Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5   Go Down

Author Topic: Spanish Morocco Map - ready for download  (Read 19886 times)

0 Members and 2 Guests are viewing this topic.

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: Spanish Morocco Map - ready for download
« Reply #36 on: January 24, 2013, 02:26:59 PM »

Badmuthafunker:
Lol! Glad it did the trick.. :D


Zsoltfireman:
For Mig-21: I guess not much longer, I'm not modding, only allowed to test it and hopefully help a bit with posts..it is in a late stage, I don't know how long it takes for the chaps to finish the final tunes, but it can't be that long. I assume first the PF/PFM/FL, later MF/bis.
I think when I get the next version to see will be pretty much when the first pack is ready.
Rest assured the time waiting will be worth it.  Also the pits will rock.
Not more I can say, my priority atm are maps.   :)
Cheers
 
Tom
Logged

352nd_Hoss

  • member
  • Offline Offline
  • Posts: 961
Re: Spanish Morocco Map - ready for download
« Reply #37 on: January 25, 2013, 08:27:05 PM »

Map does not work for me won't load, tried all the fixes, but it's a bit sketchy.  If there was a problem with the map it should of been fixed and then re-uploaded, not everyone is as savvy about fixing mistakes.  It's a shame, I'm sure it's nice map.

Cheers

Hoss

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 3048
    • The Great War in a Different Light
Re: Spanish Morocco Map - ready for download
« Reply #38 on: January 26, 2013, 02:21:23 AM »

Map does not work for me won't load, tried all the fixes, but it's a bit sketchy.  If there was a problem with the map it should of been fixed and then re-uploaded, not everyone is as savvy about fixing mistakes.

Post your problem ... see what the java error console gives as error when the map doesn't load.

Hit shift+tab at the same time and locate the error message ....
Logged

SAS~Boomer

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 814
Re: Spanish Morocco Map - ready for download
« Reply #39 on: January 26, 2013, 04:44:06 AM »

Hi ag,  :)

Loading errors for me too, I'm afraid; despite the required trees in their proper location.

Code: [Select]
[2:14:06] INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
[2:14:06] WARNING: TGAFile_LoadTexture('maps/_tex/ag/marruecos/spain_1024_crete_49.BumpH')-Bump loading problem
[2:14:06] INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
[2:14:06] WARNING: TGAFile_LoadTexture('maps/_tex/ag/marruecos/spain_1024_crete_47.BumpH')-Bump loading problem
[2:14:06] INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
[2:14:06] WARNING: TGAFile_LoadTexture('maps/_tex/ag/marruecos/spain_1024_arab_fields_28.BumpH')-Bump loading problem
[2:14:06] INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
[2:14:06] WARNING: TGAFile_LoadTexture('maps/_tex/ag/marruecos/spain_1024_arab_fields_22.BumpH')-Bump loading problem
[2:14:06] INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
[2:14:06] WARNING: TGAFile_LoadTexture('maps/_tex/ag/marruecos/spain_1024_bal_mount_06.BumpH')-Bump loading problem
[2:14:07] INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
[2:14:07] WARNING: TGAFile_LoadTexture('maps/_tex/ag/marruecos/spain_1024_bal_mount_05.BumpH')-Bump loading problem
[2:14:07] INTERNAL ERROR: Can't open file 'MAPS/_Tex/Trees\Ifni_DesertTree.tga'
[2:14:07] INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/Trees\Ifni_DesertTree.tga')
[2:14:07] WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNIN'
[2:14:07] WARNING: TLandscape::LoadMap('ag_Marruecos/load.ini') - errors in loading
[2:14:07] World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'ag_Marruecos/load.ini' loading error

The bumpH files were saved in RGB Mode which would be in 24 bit
They should have been saved in Greyscale, to be saved in 8 bit

throw each and ever BumpH file into Gimp one at a time
click Mode,click Greyscale
save the BumpH file then as "whatever the file name".BumpH.tga

you need to add a Known extension,which would be adding the .tga to the end of BumpH to be able to save it

Then,after saving the BumpH file as a BumpH.tga file
simply rename the BumpH.tga file removing the .tga from the file name to create a BumpH file

That will turn the BumpH files into correct format of Greyscale,and will remove the errors from your logfile
and will make the BumpH files actually work in the game
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: Spanish Morocco Map - ready for download
« Reply #40 on: January 26, 2013, 12:05:42 PM »

Boomer, he was missing the trees and fixed it. ;)
That's not to say you are wrong, only I think the reason for the map not loading was the tree issue as per error text.
Logged

SAS~Boomer

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 814
Re: Spanish Morocco Map - ready for download
« Reply #41 on: January 26, 2013, 03:13:33 PM »

Yup,that is why I never mentioned the tree's  ;)

but if anyone wants to fix the BumpH files that are not only throwing errors into the logfile...
but there also NOT working.... they can fix them easily in Gimp as I described!
at least there BumpH files would work

my post was not about the map not loading,it was about the BumpH files not being saved in 8 bit
and how to properly save BumpH files in 8 bit format!

sorry,just thought you guys might want to have the bumpH files working
Logged

352nd_Hoss

  • member
  • Offline Offline
  • Posts: 961
Re: Spanish Morocco Map - ready for download
« Reply #42 on: January 26, 2013, 04:13:08 PM »

yeah, I know about the Shift Tab, and it keeps showing the Ifni trees, like I said I did all the work around fixes and it won't load.  If you know what everyone is having trouble with you should fix it and resubmit it for download.  I and everyone else appreciate the work the modders do but when items are put up for download that don't work, they should be fixed.  I keep reading in the thread about 24bit, but the load ini shows 1024 not hi rez textures.  It's not a big deal, I'm sure if it makes it into DBW1.8 or 2.0 in six months or so I may use it then. 

Cheers

Hoss

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 3048
    • The Great War in a Different Light
Re: Spanish Morocco Map - ready for download
« Reply #43 on: January 26, 2013, 04:27:28 PM »

For the missing trees:

https://www.mediafire.com/?slk314rli4nbsc4

unzip the three files in the zip, and place them in ....#DBW/mapmods/maps/_Tex/trees

Alternatively, you can change the tree entry in the load.ini file. Instead of

Tree0 = Trees\Ifni_DesertTree.tga 

change that line into one of the following for instance

Tree0 = Trees\MTO_AlteredBush8a.tga
Tree0 = Trees\DesertTree.tga

These are default tree textures if I'm not mistaken
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: Spanish Morocco Map - ready for download
« Reply #44 on: January 26, 2013, 04:58:35 PM »

Yup,that is why I never mentioned the tree's  ;)

but if anyone wants to fix the BumpH files that are not only throwing errors into the logfile...
but there also NOT working.... they can fix them easily in Gimp as I described!
at least there BumpH files would work

my post was not about the map not loading,it was about the BumpH files not being saved in 8 bit
and how to properly save BumpH files in 8 bit format!

sorry,just thought you guys might want to have the bumpH files working

Got you! I was not meaning to disrespect your useful tip!  :)
Logged

Angry69

  • member
  • Offline Offline
  • Posts: 9
Re: Spanish Morocco Map - ready for download
« Reply #45 on: June 12, 2013, 01:16:38 PM »

Hi agracier!

I'm a big fan of your maps. I downloaded almost all of them, but with this one i'm struggling a bit.
Solved the texture problem with the ifni trees mentioned above. Thanks for the link!  :)

Static ini checker showed a lot of missing objects, but after installing boomer's object pack,
as well as objects from maps like BigMidEast, Donbass, MWoI, chiatte objects, etc, i'm still missing 1 last object:

buildings.House$]SEchurch10

A known issue, as far as i have read, but obviously i'm too stupid to fix it.

As Epervier mentioned in another thread, i tried to delet the ] in static.ini: didn't work.
I tried Boomer's ideas to make a second entry in static.ini and a second, seperated, object folder with the ]: didn't work.

What else could i do? Open actors.static and delete the ] there? But how do i open that file? With notepad?
Would Zuti`s actors management tool help?

Sorry for this bunch of questions! Btw, i'm running 4.09/HSFX 4.1 with a great number of different mods.
Thanks in advance!

Logged

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 3048
    • The Great War in a Different Light
Re: Spanish Morocco Map - ready for download
« Reply #46 on: June 12, 2013, 01:27:39 PM »


buildings.House$]SEchurch10

A known issue, as far as i have read, but obviously i'm too stupid to fix it.

As Epervier mentioned in another thread, i tried to delet the ] in static.ini: didn't work.
I tried Boomer's ideas to make a second entry in static.ini and a second, seperated, object folder with the ]: didn't work.

What else could i do? Open actors.static and delete the ] there? But how do i open that file? With notepad?
Would Zuti`s actors management tool help?

Hmmm .. I collaborated with Uffllakke on this map and I remember he came up with a solution for this ... but I don't remember what it was caused by, it didn't seem to affect my install ...

I vaguely think - vaguely - that by copying the complete entry for the object minus the [ and then by adding the [, it solved it ... but you do have to copy all the entries for that object, not just the first line.

If you wish to remove it from the actors.static, then you'll need Zuti's Actors Tool. You then edit the inbuilding.txt file and remove all instances of that line, then you have to recombine the files back into the actors.static. Not difficult, but somewhat time consuming when you try it a first time though ...

Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9544
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Spanish Morocco Map - ready for download
« Reply #47 on: June 12, 2013, 02:35:27 PM »

buildings.House$]SEchurch10
As Epervier mentioned in another thread, i tried to delet the ] in static.ini: didn't work.
Yes... but...
This solution is only valid if the "actors" file is correct!
This is not the case ... unfortunately!

It remains two solutions if you do not know how to use the tools of mapmakers (it is my case!) Or if you do not have time ...


The first solution requires 2 minutes ... If you have a hex editor (ex HEdit).

In the actor file you can find:




Just to correct by adding the letter "S" (for exemple) :



And you add in your static.ini :
[buildings.House$SSEchurch10]
Title           SEchurch10
MeshLive        3do/Buildings/SouthernEurope/SEchurch10/live.sim
MeshDead        3do/Buildings/SouthernEurope/SEchurch10/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.2



The second solution requires 1 minute...  :D
Try these please !
https://www.mediafire.com/?of413vvw5w6et7m
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
Pages: 1 2 3 [4] 5   Go Up
 

Page created in 0.034 seconds with 28 queries.