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Author Topic: The Full Monty  (Read 319412 times)

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chupag72

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Re: The Full Monty
« Reply #228 on: October 13, 2012, 10:28:38 PM »

I got the basic DBW to run OK...then after I added Full Monty 01 it crashes at 5%..

Install all packages
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pilotpimpf

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Re: The Full Monty
« Reply #229 on: October 14, 2012, 01:31:14 AM »

I got the basic DBW to run OK...then after I added Full Monty 01 it crashes at 5%..

likewise
 i have reinstalled Il2 three times using different methods of updating , the one pack , each indivudual updates and then DBW
,DBW runs fine but adding monty 01 goes to 5% crash
changed DBW folder and still crashes
As it took nearly all day on torrent to download monty01 will it need another download again , could the original be corrupted, it had 2.09 gb

at a total loss as what to do like fabian fred (welcome back FF)

And even though I cannot get it working yet, thanks for all the hard work you are putting in to this Simon.
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fabianfred

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Re: The Full Monty
« Reply #230 on: October 14, 2012, 04:13:46 AM »

I am slowly installing all the 13 parts again in the JSGME and will wait and see what happens then...
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mac1

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Re: The Full Monty
« Reply #231 on: October 14, 2012, 04:31:52 AM »

Delighted that the air.ini fix works for everyone. I believe those 109's were removed during slot consolidation when dbw 1.7 was being packed.

key to figuring out problems like this Funky Zefrs is the logfile. gives an air.ini error? comment it out and move on to the next one... it took a while but it worked :P Now time to enjoy this pack :) yussss
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Flying H

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Re: The Full Monty
« Reply #232 on: October 14, 2012, 06:14:43 AM »

Hi Monty, GREAT set you (and mates) have brought to us "simple flyers", but there´s one, for me, annoying thing. After doing the "slash-out 109 tapdance" getting all to work I find some mysterious entries in my log.list:
Code: [Select]
Ship: Value of [ItalPoetiDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:224)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:302)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:475)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:11)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalPoetiDD
Ship: Value of [ItalNavigatoriDD]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:224)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:302)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:475)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:12)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalNavigatoriDD
*** err1: AnglesRange(30.0,360.0)
*** err1: AnglesRange(30.0,360.0)
*** err1: AnglesRange(30.0,360.0)
*** err1: AnglesRange(30.0,360.0)
*** err1: AnglesRange(30.0,360.0)
*** err1: AnglesRange(30.0,360.0)
*** err1: AnglesRange(30.0,360.0)
*** err1: AnglesRange(30.0,360.0)
these are the first missing and those are the last
Code: [Select]
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_87B1'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$KI_43_IIIKO'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$N1K3A'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$WAGEN'
according to the log.
Q, what are those entries referring to and where should they be found? Ie what Monty pack? Or do they reside somewhere else? There are quite a few "BigShips" missing references + a few panzers so I wonder what they are and where to find them. The game itself isn´t affected as far as I can see but the missing objects would be nice to have at least for the sakeof having a "clean" log.lst.
Again a great BIG THX for your work!! ;D
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And you can fly, high as a kite, if you want to.........

SAS~Monty27

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Re: The Full Monty
« Reply #233 on: October 14, 2012, 06:28:53 AM »

No need for any tapdance mate, the straight fix is posted on the first page. 

There are many new addon objects, aircraft, ships, buildings, vehicles, even new functions...  They are designed to show up in campaigns and missions and if you are familiar with FMB or fly the Monty27 campaigns, you will encounter them.  Thousands of lines were added for the INI edits.  Testing for compatibility and various fixes has inevitably 'muddied some of the waters' with regard to the object lists and there may be the odd space in a list, but the stuff is there.
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SAS~Monty27

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Re: The Full Monty
« Reply #234 on: October 14, 2012, 06:30:41 AM »

...When I fly the Spitfire PR XIX CRP only 1 set of the propellers are spinning...
Really pleased that the Spitfire PR XIX is fixed in the up-coming Monty-14.
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Paulo Hirth

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Re: The Full Monty
« Reply #235 on: October 14, 2012, 07:00:15 AM »

  Thank you Monty27! Very good find all that links in a single place too.
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fabianfred

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Re: The Full Monty
« Reply #236 on: October 14, 2012, 07:44:34 AM »

It works!!!

All those lovely new vehicles....and tanks and ships etc...... makes a mission builder drool..

Could do with the new IJN battleship and cruiser in the next pack.
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nuke11

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Re: The Full Monty
« Reply #237 on: October 14, 2012, 07:54:13 AM »

...When I fly the Spitfire PR XIX CRP only 1 set of the propellers are spinning...
Really pleased that the Spitfire PR XIX is fixed in the up-coming Monty-14.
That is good to hear! Now I was going to be making a small plane add-on package for myself today, but if you are adding new planes I could wait.

I'm looking to add the Spitfire FR Mk XIVe and Huricane Ex Series (Bubbletop).
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fabo28

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Re: The Full Monty
« Reply #238 on: October 14, 2012, 10:16:58 AM »

A follow-up with my sound problems. The sounds are now fully functional. Now the only thing I really did was play with the OpenGL settings for my NVIDIA display card from this forum post http://www.axis-and-allies-paintworks.com/e107_plugins/forum/forum_viewtopic.php?2678

Once I made these changes to my config.ini and my NVIDIA control panel the game graphics are amazing and all of the sounds came back!

The sounds are just amazing for fly-by's now, they all sound just like when I'm at an air-show watching these fly.

Monty, I'll download the DLL's and see what they might acomplish for me.

Thank you.
As a mate of mine says: "Now we are all singing from the same sheet".  ;D

With regard to the Spitfire PR XIX  - can't get to the original thread right now. Let's consider it a place-holder for now until we work out a fix or a replacement.  There should be answer, usually is, eventually!


This works! I got the flyby sounds back!! ;D ;D ;D

Thank you all
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nuke11

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Re: The Full Monty
« Reply #239 on: October 14, 2012, 11:07:08 AM »

...When I fly the Spitfire PR XIX CRP only 1 set of the propellers are spinning...
Really pleased that the Spitfire PR XIX is fixed in the up-coming Monty-14.
That is good to hear! Now I was going to be making a small plane add-on package for myself today, but if you are adding new planes I could wait.

I'm looking to add the Spitfire FR Mk XIVe and Huricane Ex Series (Bubbletop).

It looks like I'll be add the Piper PA-48 Enforcer (Air Force and Naval) and the Spitfire MK XIV CRP as well if these are in the Monty 14 pack.
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