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Author Topic: The Full Monty  (Read 319445 times)

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Smilinjack

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Re: The Full Monty
« Reply #480 on: November 06, 2012, 08:54:25 AM »

Sonny,
Yes, Monty DBW Clean.
Folder contents agree with that in your post.
Yes, installed Monty 1 patch (RC file) and verified correct file was applied after Monty 1 enabled.
NO OTHER MODS installed (other than Monty 1) at the time of 70% crash.
Means I think that Monty 1 conflicts with something in game installation other than the contents of the vanilla DBW (clean) folder.
Smilinjack
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Sonny Tucson

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Re: The Full Monty
« Reply #481 on: November 06, 2012, 09:12:05 AM »

O.K. now that you proceed on a brand new DBW1.71 you shouldn't have this problem anymore.

Well I just cross my fingers !.

Keep us posted .

Sonny :)
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sphantom

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Re: The Full Monty
« Reply #482 on: November 06, 2012, 09:13:09 AM »

Lets see if I can get you going in a few steps this worked for me.
Minus sign in front of dbw
Virgin dbw from monty drop in main
then from monty-1 to monty-18 drop in the dbw folder in main allow over write make sure you do this in order. this also includes the patchs.
remove from monty-17 pal cock pit sounds.
Do not forget to drop in main the sfs files that comes with the monty packs.
Easy
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Smilinjack

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Re: The Full Monty
« Reply #483 on: November 06, 2012, 11:30:02 AM »

 :) ;) :D ;D :-*
Sonny (and others that have contributed):
Success! Up tp Monty Pack 4 so far and all is well (testing each pack as it's enabled).
Will report again as I grow a longer beard waiting for the packs to load.
Smilin(again)Jack
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Sonny Tucson

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Re: The Full Monty
« Reply #484 on: November 06, 2012, 01:48:22 PM »

:) ;) :D ;D :-*
Sonny (and others that have contributed):
Success! Up tp Monty Pack 4 so far and all is well (testing each pack as it's enabled).
Will report again as I grow a longer beard waiting for the packs to load.
Smilin(again)Jack


Yipeeeeeeeeeeeeeeeeee!

Watch out for this MONTY_04 !. I had a little trouble with it. GME enabled it in my root folder instead of in my #DBW.
Had tu put it back manually into #DBW. Hope it doesn't occur with you .

Keep on rocking !



Sonny :D
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Smilinjack

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Re: The Full Monty
« Reply #485 on: November 06, 2012, 02:05:05 PM »

Sonny,
Monty -4 came and went without incident.
Packs through #14 enabled now and still chuggin.
Starting to chill the bubbly.
Will advise.
Thanks,
Smilinjack
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Smilinjack

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Re: The Full Monty
« Reply #486 on: November 06, 2012, 03:01:00 PM »

Sonny (and Monty27):
It's over!
All Monty packs installed and tested. Good to go.
Thanks for the help and Monty, for the remarkable package.
Happy Camper.
 :D :D :D :D
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SAS~Monty27

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Re: The Full Monty
« Reply #487 on: November 06, 2012, 03:22:50 PM »

Sonny (and Monty27):
It's over!
All Monty packs installed and tested. Good to go.
Thanks for the help and Monty, for the remarkable package.
Happy Camper.
 :D :D :D :D
GREAT NEWS!  ;D ;D ;D ;D ;D Another customer! - Now you can fly the campaigns and will be welcome at Monty's Corner.
http://www.axis-and-allies-paintworks.com/e107_plugins/forum/forum_viewforum.php?25
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Sonny Tucson

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Re: The Full Monty
« Reply #488 on: November 06, 2012, 03:28:25 PM »

Sonny (and Monty27):
It's over!
All Monty packs installed and tested. Good to go.
Thanks for the help and Monty, for the remarkable package.
Happy Camper.
 :D :D :D :D

Now that you're finished with it ,  what are you going to do without that thrill ?  ;)

Et maintenant, tatatata tatata... que vais-je faire , tatatata tatatata , de tout ce temps, tatatata ... que sera ma vie ... etc ... etc...

Old Gilbert Becaud's song !

CONGRATULATIONS !

Sonny :)

P.S. Now, install ACE of SPADES from MONTY ... superb one ! ( do not forget the beacons-music pack )
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Dudok22

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Re: The Full Monty
« Reply #489 on: November 06, 2012, 03:37:18 PM »

everything works great  8) (installed everything up to 18) but one little problem: when I destroy german flak 88 on winter map (I tested it on balaton winter) I will get some repeating errors in console and big fps drop, lags etc. I tried to destroy other things  but only flak 88 did this. can someone test if its just me or it is happening to someone else too?

error from the log (the end keeps repeating and log grow to over 1 Mb in 2 seconds ):
Code: [Select]
INTERNAL ERROR: Can't open file '3do/Artillery/Germany/Flak18_88mm_W/Dead_256.tga'
[23:09:03] WARNING: object '3do/Artillery/Germany/Flak18_88mm_W/Dead_256.tga' of class 'TTexture2D' not loaded
[23:09:03] INTERNAL ERROR: Texture required
[23:09:03] WARNING: object '3do/Artillery/Germany/Flak18_88mm_W/dead_mip_1.mat' of class 'TMaterial' not loaded
[23:09:03] INTERNAL ERROR: Material: Can't load 'dead_mip_1.mat'
[23:09:03] com.maddox.il2.engine.GObjException: Mesh 3do/Artillery/Germany/Flak18_88mm_W/Dead.sim not created
[23:09:03] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[23:09:03] at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
[23:09:03] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
[23:09:03] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.setMesh(ArtilleryGeneric.java:499)
[23:09:03] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.Die(ArtilleryGeneric.java:406)
[23:09:03] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.msgExplosion(ArtilleryGeneric.java:325)
[23:09:03] at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:84)
[23:09:03] at com.maddox.rts.Message._send(Message.java:1217)
[23:09:03] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[23:09:03] at com.maddox.rts.Message.sendTo(Message.java:1134)
[23:09:03] at com.maddox.rts.Message.trySend(Message.java:1115)
[23:09:03] at com.maddox.rts.Message.send(Message.java:1091)
[23:09:03] at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:67)
[23:09:03] at com.maddox.il2.objects.weapons.Bomb.doExplosion(Bomb.java:221)
[23:09:03] at com.maddox.il2.objects.weapons.Bomb.doExplosion(Bomb.java:200)
[23:09:03] at com.maddox.il2.objects.weapons.Bomb.msgCollision(Bomb.java:156)
[23:09:03] at com.maddox.il2.engine.MsgCollision.invokeListener(MsgCollision.java:72)
[23:09:03] at com.maddox.rts.Message._send(Message.java:1217)
[23:09:03] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[23:09:03] at com.maddox.rts.Message.sendTo(Message.java:1134)
[23:09:03] at com.maddox.rts.Message.trySend(Message.java:1115)
[23:09:03] at com.maddox.rts.Time.loopMessages(Time.java:252)
[23:09:03] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[23:09:03] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[23:09:03] at com.maddox.il2.game.Main.exec(Main.java:437)
[23:09:03] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:09:03] java.lang.NullPointerException
[23:09:03] at com.maddox.il2.engine.ActorHMesh.collisionR(ActorHMesh.java:21)
[23:09:03] at com.maddox.il2.engine.CollideEnvXY._collideLine(CollideEnvXY.java:221)
[23:09:03] at com.maddox.il2.engine.CollideEnvXY.collideLine(CollideEnvXY.java:199)
[23:09:03] at com.maddox.il2.engine.CollideEnvXY.doCollision(CollideEnvXY.java:616)
[23:09:03] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:182)
[23:09:03] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[23:09:03] at com.maddox.rts.Message._send(Message.java:1217)
[23:09:03] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[23:09:03] at com.maddox.rts.Message.sendTo(Message.java:1134)
[23:09:03] at com.maddox.rts.Message.trySend(Message.java:1115)
[23:09:03] at com.maddox.rts.Time.loopMessages(Time.java:252)
[23:09:03] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[23:09:03] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[23:09:03] at com.maddox.il2.game.Main.exec(Main.java:437)
[23:09:03] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:09:03] java.lang.NullPointerException
[23:09:03] at com.maddox.il2.engine.ActorHMesh.collisionR(ActorHMesh.java:21)
[23:09:03] at com.maddox.il2.engine.CollideEnvXY._collideLine(CollideEnvXY.java:221)
[23:09:03] at com.maddox.il2.engine.CollideEnvXY.collideLine(CollideEnvXY.java:199)
[23:09:03] at com.maddox.il2.engine.CollideEnvXY.doCollision(CollideEnvXY.java:616)
[23:09:03] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:182)
[23:09:03] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[23:09:03] at com.maddox.rts.Message._send(Message.java:1217)
[23:09:03] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[23:09:03] at com.maddox.rts.Message.sendTo(Message.java:1134)
[23:09:03] at com.maddox.rts.Message.trySend(Message.java:1115)
[23:09:03] at com.maddox.rts.Time.loopMessages(Time.java:252)
[23:09:03] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[23:09:03] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[23:09:03] at com.maddox.il2.game.Main.exec(Main.java:437)
[23:09:03] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:09:04] java.lang.NullPointerException
[23:09:04] at com.maddox.il2.engine.ActorHMesh.collisionR(ActorHMesh.java:21)
[23:09:04] at com.maddox.il2.engine.CollideEnvXY._collideLine(CollideEnvXY.java:221)
[23:09:04] at com.maddox.il2.engine.CollideEnvXY.collideLine(CollideEnvXY.java:199)
[23:09:04] at com.maddox.il2.engine.CollideEnvXY.doCollision(CollideEnvXY.java:616)
[23:09:04] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:182)
[23:09:04] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[23:09:04] at com.maddox.rts.Message._send(Message.java:1217)
[23:09:04] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[23:09:04] at com.maddox.rts.Message.sendTo(Message.java:1134)
[23:09:04] at com.maddox.rts.Message.trySend(Message.java:1115)
[23:09:04] at com.maddox.rts.Time.loopMessages(Time.java:252)
[23:09:04] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[23:09:04] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[23:09:04] at com.maddox.il2.game.Main.exec(Main.java:437)
[23:09:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:09:04] java.lang.NullPointerException
[23:09:04] at com.maddox.il2.engine.ActorHMesh.collisionR(ActorHMesh.java:21)
[23:09:04] at com.maddox.il2.engine.CollideEnvXY._collideLine(CollideEnvXY.java:221)
[23:09:04] at com.maddox.il2.engine.CollideEnvXY.collideLine(CollideEnvXY.java:199)
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SAS~Monty27

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Re: The Full Monty
« Reply #490 on: November 06, 2012, 09:27:14 PM »

Interesting, under what circumstances though?  Are you talking about missions you built yourself in FMB or quick missions from QMB?
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Dudok22

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Re: The Full Monty
« Reply #491 on: November 07, 2012, 02:45:48 AM »

both fmb and qmb.
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