Hi having issues with the F2G at 30% of loading the aircraft in QMB the game crashes could use some help [5:47:19 PM] at java.lang.Class.forName(Unknown Source)
[5:47:19 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[5:47:19 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[5:47:19 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[5:47:19 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[5:47:19 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[5:47:19 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:47:19 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[5:47:19 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:47:19 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109K4C3'
[5:47:20 PM] FM called 'FlightModels/Me-323.fmd:323' is being loaded from File: '323'
[5:47:20 PM] FM called 'FlightModels/TempestMkV11.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[5:47:21 PM] FM called 'FlightModels/F8F-2.fmd:URA' is being loaded from File: 'ura'
[5:47:21 PM] FM called 'FlightModels/RareBear.fmd:URA' is being loaded from File: 'ura'
[5:47:21 PM] FM called 'FlightModels/F2G.fmd:URA' is being loaded from File: 'ura'
[5:47:21 PM] FM called 'FlightModels/Me-323.fmd:323' is being loaded from File: '323'
[5:47:21 PM] FM called 'FlightModels/TempestMkV11.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[5:47:21 PM] FM called 'FlightModels/F8F-2.fmd:URA' is being loaded from File: 'ura'
[5:47:21 PM] FM called 'FlightModels/RareBear.fmd:URA' is being loaded from File: 'ura'
[5:47:21 PM] FM called 'FlightModels/F2G.fmd:URA' is being loaded from File: 'ura'
[5:47:27 PM] FM called 'FlightModels/Me-323.fmd:323' is being loaded from File: '323'
[5:47:27 PM] FM called 'FlightModels/TempestMkV11.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[5:47:27 PM] FM called 'FlightModels/F8F-2.fmd:URA' is being loaded from File: 'ura'
[5:47:27 PM] FM called 'FlightModels/RareBear.fmd:URA' is being loaded from File: 'ura'
[5:47:27 PM] FM called 'FlightModels/F2G.fmd:URA' is being loaded from File: 'ura'
[5:47:29 PM] Initializing DirectSound playback device...
[5:47:29 PM] Primary buffer created.
[5:47:29 PM] Playback format is : sampling rate = 22050, num channels = 2.
[5:47:29 PM] Not enought hardware buffers (0), hardware disabled
[5:47:29 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[5:47:29 PM] Default speaker config is : 1310724.
[5:47:29 PM] Direct sound audio device initialized successfully :
[5:47:29 PM] DX Version : 7
[5:47:29 PM] Hardware - disabled [buffers : 0]
[5:47:29 PM] Extensions - enabled :
[5:47:29 PM] EAX ver. 1 [ ] - disabled
[5:47:29 PM] EAX ver. 2 [ ] - disabled
[5:47:29 PM] EAX ver. 3 [ ] - disabled
[5:47:29 PM] I3D ver. 2 [ ] - disabled
[5:47:29 PM] ZoomFX [ ] - disabled
[5:47:29 PM] MacroFX [ ] - disabled
[5:47:29 PM] SIMD render [X]
[5:47:29 PM] num channels 16
[5:47:29 PM] Cannot open audio file samples/infinite 1
[5:47:29 PM]
[5:48:35 PM] Loading mission QuickQMBPro/Pacific_Hawaii/Pacific_Hawaiirednone00.mis...
[5:48:35 PM] Detected Vertex Shaders 3.0.
[5:48:35 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[5:48:35 PM] Vertex texture units: 32
[5:48:35 PM]
[5:48:36 PM] PBuffer: suitable formats: 6
[5:48:36 PM]
[5:48:36 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[5:48:36 PM] Depth = 24, stencil = 8
[5:48:36 PM] PBuffer: suitable formats: 6
[5:48:36 PM]
[5:48:36 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[5:48:36 PM] Depth = 24, stencil = 8
[5:48:39 PM] Loading vertex/fragment programs: *1279458576*
[5:48:39 PM] *** Loading: [vpFogFar2Tex2D]
[5:48:39 PM] *** Loading: [vpFog2Tex2DBlend]
[5:48:39 PM] *** Loading: [vpFogFar4Tex2D]
[5:48:39 PM] *** Loading: [vpFogFar8Tex2D]
[5:48:39 PM] *** Loading: [vpFogNoTex]
[5:48:39 PM] *** Loading: [vpFog4Tex2D]
[5:48:39 PM] *** Loading: [vpFog4Tex2D_UV2]
[5:48:39 PM] *** Loading: [vp4Tex2D]
[5:48:39 PM] *** Loading: [vp6Tex2D]
[5:48:39 PM] *** Loading: [vpTexUVTex2D]
[5:48:39 PM] *** Loading: [vpWaterGrid_NV]
[5:48:39 PM] *** Loading: [vpWaterSunLight_NV]
[5:48:39 PM] *** Loading: [vpWaterSunLight_ATI]
[5:48:39 PM] *** Loading: [vpWaterSunLight_FP]
[5:48:39 PM] *** Loading: [vpTreeSprite]
[5:48:39 PM] *** Loading: [vpTreeTrunk]
[5:48:39 PM] *** Loading: [vpVAObjectsN]
[5:48:39 PM] *** Loading: [vpVAObjectsL0]
[5:48:39 PM] *** Loading: [vpSprites]
[5:48:39 PM] *** Loading: [vpSimpleGL]
[5:48:39 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpSimpleGL]
[5:48:39 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpRiverCoastAA]
[5:48:39 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[5:48:39 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[5:48:39 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[5:48:39 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[5:48:39 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[5:48:39 PM] *** Loading: [vpWaterDM_CPU]
[5:48:39 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[5:48:39 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[5:48:39 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[5:48:39 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[5:48:39 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[5:48:39 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[5:48:39 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[5:48:39 PM] *** Loading: [fpWaterLFogDM]
[5:48:39 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[5:48:39 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[5:48:40 PM] Load bridges
[5:48:40 PM] Load static objects
[5:48:40 PM] ##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
[5:48:40 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[5:48:40 PM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[5:48:41 PM] FM called 'FlightModels/F2G.fmd:URA' is being loaded from File: 'ura'
[5:48:41 PM] FM called 'FlightModels/R-4360:URA.emd' is being loaded from File: 'ura'
[5:48:41 PM] Flight Model File FlightModels/F2G.fmd:URA contains no Mach Drag Parameters.
[5:48:41 PM] FM called 'FlightModels/F2G.fmd:URA' is being loaded from File: 'ura'
[5:48:42 PM] java.lang.NoSuchFieldError: printCompassHeading
[5:48:42 PM] at com.maddox.il2.objects.air.CockpitF2G.<init>(CockpitF2G.java:88)
[5:48:42 PM] at java.lang.Class.newInstance0(Native Method)
[5:48:42 PM] at java.lang.Class.newInstance(Unknown Source)
[5:48:42 PM] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3131)
[5:48:42 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2491)
[5:48:42 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
[5:48:42 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[5:48:42 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[5:48:42 PM] at com.maddox.il2.game.Mission._load(Mission.java:487)
[5:48:42 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[5:48:42 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[5:48:42 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[5:48:42 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[5:48:42 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[5:48:42 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)