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Author Topic: Spanish Morocco Map - ready for download  (Read 19893 times)

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Gumpy

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Re: Spanish Morocco Map - ready for download
« Reply #12 on: October 13, 2012, 11:00:43 PM »

All kinds of problems trying to open this map in DBW 1.71,this is just a small portion of my log file
Code: [Select]
INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
[21:46:24] WARNING: TGAFile_LoadTexture('maps/_tex/ag/marruecos/spain_1024_crete_49.BumpH')-Bump loading problem
[21:46:24] INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
[21:46:24] WARNING: TGAFile_LoadTexture('maps/_tex/ag/marruecos/spain_1024_crete_47.BumpH')-Bump loading problem
[21:46:25] INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
[21:46:25] WARNING: TGAFile_LoadTexture('maps/_tex/ag/marruecos/spain_1024_arab_fields_28.BumpH')-Bump loading problem
[21:46:25] INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
[21:46:25] WARNING: TGAFile_LoadTexture('maps/_tex/ag/marruecos/spain_1024_arab_fields_22.BumpH')-Bump loading problem
[21:46:25] INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
[21:46:25] WARNING: TGAFile_LoadTexture('maps/_tex/ag/marruecos/spain_1024_bal_mount_06.BumpH')-Bump loading problem
[21:46:26] INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
[21:46:26] WARNING: TGAFile_LoadTexture('maps/_tex/ag/marruecos/spain_1024_bal_mount_05.BumpH')-Bump loading problem
[21:46:29] INTERNAL ERROR: Can't open file 'MAPS/_Tex/Trees\Ifni_DesertTreeTL.tga'
[21:46:29] INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/Trees\Ifni_DesertTreeTL.tga')
[21:46:29] WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING:'
[21:46:29] WARNING: TLandscape::LoadMap('ag_Marruecos/load.ini') - errors in loading
[21:46:29] World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'ag_Marruecos/load.ini' loading error
[13.10.2012 21:46:48] -------------- END log session -------------
  I'm running the high resolution mod could that be part of the problem?(UPDATE)Solved! Just like MR_G I did not have the Ifni_DesertTreeTL.tga in my _Tex/Tree folder and unlike MR_G I was also missing the Ifni_DesertTreeTrunkTL.tga.Map now loads and saves,very nice Agracier thanks for the beautiful map.
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agracier

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Re: Spanish Morocco Map - ready for download
« Reply #13 on: October 14, 2012, 02:31:19 AM »

Many objects in this map. It must have taken quite a while to populate.

With this map it was the texturing that took long. I could never find the right feel for the landscape. This part of Morocco is not really desert-like at all, but much more like other southern Mediterranean regions in Spain or parts of France and I'm guessing also Sicily and Sardinia.

But the populating was not that difficult really because I've kept all towns and cities and hamlets and whatever from other maps done together with Ufflakke and Kapteeni. The populating took less than a month all told. Most was done by auto-popping (an hour or two work), the rest by copy/paste/select/rotate etc ... Once you have a number of basic village and town configurations, it becomes easy to add them together, take them apart and reassemble or add new objects. Also local North African architecture and inhabited areas are easy to simulate due to either a total lack of even the most basic kind of urban planning - houses and buildings seem to be scattered all over the place with no rhyme or reason, or else they sometimes seem to be strictly ordered in grids, perhaps in keeping with old Roman usage. And in the case of Spanish Morocco, many large towns had substantial European looking areas with government buildings, churches, wide avenues and ramblas, stately late 19th century style buildings, modest industrial works along with remnants of Medieval buildings. Especially in the case of fortifications. It's also interesting to remember that Spain possessed territory and enclaves in North Africa since 1484 and the 16th centuries - Mellillia, Ceuta, Penon Velez de la Gomera etc. These were for all intents and purposes southern European towns in look and feel. Many even had quite Spanish traditional looking bull fighting rings.

Also intriguing to do was the many fortifications and defensive towers built during the centuries. Melillia was to my surprise a veritable fortified area with many different types of military defenses - Foreign Legion looking forts right out of Beau Geste to medieval looking defensive towers or just large walled forts. There was no integration of defensive works into the landscape as was the custom in Europe at the time. In Morocco, these military positions were built to impress and hopefully awe the natives into submission by building high, crenelated walls. During the Rif Rebellion that didn't work out very well, as many of these forts and camps were overrun, captured and defenders killed ...

Anyway, the populating was fun to do. It's dense in certain areas, but the landscape as a whole is not as built up as in Western Europe. That is where populating cities becomes quite the task to do. There are simply so many cities and towns to do. North Africa is much easier to populate.
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agracier

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Re: Spanish Morocco Map - ready for download
« Reply #14 on: October 14, 2012, 02:34:35 AM »

The kind of map where if you feel tired of combat, you can always wander and discover places...
camel transport mod needed!!!  8)










First class screenshots. I think I have to cull some of my mods soon since when I try to take a screenshot in game I get a ctd ... but these give a very good idea of how the map looks in game ... nice views.
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juanmalapuente

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Re: Spanish Morocco Map - ready for download
« Reply #15 on: October 14, 2012, 02:51:27 AM »

Great map. Thank you for this scenario for historical recreation of a very interesting period. Even though the motivation of these colonial wars is more than questionable, they are a good chance to recreate very interesting historical events and early use of aircraft (Farman biplanes were already used to bomb this area before WWI).
Only a little remark on the historical background you gave: the fortifications around Ceuta and Melilla weren't just from 19th century, but in great part from the Middle Age and Renaissance, since Melilla was Spanish from 1497 and Ceuta from 1291.
BTW, this map can also be used to make some interesting WWII missions, since there was a good bunch of action there. That P-38 in Tom2's screenshots would be in troubles if WIP He-112 is finished  ;):

http://www.taringa.net/posts/info/14809267/El-combate-aereo-del-Rio-Muluya.html

There were also combats with Dewoitine D-520s (with no kills) and an incident with C-47s landing paratroopers near Melilla, so  a variety of missions for different periods can be made for this map.

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Ectoflyer

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Re: Spanish Morocco Map - ready for download
« Reply #16 on: October 14, 2012, 04:13:11 AM »

... I think I have to cull some of my mods soon since when I try to take a screenshot in game I get a ctd ...

Try this: https://www.sas1946.com/main/index.php/topic,38.msg45.html#msg45
and if it doesn't work, you probably reached the "classfile wall" limit...but you can install FRAPS and use it to take screenshots (FRAPS has a freeware version with limited possibilities, but for screenshots is more than good)
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nonaiansia

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Re: Spanish Morocco Map - ready for download
« Reply #17 on: October 14, 2012, 05:00:30 AM »

Thanks a million master Agracier!!
Awesome work!
hats off
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agracier

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Re: Spanish Morocco Map - ready for download
« Reply #18 on: October 14, 2012, 06:59:42 AM »

Here are some period photos to show how the area looked.

Melillia Harbor


Melillia Fort


Melillia Outlying Forts




Defense Lines around Melillia


Fortifications - Zeluan and elsewhere


Melillia City


Hilltop Outpost


Camp at Dar Druis


Camp


Alhucemas Landings in 1925




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agracier

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Re: Spanish Morocco Map - ready for download
« Reply #19 on: October 14, 2012, 07:15:17 AM »

Here are a few pages from an article on aviation during the Rif War. Might be useful as reference for skinners.







Complete Article Download
https://www.mediafire.com/?10ajix94tl0dq8n
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MR_G

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Re: Spanish Morocco Map - ready for download
« Reply #20 on: October 14, 2012, 07:52:26 AM »

Gumpy, you need to do the same thing that I did

(Took "DesertTreeTL.tga" and renamed it "Infi_DeserttreeTL.tga)

I had the same error message that you have. Once I fixed the DesertTree tga, the map loaded correctly.
.
.
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dagwood

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Re: Spanish Morocco Map - ready for download
« Reply #21 on: October 15, 2012, 03:59:43 PM »

Another masterpiece, Ag. amazing work. +1 for Ectoflyer's  camel mod suggestion. I want to go down to the casbah to pick up a kilo of dates....
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agracier

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Re: Spanish Morocco Map - ready for download
« Reply #22 on: October 15, 2012, 04:13:01 PM »

+1 for Ectoflyer's  camel mod suggestion. I want to go down to the casbah to pick up a kilo of dates....

Maybe you'd encounter a scene like this: from a magazine illustration drawn in 1910 when an elegantly dressed European lady encounters 2 local ladies. Both wearing their respective modes of dress.  ;)

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Gromm

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Re: Spanish Morocco Map - ready for download
« Reply #23 on: October 16, 2012, 01:16:24 AM »

Great Map, agracier) But where I can find files from this folder - 3do/airfield/BlankFieldPlate - live.sim or other sim's?) I don't wanna install full DBW pack - I have a well-looked own collection of mods) I've read that all of BlankPlate objects are from stock IL, is it true, that I should write my static.ini correctly? Surelly. I try to install objects from UP_Boomer's .sfs pack - but they were not worked) If is it possible, may be any source, where the full of objects or 3do are ready to D/L in unpacked version)
Regards, Andrei)
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