Thanks a lot for your info, here is my config.ini opengl part (nvidia 3x580, i7 26k 5ghz, running at 5770x1080, nvidia control panel FXAA - AA2x -Transparency2X - Anisotropic 16X, Voltage maximum performance no idle undervoltage):
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=0
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
It should be the best for nvidia cards. Tried to activate S3 compression, no improvements.
In the other DBW1.71 I installed the 24 skins (jsgme folder "True Color Textures for Dark Blue World"), I think the ones in TFM are the same? About the 2048 textures, I think these are quite heavy...
About the GurnerFX, I didn't installed. I tried right now, also commenting the classfile, effect are the same as before and no fps drop.
As i said before, FX effects after installing all the 20 packs it seems to me the same as stock.
I have a DBW 1.71 with Plutonium and GurnerFX and I know very well how the explosions and smokes are in that mods. In TFM, they are stock in my installation. Any idea how to check? I tried removing the Plutonium folder fromm DBW and copied the one from the Plutonium thread, no difference. Copied also the Plutonium directory from my DBW 1.71 (which is the same as the thread), no difference, stock effects.
This is very strange. I like the Plutonium effects and I really want to enjoy them in the TFM.
More objects on the map (planes, stationary and columns), less load on the gpu, tested on several maps. This should be a bottleneck from the CPU (5 ghz! WTF). If I load a stock map with one plane, gpu's works good, up to 80% load.