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Author Topic: HMS TERROR  (Read 15272 times)

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asheshouse

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Re: HMS TERROR
« Reply #24 on: March 16, 2013, 06:37:59 AM »

When setting up materials I use the Multi-Sub Object Option in the Materials Editor.
For the model you have one MasterMaterial with sub materials for each *.tga you are using.
Use Material ID's in the model to assign each sub-material.

The sub-Material name (see below) must correspond to the *.mat name used in the game.
Maraz Exporter will export the sub-material names to populate the [Materials) list for each LOD.
Example below is from the Caio Dulio model.

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asheshouse

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Re: HMS TERROR
« Reply #25 on: March 16, 2013, 08:02:04 AM »

To prepare the model for export you need to decide how to divide up the model.
Parts should be named something like this.
Note I have guessed the number and type of guns etc
You will need to correct my guesses.
Code: [Select]
//Hull Meshes
L0_Hull1
L0_Hull2
L0_Hull3
//Superstructure Meshes
L0_SSF
L0_SST
L0_Stack1
L0_Mast1
L0_Mast2
L0_Wires
L0_Crane1
L0_Boat1
L0_Boat2
L0_Boat3
L0_Boat4
//more boats?

//Guns Section
//15in
L0_Head1
L0_Gun1
//4inHA
L0_Head2
L0_Gun2
L0_Head3
L0_Gun3
L0_Head4
L0_Gun4
L0_Head5
L0_Gun5
L0_Head6
L0_Gun6
L0_Head7
L0_Gun7
//40mm PomPom
L0_Head8
L0_Gun8
L0_Head9
L0_Gun9
//20mm Oerlikon
L0_Head10
L0_Gun10
L0_Head11
L0_Gun11
L0_Head12
L0_Gun12
L0_Head13
L0_Gun13
//Directors (any rotating parts)
L0_Head14
L0_Gun14

Move and rotate the entire model do that the bow points in the +ve x-axis direction.
z-axis points up obviously.
Ensure that 1 model unit = 1 metre

Select the entire model
Use - Utilities/Reset XForm/Reset Selected

This cleans up the model structure before export.

Check the pivot points of each object.
For all static parts make pivot point at x,y,z  0,0,0  and with the pivot aligned to the world axis.

For moving parts, turrets and directors
Move the pivot point to the axis of rotation for turrets and gun barrels etc.

The object will rotate about the z-axis
Turrets should have pivot point z-axis pointing up and x-axis pointing in direction of fire.
For guns rotate the pivot point so that z-axis is horizontal and y-axis points down.
x-axis should point in the direction of fire.

All should now be ready for export.

Post your corrected list for the model structure so that I can understand the parts of the model you are creating.   
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pippin

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Re: HMS TERROR
« Reply #26 on: March 16, 2013, 10:29:53 AM »

I have just notice this post is this the HMS Terror for WW1?
 Those guns were amazing what a great ship.

                  Ian
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asheshouse

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Re: HMS TERROR
« Reply #27 on: March 16, 2013, 11:17:37 AM »

I think Moltke intends to make it for WWII.
HMS Terror and her sister ship Erebus both had a significant part to play.

Although built in WWI their secondary armament and AA were improved prior to and during WWII.
Terror was sunk by air attack in the Med. Erebus survived the war and was present at D Day.
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pippin

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Re: HMS TERROR
« Reply #28 on: March 16, 2013, 11:27:41 AM »

Okay Ashes. Still a great model to have in iL2 :)

                    Ian
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Molke2005

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Re: HMS TERROR
« Reply #29 on: March 29, 2013, 10:39:12 AM »


Click Save -- A new menu window will open --- don't change any of the tick boxes.
Click OK

Can not save! Error message: Plugin error!!!  :(
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asheshouse

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Re: HMS TERROR
« Reply #30 on: April 01, 2013, 05:52:47 AM »

All elements of the part you are trying to export must be converted to "Editable Mesh".
"Editable Poly" may also work but I'm not certain about that.

All elements must have a material applied.
If any parts do not have materials applied then the export will fail.

Names of objects must be as defined in the cfg file.

I only know that the plug-in works in v2012.
I don't know that it will work in v2010, which is what I think you said you were using.

Ashe

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Molke2005

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Re: HMS TERROR
« Reply #31 on: November 03, 2013, 07:59:31 AM »

Can I use the tool BuggyBuggy? Because the MarazPlugin with me somehow doesn't seem to work. Is there a tutorial for the tool BuggyBuggy?
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Kopfdorfer

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Re: HMS TERROR
« Reply #32 on: December 04, 2014, 07:43:49 AM »

Hey Molke ,

                 I was wondering whether you had continued work on the Erebus Class Monitors.

                 They were interesting and widely used.

                 Kopfdorfer
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