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Author Topic: F2G  (Read 78661 times)

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cuccos19

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Re: F2G
« Reply #156 on: October 26, 2014, 09:37:30 AM »

I looked for the Bearcat and I found this aircraft's link there. Both are very nice job, works really fine with Modact 5.30. The other nice surprise was that I can use nosearts with the Bearcat, really great feature. 8)

Thank you for these great aircrafts, Gerd! :)
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Used mod: 4.12.2m + ModAct 5.3; Mostly used aircrafts: Bf-109s, P-38s, F4Fs, B.239 and Japanes fighters.

aftershok88

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Re: F2G
« Reply #157 on: February 24, 2015, 02:33:17 AM »

damn... the supercorsair doesn't work for me...the game crashes when i try to load it in a QMB...

pls some1 help !! i wanna fly this beauty !
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Signed, Aftershok

SAS~Gerax

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Re: F2G
« Reply #158 on: February 24, 2015, 04:42:45 AM »

pls some1 help !!

A look into the logfile would help.

Read how to do this here:
https://www.sas1946.com/main/index.php/topic,13457.0.html

For a instant log File read here:
https://www.sas1946.com/main/index.php/topic,19308.0.html

Important: what to post and how to post it (code option):
https://www.sas1946.com/main/index.php?topic=39780.0
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i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;

SAS~GJE52

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Re: F2G
« Reply #159 on: February 24, 2015, 06:03:21 AM »

... or alternatively you may wish to hold caller, while I transfer your request to our 24/7 helpdesk .....



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Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

Paulus

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Re: F2G
« Reply #160 on: July 19, 2015, 11:38:30 AM »

I would like to propose slightly changed 4.10.1 Flight Model:
https://www.mediafire.com/download/1kxlxlexiyyx9xa/Plane_F8F2_F2G_Prototype4_Gerd_FM_410.7z
- Depending on source F8F-2 top speed was 732 km/h (or 680 km/h). I prefer 1st option especially that the same fm is shared between F8F-2 and Racer (1946). Now F8F-2 can achieve that speed at 5000m with 50% of fuel...
- F2G was able to reach almost 700km/h at 5000m. I slightly changed fm to make it more possible...
- I also increased vertical climb speed
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SAS~Tom2

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Re: F2G
« Reply #161 on: July 19, 2015, 01:21:08 PM »

Interisting, thanks! :)
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JacobyWitness

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Re: F2G
« Reply #162 on: July 30, 2015, 11:00:23 AM »

Hello, Is this currently working for HSFX 7.0.3 and 4.12.2m? I have all of the required updates and the weapons folder in the right places but the only planes that work are the 2 racing versions of the F8F. The F8F-2 gives me the Mission loading failed: null error and the F2G crashes the game after the mission loads to 30%. This is in QMB btw. Thanks!
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nonaiansia

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Re: F2G
« Reply #163 on: August 03, 2015, 02:22:35 PM »

Thanks for the new fm Paulus
Now this plane only needs a good pair of big guns  :)
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352nd_Hoss

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Re: F2G
« Reply #164 on: September 21, 2015, 08:01:45 PM »

Hello, Is this currently working for HSFX 7.0.3 and 4.12.2m? I have all of the required updates and the weapons folder in the right places but the only planes that work are the 2 racing versions of the F8F. The F8F-2 gives me the Mission loading failed: null error and the F2G crashes the game after the mission loads to 30%. This is in QMB btw. Thanks!

the 30% is Loading Aircraft,

I get the same thing, this used to work in HSFX before this new pack came out with the F2G, but I don't have it anymore, was wondering if anyone has been able to get this new pack to work in HSFX.

Here is my Log file

Code: [Select]
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
FM called 'FlightModels/F8F-2.fmd:URA' is being loaded from File: 'ura'
FM called 'FlightModels/US_P&W_R-2000_F8F:URA.emd' is being loaded from File: 'ura'
Flight Model File FlightModels/F8F-2.fmd:URA contains no Mach Drag Parameters.
FM called 'FlightModels/F8F-2.fmd:URA' is being loaded from File: 'ura'
ERROR [com.maddox.sound.Sample@56d3a9] cannot load sample: null
ERROR [com.maddox.sound.Sample@622a11] cannot load sample: null
Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2928)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2896)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2526)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1732)
at com.maddox.il2.ai.Wing.load(Wing.java:148)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1424)
at com.maddox.il2.game.Mission._load(Mission.java:824)
at com.maddox.il2.game.Mission.access$0(Mission.java:785)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:217)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:989)
at com.maddox.il2.game.Mission.access$0(Mission.java:785)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:217)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22.09.2015 1:58:02] -------------- END log session -------------

Is there a way to fix this?.....................

Thanks

Hoss

SAS~Tom2

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Re: F2G
« Reply #165 on: September 23, 2015, 11:03:13 AM »

A new mod on the way which works in HSFX as I was informed. How long it takes though is not known and I beg patience.
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352nd_Hoss

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Re: F2G
« Reply #166 on: September 23, 2015, 07:10:33 PM »

A new mod on the way which works in HSFX as I was informed. How long it takes though is not known and I beg patience.


Coolio................. thanks for the heads up Tom

Hoss

352nd_Hoss

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Re: F2G
« Reply #167 on: April 06, 2016, 05:11:55 PM »

Any more news on HSFX fixes?
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