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Author Topic: The Full Monty  (Read 318047 times)

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Railer

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Re: The Full Monty
« Reply #1188 on: December 24, 2013, 05:44:51 PM »

Hi Monty,
Thank you for the NFM.
I am on the Eastern front, everything installed and works perfectly. ;D
Looking forward to all of your new content!
This is not a request but a dream of having the NFM incoprorated with DCG
I have no idea what would be involved in having our cake and eating it too.
Have a wonderful Christmas and thank you again for all of your efforts.
Railer
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flugkapitan

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Re: The Full Monty
« Reply #1189 on: December 24, 2013, 06:14:35 PM »

Hi Simon,

Good to see you back in the saddle again!

Happy Holidays,
Scott
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ThePilot4ever

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Re: The Full Monty
« Reply #1190 on: January 01, 2014, 08:03:59 AM »

Wait was I supposed to combine Monty 1 Patch with Monty 1? I activated Monty 1, then activated Monty 1 Patch, and continued from there.

If so I hope it won't ruin the install.
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Sputty

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Re: The Full Monty
« Reply #1191 on: January 03, 2014, 05:00:23 PM »

You must add all packs, in order, and only then start the game.

Ahhh, thanks to you I should be able to resolve the 5% crash!
Didn't know they had to be connected.  :-[
Too bad I installed and re-uninstalled the game about 3 or 4 times trying to fix it.  :-\
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ivomajic34

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Re: The Full Monty
« Reply #1192 on: January 23, 2014, 06:51:49 PM »

Hey Monty! Great mod!
But I wonder if Gurner fx can work with this mod?
The game slows down a lot after I instaled Gurner
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No105_Ogdens

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Re: The Full Monty
« Reply #1193 on: February 01, 2014, 08:31:49 AM »

Morning all! As you may notice from my one post that I'm something of a TFM novice so be gentle with me!! LOL I am getting a crash at 70% that some have experienced and can't locate my log file to post for assistance. Where would I find it?

Thanks much!
Ogs
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DougW60

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Re: The Full Monty
« Reply #1194 on: February 01, 2014, 01:17:54 PM »

Your log file should be in your primary folder for the game:  Example: folder "Il-2 Sturmovik" look for a text file named "logfile."  it can be large if you have a running log running for your game.  Open "Logfile" and look at the end of the text / bottom of the last page of the log and the last 3 - 5 lines normally will outline where the error occurred.  Look for the word "error" and after that is where the problem should be identified.

Also if you are having a 70% error the following will help:

the 70% crash troubleshooter

a Much rarer crash, but more tricky to pin down.

70% cdt indicates a conflict between one of your ini files (static.ini, technic.ini or chiefs.ini ) and actual new objects in your mod files

To fix it you need to find out which line in any of those .ini's points to a wrongly installed or missing object. Best thing is to revert to backup and start over
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Griffon_301

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Re: The Full Monty
« Reply #1195 on: February 01, 2014, 04:31:18 PM »

Hello guys!

ivo, browse this thread, there is a certain classfile in Gurners mod that is slowing down everything, even on high end systems;
if you delete this or rem it out by putting a - in front of it, everything should be fine;

Ogs: a 70% error indeed is hard to trace and really the menace of modding sometimes...

if you want to make sure you have a working install, use the direct install method, not the one via the mod enabler;
direct install means copying the packs directly into a working install by placing them in the correct folders manually;
this method is also described here very well, so if you run into any troubles, just search for "direct install" :)
if you still have problems then, feel free to post here or pm me :)
I have to recommend newTFM though; gave me less troubles getting it to run than TFM and has more content as Simon supported newTFM after he finished with TFM, so with newTFM you get more bang for the buck :)

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No105_Ogdens

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Re: The Full Monty
« Reply #1196 on: February 01, 2014, 06:43:25 PM »

Thanks DougW60 and Griffon_301 I am in the process of reactivating through JSGME but if I have the same problem I'll try direct installing..really looking forward to enjoying all those mods!

Cheers!
Ogs.
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No105_Ogdens

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Re: The Full Monty
« Reply #1197 on: February 02, 2014, 08:13:53 AM »

I still got the 75% crash after switching them again so I'm going to try the direct install approach. To do this do I take the all the contents of each Monty folder and paste them into the DBW folder in my IL2 directory?

Thanks again!
Ogs.
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SAS~Monty27

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Re: The Full Monty
« Reply #1198 on: February 20, 2014, 05:15:44 PM »

Wait was I supposed to combine Monty 1 Patch with Monty 1? I activated Monty 1, then activated Monty 1 Patch, and continued from there.

If so I hope it won't ruin the install.

+1 to Griffon_301's comments

@ThePilot4ever - You can sense the fear!  Have no fear.  TFM is designed to modify ONLY the #DBW folder.  If you replace the #DBW folder with the Vanilla Example, you are back to Dark Blue World 1.71 again (with a few extra sfs files in your root dir that will be ignored by your install).  Easy, painless.  As is also mentioned:  Just roll back your install to the last working module, and be sure to start with a CLEAN #DBW in the first place.

TFM is a 'proof of concept' project that provides a monster install with unparalleled content.  However, as Griffon_301 points out;  New-TFM is the successor to TFM - primarily because of issues of performance and file size.  We stood back, re-focussed, and now do things a little easier and much faster with New-TFM.
 
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BravoFxTrt

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Re: The Full Monty
« Reply #1199 on: March 17, 2014, 03:08:55 PM »

Lol, re-reading this thread is like going back in time.
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