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Author Topic: The Full Monty  (Read 319294 times)

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Gerson

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Re: The Full Monty
« Reply #684 on: December 07, 2012, 01:04:30 PM »

Thanks for your reply 78thFG_WindWpn.
I just asked  after pack number 18 because I only installed the first 18 packs. I did not activated packs 19 and 20 through ToalModder, because all I need to play the wonderful campaigns created by Monty are in the first 18 packs.
I just would like to add the MB 152 to play the new campaign made by Poltava about the aereal battle in the French skies in the earlys 1939....
I dont know how to post a picture of my Total Modder activation sequence, but it seems to be the reverse of what I expexcted because my sequence only works with the pack number 1 on top and the pack number 18 in the base. when I try to activate the reverse way, wich I think is the right way to do it , the game doesnt load.
So I made a folder with the MB 152 folder and an STD folder with alll the entries of number 18 pack added withe the new entries ( air ini, weapons ru, and plane ru) needed for the MB152.
I activate this folder after the pach number 18( in the base of the activation collum).
I dont know if I could make myself understood , but there it is...
Thanks again for your help
All the best
Gerson
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tooslow

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Re: The Full Monty
« Reply #685 on: December 07, 2012, 06:20:11 PM »

Gerson,

I have all 20 packs working, but wanted to add some additional aircraft I enjoy.  I used the STD from pack 20 and just modified those entries necessary for the new aircraft and everything worked perfectly.  I'd been able to add the MustangMkI, MustangMkIa, HurricaneHercules, HurricaneHercules20mm, HurricaneMkIBelgian, HellcatMkIb (with the 20mm cannons) and finally the new MB152.    I ran into a problem with the Martlets as I got kicked out at 60%.  I eventually fixed that by adding 00_PAL-DiffFM (the Auto DiffFM) and now the Martlets work too.   I also added the appropriate skins folders using a PaintSchemes folder along side the #DBW folder in my "additional Monty pack". 

Please note that I renamed the MB152 folder to 05_MB152 so it will load ahead of the earlier MB152 (Ki100) folder (06__MB-152_v1.01) installed in Pack 19.  It seems to work fine, but haven't tried Poltava's campaign yet ... hopefully will get a chance this weekend.

I'm currently creating more Monty packs as I want to add another 20 or so aircraft.  I just wonder when I'll hit the capacity of the program as I will be testing it in the next few months.    I recently tried to add "SpeedX16", but so far when I put it in I get kicked out at 20% ... maybe I'll figure that one out later.

Using the Monty packs has simplified my modding experience and increased my confidence in using the JSGME for additional mods. 

Monty27 has done a wonderful service to the SAS community by developing the "Full Monty".  I want to add my thanks as I really appreciate what Monty27 has done to improve my IL2 experience. 

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Gerson

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Re: The Full Monty
« Reply #686 on: December 08, 2012, 02:28:40 AM »

Thanks Tooslow.
Ive got everything working now.
The mistake I made was to use the air.ini from pack number 20, instead of the one of pack number 18 wich was the last one activated trough TotalModder.
Now everything works fine and Im playing the new campaign by Poltava with the mb152 by Rawners.
I still dont understand why my TotalModder activation seems to be in a reverse order ( pack number 1 on top and pack number 18 on the base).
Anyway things are working and thats great.
Thanks
Gerson
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tooslow

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Re: The Full Monty
« Reply #687 on: December 08, 2012, 12:08:15 PM »

Gerson, My packs start at pack 1 on top of the Monty list and go down from there too and it seems to work OK that way. 

 :) enjoy ... Tooslow
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Gerson

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Re: The Full Monty
« Reply #688 on: December 09, 2012, 03:54:47 AM »

Hi Tooslow!
The same happens with me , and I thought that it should be the opposite as in some screen pictures shown in this thread ( see page 15 on this thread: https://www.sas1946.com/main/index.php/topic,28809.168.html).
In those pictures , the pack number one is in the base of the activation , and pack number 13 is on top.
I dont Know why mine doesnt work that way.
Thanks a lot
Have a nice day..
Gerson
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FroggyCanuck

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Re: The Full Monty
« Reply #689 on: December 09, 2012, 08:45:51 PM »

Got another one for you pros!  ;)

I'm fully montied, and installed the "Checkertails over the Med" campaign. I know it's an old campaign, but it seems to work fine as it only requires DBW.

Now when I get into missions with a lot of aircraft, if I switch to "Next friendly view", I get no sound whatsoever, total silence, namely with bombers. I've seen this twice, once with A-20s and B-25s I was escorting. The sound on the A-20s came back when a few planes were shot down.

So do you guys think this some sound bug with TFM, or just the campaign since it's an old one?

Just for the heck of it, I'll post my config.ini sound seetings...

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
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savmikh

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Re: The Full Monty
« Reply #690 on: December 12, 2012, 05:10:11 AM »

Hello, I have 70% loading ctd, DBW 1.71 clean install
all parts sizes are correct
log https://www.mediafire.com/?06frwpdsk6p00ud

Update: Renamed the folder Air_ZZBü-181 to _06__Bucker_Bu-181 and everything is working for now, as well as at chupag72. Sorry about my Russian English :D
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Epervier

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Re: The Full Monty
« Reply #691 on: December 12, 2012, 10:35:18 AM »

Update: Renamed the folder Air_ZZBü-181 to _06__Bucker_Bu-181 and everything is working for now...
In DBW, it is preferable to remove the "_" sign at the beginning of their folder names.  ;)
In your example, it is preferable to: 06__Bucker_Bu-181
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

pilotsden

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Re: The Full Monty
« Reply #692 on: December 12, 2012, 02:10:29 PM »

Got another one for you pros!  ;)

I'm fully montied, and installed the "Checkertails over the Med" campaign. I know it's an old campaign, but it seems to work fine as it only requires DBW.

Now when I get into missions with a lot of aircraft, if I switch to "Next friendly view", I get no sound whatsoever, total silence, namely with bombers. I've seen this twice, once with A-20s and B-25s I was escorting. The sound on the A-20s came back when a few planes were shot down.

So do you guys think this some sound bug with TFM, or just the campaign since it's an old one?

Just for the heck of it, I'll post my config.ini sound seetings...

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

try going to ''flyby'' and then switch back.....this has worked in my install...

pd
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savmikh

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Re: The Full Monty
« Reply #693 on: December 12, 2012, 10:00:08 PM »

Update: Renamed the folder Air_ZZBü-181 to _06__Bucker_Bu-181 and everything is working for now...
In DBW, it is preferable to remove the "_" sign at the beginning of their folder names.  ;)
In your example, it is preferable to: 06__Bucker_Bu-181
Thanks, I'll try it in evening
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Klaus109

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Re: The Full Monty
« Reply #694 on: December 13, 2012, 04:11:01 PM »

Hi guys,
for me, these different instructions are very stab :-[. The people's opinions go far apart :-\. Here there is not a solution for a clean install? I think that is simply!!!
Sorry, google Translate

Klaus
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jeanba

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Re: The Full Monty
« Reply #695 on: December 14, 2012, 01:05:37 AM »

Hello

Here is an example of fps drop I have with Monty pack, but not with a default DBW.
It is a DGEN mission out of Boelcke's West front campaign with a lot of planes.
Note that we have problems under my machine (Q6600) but also under a much better computer :
(core I5 760 @2.8 Ghz (plus en turbo, mais je ne sais plus combien, 3.5 je crois), 8 Go RAM, GTX470

https://www.mediafire.com/?fclz61gad5u8b1w

Any idea of what to do to improve fps ?

Thank you in advance
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