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Author Topic: B.E.2c  (Read 25472 times)

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agracier

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    • The Great War in a Different Light
Re: The BE2c ,the fokker's fodder and the Zeppelin destroyer's
« Reply #24 on: November 12, 2012, 09:29:32 AM »

These first "violent encounters" with other airplanes were a little bit crazy. Some pilots shot pistols, some used
2-barrel hunting shotguns and some others even threw bricks. That is correct... they threw BRICKS at each other!  :D
There is even stories of wacky pilots taking to using medieval-like slings and throwing stones. Like David versus Goliath!

Here are a few illustrations from the early days of the war showing just how basic some of the aerial fighting was. From original period magazines.



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MURD0C

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Re: The BE2c ,the fokker's fodder and the Zeppelin destroyer's
« Reply #25 on: November 12, 2012, 10:20:24 AM »

BE.2 need a static aircraft for the company


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archie1971

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Re: The BE2c ,the fokker's fodder and the Zeppelin destroyer's
« Reply #26 on: November 12, 2012, 12:34:56 PM »

could be added missiles
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Fresco23

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Re: The BE2c ,the fokker's fodder and the Zeppelin destroyer's
« Reply #27 on: November 12, 2012, 02:22:58 PM »

Thanks! Downloaded and installed.


Problem:

Runs fine as an Ai plane, but if i start it for me, i get no cockpit, and i have no control of the aircraft.
running it in ModAct 3.06 if that makes any difference.

fresco
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cogito, ergo sum armatus

alotef

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Fresco23

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Re: The BE2c ,the fokker's fodder and the Zeppelin destroyer's
« Reply #29 on: November 12, 2012, 11:19:11 PM »

thanks, ill look into it... 

fresco23
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vpmedia

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Re: The BE2c ,the fokker's fodder and the Zeppelin destroyer's
« Reply #30 on: November 12, 2012, 11:24:07 PM »

Its obliviously not gonna work since it uses the cockpit of 1 1/2 Strutter frankenplane from DBW-1916.
Only way to get it work is to have the DBW 1.71 superpack.

SAS~Anto

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Re: The BE2c ,the fokker's fodder and the Zeppelin destroyer's
« Reply #31 on: November 12, 2012, 11:27:45 PM »

Machine gun doesn't work because I didn't code one in. I didn't realize there was a forward firing MG mounted next to the pilot and forgot to include it in the code!
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vpmedia

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Re: The BE2c ,the fokker's fodder and the Zeppelin destroyer's
« Reply #32 on: November 13, 2012, 12:04:31 AM »

Machine gun doesn't work because I didn't code one in. I didn't realize there was a forward firing MG mounted next to the pilot and forgot to include it in the code!

Thanks for the reply Anto. I see that you're keeping an eye on things :)
I've sent a PM regarding the MG issue and I attached a link for latest version with Murdoc's textures.

Cheers

max_thehitman

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Re: The BE2c ,the fokker's fodder and the Zeppelin destroyer's
« Reply #33 on: November 13, 2012, 05:30:49 AM »


Thank you Murdoc!
 its an excellent skin-template for this classic aircraft.



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gio963tto

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Re: The BE2c ,the fokker's fodder and the Zeppelin destroyer's
« Reply #34 on: November 14, 2012, 12:40:11 PM »

This you have a update for BE2c whit new FM (by SAS-ANTO) the Coppers bombs,and the pilot gun
https://www.mediafire.com/?omufaml8y11c7vu

I also change the topic with new URL 

greetings GIO.
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vpmedia

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Re: The BE2c ,the fokker's fodder and the Zeppelin destroyer's
« Reply #35 on: November 14, 2012, 09:40:57 PM »

If you push the stick a bit forward it will raise its tail.
Check out the AI take off.
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