the obstacles in this thread in just getting across a simple JSGME setup!

I could probably explain things better and I get plenty of practice here.  But whatever you do I have to ask "do most users read all of the necessary threads?  Do they read all of the manuals?  Should we even expect them to?"

The JSGME setup is solid and dependable for every level of user.  I would move to Total Modder in a second, when we can figure out how to explain it all clearly.  Maybe with practice and a few tutorials.  Feel free to start a thread on this adaption, it is interesting and probably the way of the future.

Simon(Monty27)
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chupag72

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Re: The Full Monty
« Reply #138 on: October 09, 2012, 03:58:55 AM »

When the install package # 6 of the flight 70% . Here is what the log file :gui/game/buttons
GUIQuick: class 'air.Mk6' not found
Main begin: PlMisAir: class 'air.Mk6' not found
java.lang.RuntimeException: PlMisAir: class 'air.Mk6' not found.

When installing the full package of the same thing happens

Renamed the folder Air_ZZBü-181 on _06__Bucker_Bu-181 and everything worked.
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fabo28

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Re: The Full Monty
« Reply #139 on: October 09, 2012, 09:11:23 AM »

First, Thank you for this great work Monty!! And Thanks to all modders that made it possible too!
I followed instructions as per pdf and your post in here , downloaded the 13 packages thorough torrent client, installed as per your instructions and started the game( kept my fingers crossed  :-[) and it works! Dl your German campaign and enjoying it!
Only problem I have is the flyby (F3) sound, works with jets not with propellers! I have read through the post here and only found one person that had a similar problem and someone suggested something wrong with UV3 ! No idea of what it is, any help on this please ( tried different setting on sound and hardware too)

Thanks again
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CWMV

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Re: The Full Monty
« Reply #140 on: October 09, 2012, 09:23:17 AM »

Your best bet is to check out and ask in the UV3 thread.

Guys I think a lot of the problems that are being had here are due to the inherently long times it takes to DL and then load via jsgme packs like this.
It makes adding/removing a long drawn out pain.
And JSGME is not perfect, it does make mistakes although it is RARE and 90% of the time USER ERROR.

With a pack this size, you really really need to look at using the Total Modder.
Whats more, trouble shooting is a thousand times easier, which will make it easier for poor old monty!

So if you say that you did everything, DL'd the packs, checked the DL size, removed your old DBW folder, replaced it with the Clean DBW folder provided by Monty, and then added and tested each FM part but still get no joy, start over.

Read the Total Modder thread. Then when you are utterly confused DL it and read the PDF readme, do what it says and then try adding the FM.

You don't think its worth it? Ok Ill put it like this, I can switch from a clean unmodded DBW to the complete Full Monty in less than 10 SECONDS. How long does it take JSGME to load the full thing?
Oh and the noticeable performance increase, oh and the ease of trouble shooting...just trust me its worth it.
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fabo28

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Re: The Full Monty
« Reply #141 on: October 09, 2012, 09:38:21 AM »

Your best bet is to check out and ask in the UV3 thread.

Guys I think a lot of the problems that are being had here are due to the inherently long times it takes to DL and then load via jsgme packs like this.
It makes adding/removing a long drawn out pain.
And JSGME is not perfect, it does make mistakes although it is RARE and 90% of the time USER ERROR.

With a pack this size, you really really need to look at using the Total Modder.
Whats more, trouble shooting is a thousand times easier, which will make it easier for poor old monty!

So if you say that you did everything, DL'd the packs, checked the DL size, removed your old DBW folder, replaced it with the Clean DBW folder provided by Monty, and then added and tested each FM part but still get no joy, start over.

Read the Total Modder thread. Then when you are utterly confused DL it and read the PDF readme, do what it says and then try adding the FM.

You don't think its worth it? Ok Ill put it like this, I can switch from a clean unmodded DBW to the complete Full Monty in less than 10 SECONDS. How long does it take JSGME to load the full thing?
Oh and the noticeable performance increase, oh and the ease of trouble shooting...just trust me its worth it.

Thank you CWMV, I`ll try both then! :)
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SAS~Monty27

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Re: The Full Monty
« Reply #142 on: October 09, 2012, 04:07:01 PM »

First, Thank you for this great work Monty!! And Thanks to all modders that made it possible too!
I followed instructions as per pdf and your post in here , downloaded the 13 packages thorough torrent client, installed as per your instructions and started the game( kept my fingers crossed  :-[) and it works! Dl your German campaign and enjoying it!
Only problem I have is the flyby (F3) sound, works with jets not with propellers! I have read through the post here and only found one person that had a similar problem and someone suggested something wrong with UV3 ! No idea of what it is, any help on this please ( tried different setting on sound and hardware too)

Thanks again
Hi fabo28

Congratulations on reading the manual and following instructions, we must speak the same language!  Also glad you are enjoying JG-53, these campaigns are the whole point of the exercise for me and there are several new sets very close to release.

Your Flyby issue is almost certainly down to a setting within conf.ini, which sits in your main I2 directory, cured this with some users in testing.  Its easy enough to BACKUP your old conf.ini and then edit it with a text editor.  First place to check are these entries under:

[Mods]
WepEffect=1
Flyby=1

Or alternatively cut and paste your conf.ini here and we can adjust it, then cut and paste it back in,  Please make a Master Backup before you start.

Simon(Monty27)
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SAS~Monty27

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Re: The Full Monty
« Reply #143 on: October 09, 2012, 04:14:15 PM »

Your best bet is to check out and ask in the UV3 thread.

Guys I think a lot of the problems that are being had here are due to the inherently long times it takes to DL and then load via jsgme packs like this.
It makes adding/removing a long drawn out pain.
And JSGME is not perfect, it does make mistakes although it is RARE and 90% of the time USER ERROR.

With a pack this size, you really really need to look at using the Total Modder.
Whats more, trouble shooting is a thousand times easier, which will make it easier for poor old monty!

So if you say that you did everything, DL'd the packs, checked the DL size, removed your old DBW folder, replaced it with the Clean DBW folder provided by Monty, and then added and tested each FM part but still get no joy, start over.

Read the Total Modder thread. Then when you are utterly confused DL it and read the PDF readme, do what it says and then try adding the FM.

You don't think its worth it? Ok Ill put it like this, I can switch from a clean unmodded DBW to the complete Full Monty in less than 10 SECONDS. How long does it take JSGME to load the full thing?
Oh and the noticeable performance increase, oh and the ease of trouble shooting...just trust me its worth it.
CWMV

So, with regard to a mod collection package, is it best to package it as a JSGME set first and then let people get on with it?  I note the load sequence is reversed, easy to remember, but keep this kind of structure for the uploads?

When building and testing a cumulative build, such as this, JSGME does come into own.  Its so easy to plug in/plug out new sections, vital for complex backups such as multiple-ini changes.  JSGME also scores well here for people who have TFM running and a small addon patch or a subsequent pack is released (which will happen shortly).

So I'm thinking make it with JSGME, upload it and then its your choice how to load it.  Or is there a better way?

Simon(Monty27)
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