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Author Topic: Berlin ruins  (Read 16178 times)

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Ectoflyer

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Re: Berlin ruins
« Reply #24 on: January 27, 2013, 03:11:50 AM »

@Walter:

M4A2 was a mistake, it must not be in this pack, delete any thing related to it since it won't work
Also the crashed Typhoon shouldn't be in the pack, but at least it works!

For Reichstag: the modders of TOW made for the most part ONLY destroyed objects for missions to be played in the streets of Berlin in April-May 1945
The building is divided in several objects that you must gather in FNB to have a complete Reichstag
We already have a non-destroyed Reichstag in FMB, but it's not destructible

@Phlegethon:
Of course that the Reichstag wasn't a main target, who said the contrary? Do you think that in carpet bombing only main target are hit?
Il2 objects are built to recreate a place, not only to make targets (remember that we have things like the Eiffel Tower and Pyramids. Targets?)
And if you bothered to search the packs you'd have found the Reich chancellery you're asking for

@alotef 
thank you, but it's not my work, I only made the extraction :)
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vpmedia

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Re: Berlin ruins
« Reply #25 on: November 15, 2015, 07:21:35 AM »

UPDATE:



fixed: lods/mat files/texture errors/unused files removed/3 extra buildings

Download: http://ulozto.net/xGAseXRs/buildings-berlin-7z

CzechTexan

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Re: Berlin ruins
« Reply #26 on: November 21, 2015, 09:09:51 PM »

UPDATE:

http://i.imgur.com/cNMqk6R.jpg

fixed: lods/mat files/texture errors/unused files removed/3 extra buildings

Download: http://ulozto.net/xGAseXRs/buildings-berlin-7z
Nice additional work with these ruins is much appreciated.  I also saw your work in the screenshots thread.
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Griffon_301

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Re: Berlin ruins
« Reply #27 on: November 22, 2015, 07:30:00 AM »

stupid question but: do we need the original mods too and install them bevore the new updates? or is it sufficient to use the buidlings from the last download only?
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vpmedia

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Re: Berlin ruins
« Reply #28 on: November 22, 2015, 08:32:29 AM »

I uploaded a complete package so theres no need to download the original.
If you already got it installed just overwrite the old files.

Cheers

Griffon_301

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Re: Berlin ruins
« Reply #29 on: November 22, 2015, 09:12:14 AM »

Ah thank you very much :)
I was just asking because the additions to the ini file looked much more comprehensive in the first download than in the latest version...


silly me, forget that post....
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vpmedia

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Re: Berlin ruins
« Reply #30 on: November 22, 2015, 11:03:07 AM »

I'm really not sure what you mean by "first download" and "comprehensive" because my update unites three separate packs from the first post into a single pack (Berlin ruins + Reichstag ruins + Pribaltic houses). :)

Griffon_301

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Re: Berlin ruins
« Reply #31 on: November 22, 2015, 11:18:09 AM »

I stand corrected and have to apologize...pls ignore my last post...last download is just great and has everything inside for a great Downfall scenario....
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PO_MAK_249RIP

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Re: Berlin ruins
« Reply #32 on: November 22, 2015, 02:45:33 PM »

Hi All, Will these be included in #WAW 13 when its released?
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vpmedia

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Re: Berlin ruins
« Reply #33 on: November 23, 2015, 12:25:31 AM »

I stand corrected and have to apologize...pls ignore my last post...last download is just great and has everything inside for a great Downfall scenario....

No problem mate, I was just not sure what you meant but I double checked and its all there.

vpmedia

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Re: Berlin ruins
« Reply #34 on: November 28, 2015, 12:33:08 AM »

Piotrek1

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Re: Berlin ruins
« Reply #35 on: November 28, 2015, 12:59:51 PM »

Hi Vp, Great job 8), thank you very much,

for C.U.P users :
I had with these objects a little problem because they were not visible in the FMB , I had to change the folder structure in MAPS32.SFS
with 3do <> Buildings <> Pribaltic on 3do <> Buildings,
and MAPS41.SFS from 3do <> Buildings_A, Buildings_B, Buildings_C on 3do <> Buildings, now all are visible,

Best regards,
Piotrek
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