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Author Topic: F2G  (Read 78658 times)

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Dragon104

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Re: F2G
« Reply #144 on: July 06, 2014, 10:06:26 AM »

To Gerd

Log:

java.lang.NoSuchFieldError: printCompassHeading
   at com.maddox.il2.objects.air.CockpitF2G.<init>(CockpitF2G.java:88)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstance(Unknown Source)
   at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3545)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2858)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
   at com.maddox.il2.ai.Wing.load(Wing.java:144)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
   at com.maddox.il2.game.Mission._load(Mission.java:487)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Constantly...
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Gerd

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Re: F2G
« Reply #145 on: July 06, 2014, 02:40:48 PM »

I think your IL-2 MOD environment do not have AircraftLH class.
Problem might be resolved when you install the Jet Era MOD.

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depesto

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Re: F2G
« Reply #146 on: July 07, 2014, 08:35:41 AM »

Thanks so much for the patch! That F2G is the best! If only we had cleveland air race scenery!
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Dragon104

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Re: F2G
« Reply #147 on: July 07, 2014, 11:58:57 AM »

To Gerd
You are right. Thanks.
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duffys tavern

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Re: F2G
« Reply #148 on: August 29, 2014, 11:17:35 AM »

4.12 5.3
Anyone experienced this? Seems like a mod conflict but can't be sure. Anyone else have this problem and found a fix? Any help appreciated.
<a href="http://s275.photobucket.com/user/jwb1231/media/HolyProp.jpg.html" target="_blank"><img src="http://i275.photobucket.com/albums/jj281/jwb1231/HolyProp.jpg" border="0" alt="Holy Prop photo HolyProp.jpg"/></a>
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SAS~Malone

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Re: F2G
« Reply #149 on: August 29, 2014, 11:31:00 AM »

holy...!   ??? .....  ;D
definitely looks like a mod conflict, mate - try renaming the mod to load first in the folder, for starters?
also, as always, check the log for any relevant errors...
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SAS~Storebror

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Re: F2G
« Reply #150 on: August 29, 2014, 11:44:38 AM »

The F2G uses a slightly strange prop mesh mapping so I'd put my money on some prop mod, be it "better props" of some kind or maybe "screenshot props".
We're currently doing a large overhaul of the F2G and F8F so I won't investigate too much if I were you, it's just the famous "two weeks" for something new to come up here.

Best regards - Mike
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SAS~Tom2

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Re: F2G
« Reply #151 on: August 29, 2014, 11:54:30 AM »

I want in! My fav post/close end WWII planes and racers!! :P
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SAS~Tom2

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Re: F2G
« Reply #152 on: August 29, 2014, 11:54:51 AM »

"child mode off". ;)
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duffys tavern

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Re: F2G
« Reply #153 on: August 29, 2014, 02:25:31 PM »

Ok Malone, followed your advise. It worked. Thanx a lot.
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SAS~Storebror

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Re: F2G
« Reply #154 on: August 30, 2014, 01:25:20 AM »

May we ask which mod was the culprit? Just for future reference...
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SAS~Malone

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Re: F2G
« Reply #155 on: August 30, 2014, 02:05:36 AM »

i suspect he doesn't know yet, Mike - i think all he did was rename this one to load earlier in the mod sequence, so resolving the problem, but not actually identifying the culprit.
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