Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 7 [8] 9 10 11 ... 22   Go Down

Author Topic: USS Yorktown CV-5 1942  (Read 98395 times)

0 Members and 1 Guest are viewing this topic.

T}{OR

  • member
  • Offline Offline
  • Posts: 27
  • DBS
    • Dedicated Bomber Squadron
Re: USS Yorktown CV-5 1942
« Reply #84 on: February 07, 2013, 04:57:49 AM »

Awesome work on other skins!

Quick question: is there any way to spawn SBD-s in two lines on the deck or is this the limitation of carriers width and game engine?
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255
Re: USS Yorktown CV-5 1942
« Reply #85 on: February 07, 2013, 05:53:22 AM »

Using the SBD3, for example, the aircraft do form up in two lines, but with the wing tips overlapping slightly.
The AI has limited intelligence. If you move the two lines further apart to avoid the overlap of the wingtips then the AI are at risk of striking the island structure.
Logged

T}{OR

  • member
  • Offline Offline
  • Posts: 27
  • DBS
    • Dedicated Bomber Squadron
Re: USS Yorktown CV-5 1942
« Reply #86 on: February 07, 2013, 06:13:32 AM »

Just realized I forgot to turn off carrier-take-off mod. With it, they spawn only in one line (7 of them) no matter how I set them up. A line of TBDs with folded wings can be parked next to them.

Without the mod, they indeed make two lines, but starting from plane no.8 there is no more width in the back for the two lines to continue so only 3 are placed while effectively there could be three more.

AI had no problems taking off the way it is set up now.

So, my last question would be - do the lines converge near the stern?
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255
Re: USS Yorktown CV-5 1942
« Reply #87 on: February 07, 2013, 06:41:53 AM »

If you want to experiment then play around with the figures in Hull3.msh

Code: [Select]
[Hooks]
_Light02 <BASE>
_TOW00a <BASE>
_TOW00b <BASE>
_TOW01a <BASE>
_TOW01b <BASE>
_TOW02a <BASE>
_TOW02b <BASE>
_TOW03a <BASE>
_TOW03b <BASE>
_TOW04a <BASE>
_TOW04b <BASE>
_TOW05a <BASE>
_TOW05b <BASE>
_TOW06a <BASE>
_TOW06b <BASE>
_TOW07a <BASE>
_TOW07b <BASE>
_TOW08a <BASE>
_TOW08b <BASE>

_Park00 <BASE>   ////*************
_Park01 <BASE>
_Park02 <BASE>
_Park03 <BASE>
_Park04 <BASE>
_Park05 <BASE>

_RWY_LDG <BASE>

[HookLoc]
0 0 1 0 -1.000000 0 1 0 0 -64.0615 0.1442 22.6808
0 1 0 -1.000000 0 0 0 0 1 -107.7457 -11.8299 16.8800
0 -1.000000 0 1 0 0 0 0 1 -107.8585 11.7274 16.8800
0 1 0 -1.000000 0 0 0 0 1 -97.9217 -11.6860 16.8800
0 -1.000000 0 1 0 0 0 0 1 -98.0687 11.8350 16.8800
0 1 0 -1.000000 0 0 0 0 1 -88.1710 -11.7129 16.8800
0 -1.000000 0 1 0 0 0 0 1 -88.2221 11.8056 16.8800
0 1 0 -1.000000 0 0 0 0 1 -79.5714 -11.7589 16.8800
0 -1.000000 0 1 0 0 0 0 1 -79.6052 12.3224 16.8800
0 1 0 -1.000000 0 0 0 0 1 -71.3837 -11.7849 16.8800
0 -1.000000 0 1 0 0 0 0 1 -71.4397 12.6345 16.8800
0 1 0 -1.000000 0 0 0 0 1 -62.5744 -11.6819 16.8800
0 -1.000000 0 1 0 0 0 0 1 -62.6329 12.9901 16.8800
0 1 0 -1.000000 0 0 0 0 1 -54.2147 -11.8311 16.8800
0 -1.000000 0 1 0 0 0 0 1 -54.3531 13.2968 16.8800
0 1 0 -1.000000 0 0 0 0 1 -45.3736 -11.8080 16.8800
0 -1.000000 0 1 0 0 0 0 1 -45.4749 13.7022 16.8800
0 1 0 -1.000000 0 0 0 0 1 -36.8795 -11.8839 16.8800
0 -1.000000 0 1 0 0 0 0 1 -37.0343 14.0908 16.8800

0 0 1 0 -1.000000 0 1 0 0 -37.2644 -12.8700 15.1900        ///*********
0 0 1 0 -1.000000 0 1 0 0 -74.5400 -12.8700 15.1900
0 0 1 0 -1.000000 0 1 0 0 -115.3891 -10.3200 15.1900
0 0 1 0 -1.000000 0 1 0 0 -115.3891 10.8400 15.1900
0 0 1 0 -1.000000 0 1 0 0 -74.5400 14.3300 15.1900
0 0 1 0 -1.000000 0 1 0 0 -37.2644 14.7200 15.1900

-1.000000 0 0 0 -1.000000 0 0 0 1 -110.0000 0.0000 18.0000

The spawning area is defined by 6 points which I have marked //******
Park00 is front right
Park01 is mid right
Park02 is rear right
Park03 is rear left
Park04 is mid left
Park05 is front left

Change the coordinates to vary the spawn location.
Code: [Select]
-37.2644 -12.8700 15.1900
-74.5400 -12.8700 15.1900
-115.3891 -10.3200 15.1900
-115.3891 10.8400 15.1900
-74.5400 14.3300 15.1900
-37.2644 14.7200 15.1900
Logged

airdoc

  • member
  • Offline Offline
  • Posts: 10
Re: USS Yorktown CV-5 1942
« Reply #88 on: February 07, 2013, 06:49:00 AM »

Thank you Asheshouse for this excellent work

As it turns out, I am currently working on a doolittle raid scenario. Do you think that by altering the code for the files you posted one could make 6 B25s spawn on the deck? Or maybe even at unaligned headings (i.e. diagonally facing each other) as they were actually parked on the deck for spacing options? AI taking off won't be much of a problem, since most of the planes will be manned by humans, and I could always assign the remaining AI planes to be on the left row for avoidance of collision.

thanks
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255
Re: USS Yorktown CV-5 1942
« Reply #89 on: February 07, 2013, 07:01:54 AM »

First off, all of this current work is the efforts of Plowshare.

Its not possible, as far as I know, to have the aircraft spawn at an angle.
At present you will get 4 B25 to spawn.
By adjusting the coords of the _Park hooks you may be able to get more.
I suggest that you make a backup and then play around with the spacings.
The Park00 and Park05 can probably not be moved further forward due to the takeoff run length.
Try increasing the ship speed in FMB to improve the takeoff distance.
Logged

airdoc

  • member
  • Offline Offline
  • Posts: 10
Re: USS Yorktown CV-5 1942
« Reply #90 on: February 07, 2013, 07:11:07 AM »

Thanks for your answer.
And thanks to Plowshare as well. :). Great piece of work
Logged

Plowshare

  • Modder
  • member
  • Offline Offline
  • Posts: 639
Re: USS Yorktown CV-5 1942
« Reply #91 on: February 07, 2013, 08:20:59 AM »

Just realized I forgot to turn off carrier-take-off mod. With it, they spawn only in one line (7 of them) no matter how I set them up.

I'm using v4.101 with DBW Build 1.71. What carrier take off mod are you referring to? I can only get three B-25s to spawn on the deck and a single line of 7 SBDs.

The Park00 and Park05 can probably not be moved further forward due to the takeoff run length.
Try increasing the ship speed in FMB to improve the takeoff distance.

This would be a great example of being able to use a catapult. Could you see a deck-load of aircraft all with their engines running waiting to use the cat? Methinks I'm gonna try this on one of the Essex class carriers and move the Park00 and Park05 waaaay forward and see what happens.

edit:  Okay - that won't work at all - all the HullX.msh files are in gobbledegook and I'm not gonna mess around with them. Damn! I thought it was a good idea.

Glad you guys like paint jobs.

Bob
Logged

T}{OR

  • member
  • Offline Offline
  • Posts: 27
  • DBS
    • Dedicated Bomber Squadron
Re: USS Yorktown CV-5 1942
« Reply #92 on: February 07, 2013, 08:31:22 AM »

Thanks asheshouse. Maybe when I have some free time I will give it a go. I would only like to see two lines of SBDs running through the whole stern for take off, thats all.

I'm using v4.101 with DBW Build 1.71. What carrier take off mod are you referring to? I can only get three B-25s to spawn on the deck and a single line of 7 SBDs.

HSFX 6 with CarrierTakeOff for HSFX6 v5.5. I too can only get 3 B-25s to spawn at any carrier type.
Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: USS Yorktown CV-5 1942
« Reply #93 on: February 07, 2013, 10:15:49 AM »


This is simply STUNNING!!  8)


Congratulations on all those wonderful skins and excellent work on this magnificent mod!
**Big Applause**

Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

T}{OR

  • member
  • Offline Offline
  • Posts: 27
  • DBS
    • Dedicated Bomber Squadron
Re: USS Yorktown CV-5 1942
« Reply #94 on: February 08, 2013, 11:29:45 AM »

+1000  8)

You just have to see these skins in the game to believe it. Superb work. I only wish we had 6 slots, one for the Coral Sea version Yorktown.

Since one of DBS guys compiled this into a working package (HSFX compatible) I will not post it here directly. You can get it off DBS forums by following my homepage link.
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255
Re: USS Yorktown CV-5 1942
« Reply #95 on: February 08, 2013, 12:04:13 PM »


I only wish we had 6 slots, one for the Coral Sea version Yorktown.

That could be arranged, but how would the Coral Sea version differ from the Midway version? I was not aware that any changes to armament or camo scheme were carried out when Yorktown was hurriedly repaired at Pearl before departing for Midway.
Logged
Pages: 1 ... 5 6 7 [8] 9 10 11 ... 22   Go Up
 

Page created in 0.048 seconds with 27 queries.