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Author Topic: The Full Monty  (Read 319239 times)

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lordish

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Re: The Full Monty 70% failure
« Reply #900 on: March 30, 2013, 04:04:31 PM »

Is there anyone here willing to read my log.lst file to determine what I have to do to get Full Monty running?  I have loaded all 20 of the Monty mods, and I noted that there is a great deal of overlap.

I can't make heads or tails of the file but there's a lot of error notifications in it. 

lordish

Code: [Select]
[30.03.2013 20:05:52] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: ATI Technologies Inc.
  Render: ATI Radeon HD 4650
  Version: 2.1.8787
  Extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/Cannonsmoke.mat'
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/Gunsmoke.mat'
WARNING: object '3DO/Effects/GunShells/Gunsmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/arms/ETC-900TypeD/skin.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/arms/ETC-900TypeD/Ordnance1.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Ordnance1.mat'
Preload resource 3DO/arms/ETC-900TypeD/mono.sim failed: Mesh 3DO/arms/ETC-900TypeD/mono.sim not created
Cannot load sound preset motor.griffon.start.begin (java.lang.Exception: Invalid preset format)
Cannot load sound preset motor.griffon.start.end (java.lang.Exception: Invalid preset format)
Spawn.get( com.maddox.il2.objects.air.MOSQUITONF30 ): com.maddox.il2.objects.air.MOSQUITONF30
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.MOSQUITONF30
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.Freya$FreyaUnit ): com.maddox.il2.objects.vehicles.stationary.Freya
java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.stationary.Freya
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1605)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.Wuerzburg$WuerzburgUnit ): com.maddox.il2.objects.vehicles.stationary.Wuerzburg
java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.stationary.Wuerzburg
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1605)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.WuerzburgFreya$WuerzburgFreyaUnit ): com.maddox.il2.objects.vehicles.stationary.WuerzburgFreya
java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.stationary.WuerzburgFreya
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1605)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.ChaffCloud$ChaffCloudUnit ): com.maddox.il2.objects.vehicles.stationary.ChaffCloud
java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.stationary.ChaffCloud
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1605)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
No spawner for 'com.maddox.il2.objects.vehicles.artillery.Artillery$Battery88mm'
No spawner for 'com.maddox.il2.objects.vehicles.artillery.Artillery$Battery75mm'
...
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$KI_43_IIIKO'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$N1K3A'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$WAGEN'
sFMDir = gui/game/buttons
s1 = flightmodels/s-199.fmd
...
s = FlightModels/S-199.fmd
m_lastFMFile = nf17mrl23
opening new fm file nf19mrl25
com.maddox.il2.objects.air.MOSQUITONF30
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.MOSQUITONF30
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:419)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:394)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
sFMDir = gui/game/buttons

edit by Gerax:
lordish you must shorten the log before you paste it here.
The forums editor has a character size limitation (2000 chars),
it simply cuts the later parts of the log (what has happened to your log)!
And please use the code (#) and note the quote option.

Above is your cutted log in code brackets now,
sadly later parts was lost but some relevant parts
(from what was avilable) are in.

Or, make a download of the log and link it.
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sphantom

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Re: The Full Monty
« Reply #901 on: March 30, 2013, 06:03:52 PM »

from the looks of it you have a ini problem do not know which and also missing a sfs file???.
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lordish

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Re: The Full Monty
« Reply #902 on: March 30, 2013, 06:36:46 PM »

from the looks of it you have a ini problem do not know which and also missing a sfs file???.

I agree on the .ini problem.  I think the program of the Mosquito NF30 isn't there while it's entry is in air.ini.

I don't know about the .sfs files.  How many should I have, and which one?

lordish
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Avid Sim Player

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Re: The Full Monty 70% crash
« Reply #903 on: March 30, 2013, 11:40:41 PM »

In reply to sphantom above, I went through the regular motions of creating a clean DBW 1.71and unpacking the packages into the jsgmemods folder and activating each one and testing upon activation. I hit the brick wall on #6.
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sphantom

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Re: The Full Monty
« Reply #904 on: March 31, 2013, 06:08:06 AM »

okay this is the way I did it and never had a problem Lets do this by the steps
1st dl virgin 1.71 link 1st page
2nd dl the monty packs and patches and read the ist page
3rd put a minus sign in front of the existing dbw and move all mods in the jsmge folder to the left side.
4th make three temp folders with minus signs in front like this -temp then number the others -1temp and so forth
5th unzip the monty pack1 to a temp folder and if it needs a patch unzip that to the next temp folder
6th inside the monty pack is a dbw folder move that to the temp folder and if there is a patch for that drop in and let over ride. Do this for each and every one that way all you have is one dbw folder to drop in the root folder. Now do not remember which one has the sfs files which you drop in the root folder.
!!!!!! I DO NOT USE JSMGE FOLDER FOR THE PACKS THAT I EXPLAINED TO PUT TOGETHER ABOVE !!!!
8 After all this in the jsmge folder move to the right which ones you would like to use like wide screen support and so forth.
Also what might hekp in the forum on the monty packs you will not find a single post of me having problems also it might help if you read the whole forum too.
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lordish

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Re: The Full Monty 70% failure
« Reply #905 on: March 31, 2013, 12:05:27 PM »


edit by Gerax:
lordish you must shorten the log before you paste it here.
The forums editor has a character size limitation (2000 chars),
it simply cuts the later parts of the log (what has happened to your log)!
And please use the code (#) and note the quote option.

Above is your cutted log in code brackets now,
sadly later parts was lost but some relevant parts
(from what was avilable) are in.

Or, make a download of the log and link it.

[/quote]

OK I don't know how to make a download of the .lst file.  I don't have a web site.  How about giving me an email address and I'll attach the lst file to an email.  Also, I'm such a novice that I don't know what to edit to give you the information you need.    Seems to me sending you an Email with the .lst file attached is the best alternative.  Will that do?

lordish
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lordish

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Re: The Full Monty
« Reply #906 on: March 31, 2013, 12:21:32 PM »

Will Full Monty even run without all 20 files activated?

lordish
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YoYoRage

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Re: The Full Monty
« Reply #907 on: April 03, 2013, 09:36:14 AM »

Be patient, it works after all files are installed 8)

Question: with DBW + FULL MONTY, do we need to install FBDSM?

YoYoRage
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flatsixes

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Re: The Full Monty
« Reply #908 on: April 05, 2013, 07:05:57 PM »

I've finally worked up the courage to attempt loading TFM, but I'm stuck at Monty #6. It won't download. Just keeps telling me that I don't have access to that page(404 error). The other 19 sections downloaded just fine.

Any ideas for me?

Thanks.


EDIT: Isaid it was a 404 error. Actually its a 403 error
HTTP Error 403 (Forbidden): The server refused to fulfill the request.

Thanks
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SAS~Malone

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Re: The Full Monty
« Reply #909 on: April 08, 2013, 12:18:40 AM »

hi Simon
there seems to be an issue with the Part 13 patch ...it just refuses to start d/l'ing.
been trying since last night.....would you have a look, please, mate? ;)
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Flying H

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Re: The Full Monty
« Reply #910 on: April 08, 2013, 12:07:34 PM »

flatsixes, #6 works today but #13 is bad luck, Malone!
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sphantom

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Re: The Full Monty
« Reply #911 on: April 08, 2013, 01:17:16 PM »

Well if it does not get fixed I got it plus all the packs and patches including monty7 which was removed from the down load section. let me know and most likely will need help in setting up a link for them if you want. 
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