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Author Topic: The Full Monty  (Read 319424 times)

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Sonny Tucson

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Re: The Full Monty
« Reply #504 on: November 09, 2012, 03:59:10 AM »

Monty 19
I have the Monty packs enabled and running smoothly up through 18.  Downloaded Monty 19, put it in the JSGME folder with the other Montys, and enabled it.
But, the sim crashes at 5% when loading.
I disabled 19, sim starts and runs fine.  Downloaded a fresh copy of 19 and installed it, sim crashes at 5%.
Has anyone else encountered this?

Hi Eyler

Pack 19 installed here and no problem.

Sonny Tucson :)

FOR MONTY
Have a look at your PM.

Thanks

Sonny ;)
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eyler

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Re: The Full Monty
« Reply #505 on: November 09, 2012, 07:58:29 AM »

Sonny,
Thanks for the reply.  I thought this odd, that it crashes at 5%.  I tried replacing the RC file in the STD folder, with the one from the Monty 01 patch.  That didn't work.
As noted, I tried downloading a fresh copy of Month 19, in case the first one had been corrupted.  That didn't work either.
Waiting to see if keener minds have an idea.
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Sonny Tucson

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Re: The Full Monty
« Reply #506 on: November 09, 2012, 05:22:47 PM »

Hi there

Do not try to mess with rc files. 

As I experienced it earlier with Monty Pack 14 , for a reason that I still ignored GME installed it in my root folder and not in my #DBW.
Of course as soon as I installed MONTY 15 I had a crash, cause PACK 15 tried to replace stuff from PACK 14 and as it didn't find it it caused the crash.(That's the way I understand it  :)

So , take a look at your root directory and check whether you had the same mishap as me.(e;g PACK 18 in your Root directory ). Maybe you have one of your forerunner MONTY pack installed in your Root folder and not in your #DBW.

That could be the cause .

If not , try the direct way of install , bypassing GME as explained sooner in this thread.

Good Luck
Sonny :)
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rollnloop

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Re: The Full Monty
« Reply #507 on: November 10, 2012, 08:02:42 AM »

Few weeks later (first try was a failure), i have FM running, bypassing jsgme with manually copying the right files to the right place. Very happy of the huge content, starting "ace of spades" and enjoying the airfield scenery much.

I noticed the jeep and kubelwagen have wheels problems (and therefore can't be used, since they crash at spawn), but it's not a big deal (and may have already been mentionned, if so apologies).

Thanks a lot for your efforts Simon, they are much appreciated !
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csvousden

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Re: The Full Monty
« Reply #508 on: November 10, 2012, 12:32:29 PM »

I think the jeep and kubelwagen issue might be related to the gear damage mod.  If you put a - in front of that mod, try the jeep again and it will be okay.
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FroggyCanuck

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Re: The Full Monty
« Reply #509 on: November 10, 2012, 06:15:20 PM »

Thanks again for your time Simon and your awesome work with the Monty packs! A truly great thing for the Il-2 community!  :D I'll keep testing some things as discussed and let you know if I can get the Lanc working.
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SAS~Monty27

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Re: The Full Monty
« Reply #510 on: November 11, 2012, 02:15:58 AM »

Great to talk with you mate, anytime.  ;D
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FroggyCanuck

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Re: The Full Monty
« Reply #511 on: November 11, 2012, 08:43:11 AM »

Well Simon, finally got the Lanc working, and as you suggested, it's not the air_Lancaster folder updates that are the problem, it's actually the high-res mod that isn't working for me since the default skin is 2048.

I activated Monty 15, but then replaced the skin1o.tgb file in the /summer folder with the low-res one Ranwers' also provides in his Lanc thread and the darn thing flies!

This confirms my issues with the test Bf-109 skin I was trying out. Seems the high-res mod is just not working for me.

Not sure if I'll post something in Storebor's high-res mod thread since I'm quite content without it, but at least we found out what was the problem. No biggie actually, I'd rather have a working Lancaster which is quite nice in it's own right than WIP high-res skins at this stage (there are enough awesome 1024 kins out there for me to have fun)!  ;D

Thanks again for your help! Will download your Monty campaigns and have a try!
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SAS~Monty27

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Re: The Full Monty
« Reply #512 on: November 11, 2012, 03:00:25 PM »

Nice one Patrick, that's all part of the puzzle, compatibility, and it starts with the players!  ;D
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FroggyCanuck

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Re: The Full Monty
« Reply #513 on: November 11, 2012, 03:16:07 PM »

Nice one Patrick, that's all part of the puzzle, compatibility, and it starts with the players!  ;D

Well, not too shabby for a guy who started modding not one month ago if I say so myself. I guess it pays off to read the threads and manuals before delving into such things.   :P

Cheers!
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Sassenach

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Re: The Full Monty
« Reply #514 on: November 12, 2012, 02:02:16 PM »

Hello Monty27,
Started modding Il-2 last week, and after installing UP3RC4 and DBW1.71, I found out about The Full Monty. Took me almost a week to download and activate the Monty packs 1 to 19 (so little time, so much to do), but the result is awesome. Everything works great, there is an enormous amount of content added and thanks to The Full Monty it only took some time, but there was no hassle, there were no glitches, everything just works smoothly. So: thanks a lot for all your work, which makes it so easy for one who is completely new in the field of modding to get the benefits of a lot of great mods that quite a few talented guys have made.
Kind regards,
Sassenach
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Rogue

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Re: The Full Monty
« Reply #515 on: November 13, 2012, 01:05:02 PM »

what a fantastic pack thank you Monty brilliant
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