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Author Topic: The Full Monty  (Read 319261 times)

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SAS~Tom2

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Re: The Full Monty
« Reply #708 on: December 18, 2012, 12:19:48 PM »

No one? Please help the fellow.. ;) :)
Thanks in advance..

Tom
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sphantom

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Re: The Full Monty
« Reply #709 on: December 18, 2012, 12:46:53 PM »

CrazyJow
Go to page 41 and 47 read my posts
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SAS~Tom2

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Re: The Full Monty
« Reply #710 on: December 18, 2012, 12:53:53 PM »

I was wondering how you go about doing this

"Note:     Disabled the following classfile: 1F8E9514CA7C6CDC
Note:    Another conflict classfile that kills beacons is DA40F18C338F4036 but this is not used in the FW190 set. Just bear these two in mind in case of future conflicts."

I ran into that problem when putting Part 3 on. Do I delete the files? "Tom2" has been a great help getting IL-2 to run with mods, but this is a mod he doesn't use and wasn't sure. Please PM me as I'm still learning how to use this forum and don't know to make it tell me when someone replies. Thank you all for your hard work and even better community.


On addition to the reply by sphantom:

I typed this before I saw the reply, and TBH I have no idea how this pack works correctly, I keep away from such mega add-ons (since they rather shock me) except base packs like DBW or the Jet Era or related packs like new jets etc.. and rather use singular add-on mods, but that's only me being goofballish  ;)  and by no means intended to put off the great job in this modpack! :D  ;D



Sorry, still no idea here, but from notes on post 1:


THE DOWNLOADS
Get yourself a copy of all the information and more on The Full Monty PDF (Updated October 4th, 2012)
DOWNLOAD -            https://www.mediafire.com/view/?9mby8vbwyybjf7s

For Backup purposes
and to ensure a Clean Vanilla #DBW Install
PLAIN VANILLA DBW 1.71 #DBW Mods Folder
DOWNLOAD -           https://www.mediafire.com/?dre4yd3jof79twc



If the pack somehow fails, I would recommend to first fo back to the default DBW install.
As I maybe misunderstood, the download of the one in all set is temp. unavailable. ? Is it a one in all?
In that case, I hope you did not try to engage ALL this lots of mods one by one as per the reference links..that might be too much work.

Tom




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SAS~Tom2

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Re: The Full Monty
« Reply #711 on: December 18, 2012, 02:03:38 PM »

PS: Out of interest I read through the first page and it seems fairly easy, if the download links work, which I am not sure of.

https://www.mediafire.com/view/?9mby8vbwyybjf7s

OK, back to flying.
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BravoFxTrt

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Re: The Full Monty
« Reply #712 on: December 18, 2012, 08:09:29 PM »

 Sorry Simon for this different TFM Loading Structure. Its my way of Bypassing JSGME Activation Method which is very time consuming.

Thorst, good Buddy, and any one else. All you have to do to make this work is:  Once all Folders are downloaded "Into its own Folder on your Desktop" UnZip each folder one at a time into a "New Folder" inside the one you directed all the downloaded ones. Add relevant Patched Folders to where they need to go. Then from each Folder copy/Paste the #DBW folder to your Root Folder, and if you wish to have the .TXT file add it after the #DBW folder finishes loading. Also to not keep clutter in/on your machine, you can Drag and Drop. But if you do you will loose that downloaded Data Base and have to UnZip every thing all over if you fuck up this my/this Install Procedure. Do at your own Risk, Its as Simple as this:

Example-->
#DBW_MONTY-01/Copy-paste:  #DBW   to IL2 Root Folder

Copy-Paste: #DBW_MONTY-01.TXT to Root Folder, (optional)

Copy to Root folder fb410_clay01.sfs

Copy to Root Folder fb410_clay02.sfs

Do this to each and every Folder untill all 20 Folders are installed to your Root Folder or JSGME MODS Folder

Every   #DBW   from  1  -  20  will over write the previouse one which is how the Folder Structure is created.

If you follow this instruction you will have a perfect running TFM.

I have a heavily Modded TFM with many Monty Missions that all work and Iv never encountered not one CTD. "IT CAN BE DONE" :)
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SAS~Monty27

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Re: The Full Monty
« Reply #713 on: December 19, 2012, 04:58:04 AM »

Sorry Simon for this different TFM Loading Structure. Its my way of Bypassing JSGME Activation Method which is very time consuming.

Thorst, good Buddy, and any one else. All you have to do to make this work is:  Once all Folders are downloaded "Into its own Folder on your Desktop" UnZip each folder one at a time into a "New Folder" inside the one you directed all the downloaded ones. Add relevant Patched Folders to where they need to go. Then from each Folder copy/Paste the #DBW folder to your Root Folder, and if you wish to have the .TXT file add it after the #DBW folder finishes loading. Also to not keep clutter in/on your machine, you can Drag and Drop. But if you do you will loose that downloaded Data Base and have to UnZip every thing all over if you fuck up this my/this Install Procedure. Do at your own Risk, Its as Simple as this:

Example-->
#DBW_MONTY-01/Copy-paste:  #DBW   to IL2 Root Folder

Copy-Paste: #DBW_MONTY-01.TXT to Root Folder, (optional)

Copy to Root folder fb410_clay01.sfs

Copy to Root Folder fb410_clay02.sfs

Do this to each and every Folder untill all 20 Folders are installed to your Root Folder or JSGME MODS Folder

Every   #DBW   from  1  -  20  will over write the previouse one which is how the Folder Structure is created.

If you follow this instruction you will have a perfect running TFM.

I have a heavily Modded TFM with many Monty Missions that all work and Iv never encountered not one CTD. "IT CAN BE DONE" :)
Excellent mate:
The Bravo Direct Install (BDI)

JSGME is time-consuming and TFM grew that way through a cautious approach.  Your method is much better for the now thoroughly tested TFM!
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Chuno

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Re: The Full Monty
« Reply #714 on: December 19, 2012, 07:06:06 PM »

Hi, i recently have installed the all 20 Monty Packs.

Everything work fine, but when i think i lost a bunch of fps, i'm currently playing the DAF Campaing.

My rig is an AMD FX8120 with 8 gig ram, and a GTX 560 Ti Amp! edition for gpu, i think the game should run fine. What data do you need to help me whit this issue?

In other hand, when in a mission i hit the next beacon button, to hear the BBC Radio, the game freezes. I read on this thread that someone have the same problem, but i don`t understand the way to fix this. Can anybody help me??

Regards

Chuno
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BravoFxTrt

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Re: The Full Monty
« Reply #715 on: December 19, 2012, 11:12:43 PM »

Chuno  if you read thrugh the first page instructions you would have seen this:
00_PAL-CockpitSounds
This should not have been included without more testing and is not really ready to work with 'The Full Monty' install at the moment.  The worst effect is that the beacon function is broken.

I would recommend deleting it for now and keeping an eye on the thread for the future.  It is a great mod, but sound-mods are notoriously tricky to integrate with one another and we already have Tiger33s in there.  It will become possible I'm sure, and its no reflection on the mod, its just that we have a lot of stuff in there already

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Chuno

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Re: The Full Monty
« Reply #716 on: December 20, 2012, 10:38:28 AM »

Thanks Bravo foe the reply!!!

Please, can you write a mini walktrough for remove 00_PAL-CockpitSounds, because a im very noob in computational things like that. I think that erasing the folder isn't enough, right??

Regards.

Chuno

PS: once again sorry for my bad english, it not my nativa lengague.
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BravoFxTrt

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Re: The Full Monty
« Reply #717 on: December 20, 2012, 11:40:43 AM »

Just right click on the folder and in the Options window, select Delete, say yes, and thats it
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Chuno

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Re: The Full Monty
« Reply #718 on: December 20, 2012, 01:06:12 PM »

Just right click on the folder and in the Options window, select Delete, say yes, and thats it

Thanks!!! tonight i try and tomorrow i will tell how its go!!
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jeanba

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Re: The Full Monty
« Reply #719 on: December 21, 2012, 12:06:45 AM »

Is it working ?
Chuno  if you read thrugh the first page instructions you would have seen this:
00_PAL-CockpitSounds
This should not have been included without more testing and is not really ready to work with 'The Full Monty' install at the moment.  The worst effect is that the beacon function is broken.

I would recommend deleting it for now and keeping an eye on the thread for the future.  It is a great mod, but sound-mods are notoriously tricky to integrate with one another and we already have Tiger33s in there.  It will become possible I'm sure, and its no reflection on the mod, its just that we have a lot of stuff in there already


When I try to delete it, I have a crash at 70 % ?
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