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Author Topic: USS Yorktown CV-5 1942  (Read 98448 times)

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Whiskey_Sierra_972

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Re: USS Yorktown CV-5 1942
« Reply #120 on: February 20, 2013, 02:17:48 PM »

Just installed all 5 ships and got them working flawless in my 409 rebel installation!

I feel myself at the seventh sea!

THANKS!
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-)-MAILMAN-

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Re: USS Yorktown CV-5 1942
« Reply #121 on: February 20, 2013, 04:58:40 PM »

My mistake. 7 class files is correct.
Do you already have a large number of other Mods in MODS folder?

If you are running into memory issues then the SAS Selector might help.
https://www.sas1946.com/main/index.php/topic,16403.0.html

I have maybe 5 mods in the mods folder.  I only use 6 of the JSGME mods HSFX History Mod, Carrier Take off Mod, Hakenkruz enabler, low effcts, native wide screen and expert mode.

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@={==MAILMAN==> "All for one and one for all."

asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #122 on: February 21, 2013, 01:15:43 AM »

Mailman - with only a few other added mods memory should not be a problem.

Many others have already installed this successfully and all my testing is done on HSFX6.0.17
Its very strange that you have two working but not the others.

Ensure that you only make the text entries in two places in chief.ini and in ships.ini
Only add one ship at a time.
Only add the other text entries when you have it working.

If you still have problems then post your logfile here.

Ashe
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benitomuso

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Re: USS Yorktown CV-5 1942
« Reply #123 on: February 21, 2013, 01:47:33 AM »

People,
                 does anybody installed this plus the other KorenaCarriers and Colossus class in HSFX6?

  Could you please post your full inis here?

  I cannot make the catapuls of the Vallery Forge and Boxer to work.

  Eventhough if anybody has the chance of preparing a full package of carriers and other ships including a complete and not 20 different folders of all Western's and others Carriers / Ships that could be easily applied to HSFX6, it would be just great!

  Regards,
                          Pablo
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-)-MAILMAN-

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Re: USS Yorktown CV-5 1942
« Reply #124 on: February 21, 2013, 12:44:23 PM »


Ensure that you only make the text entries in two places in chief.ini and in ships.ini
Only add one ship at a time.
Only add the other text entries when you have it working.

If you still have problems then post your logfile here.

Ashe

I haven't been on the basement computer the last two day, been sick.

I will check both chief.ini and ships.ini for duplicate entries first.

If I understand you correctly I should completely uninstall your mod and its text lines and add only one ship and only its text lines?  I assume all of the class files need to be in the AsheShip folder even though there will only be a single ship installed?

I will copy the log file after each install.

-)-MAILMAN-




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asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #125 on: February 21, 2013, 01:02:42 PM »

Mailman

All the class files need to be in the ShipAshe folder regardless of how many carriers are enabled.

You have two working?  -- Thats fine. Leave them installed.
All of the text entries can be put into ships.ini -- Game should still work fine with your two carriers.

Then add the remaining carriers to chief.ini one at a time, check the game runs after each one.
If not post the logfile.
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asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #126 on: February 21, 2013, 01:05:27 PM »

benitomuso -- What you refer to is not anything to do with the Yorktown Class Carriers.
The Yorktown Class can all be installed in HSFX6 using the instructions in the first post.

Korea Carriers and Colossus is not something I have been involved in.
Better to post a question in the threads for those mods.

Ashe
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Whiskey_Sierra_972

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Re: USS Yorktown CV-5 1942
« Reply #127 on: February 21, 2013, 01:28:04 PM »

This is the visual fix: https://www.mediafire.com/?xzzdpobbgadqo9m

Add to model folder.
Cat.mat
Cat.tga
Cat01.msh
hier.him      /// overwrites existing. Only change is new text lines to the end of the file.

To actually get them to operate as catapults will probably take a bit more work.
I dont think I enabled this function in the class files.
Its not something I've had a lot to do with so far.

Ashe

This is the only part that I can't manage to add correctly after installation....on 410 obviously....
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asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #128 on: February 21, 2013, 01:35:22 PM »

First off, catapults are not enabled on these ships. Not intentionally anyway.

The "visual fix" was a first step, but the coding for cats would have to be done by others.

It should be simple, and the same procedure in any version.

Cat01.msh is a new mesh, two rectangles.
Cat.tga and Cat.mat are the files which provide the texture.

Put the 3 files in the model folder with all the other msh/tga/mat files. They will not overwrite anything.

Backup the existing hier.him and replace with the new one. Thats it.
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Flamer50

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Re: USS Yorktown CV-5 1942
« Reply #129 on: February 22, 2013, 06:49:36 PM »

Ashe,

Thanks for the 409 files! 8)
 
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BravoFxTrt

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Re: USS Yorktown CV-5 1942
« Reply #130 on: February 22, 2013, 08:19:07 PM »

Hey BWF, how is going dude?
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-)-MAILMAN-

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Re: USS Yorktown CV-5 1942
« Reply #131 on: February 23, 2013, 04:22:43 PM »

Mailman

All the class files need to be in the ShipAshe folder regardless of how many carriers are enabled.

You have two working?  -- Thats fine. Leave them installed.
All of the text entries can be put into ships.ini -- Game should still work fine with your two carriers.

Then add the remaining carriers to chief.ini one at a time, check the game runs after each one.
If not post the logfile.

Okay I went through and removed the text files for:

USSEnterpriseCV6_42
USSEnterpriseCV6_44
USSHornetCV8_42D - Doolittle Raid

I also renamed and placed a - in front of the three folders for these three carriers in the ShipAshe folder.

I left USSYorktownCV5_42 & USSHornetCV8_42 alone and left all the text files in place.  I started the game and it successfully loads and I can see these two carriers in the FMB.

I then renamed only the folder  USSEnterpriseCV6_42, removing the - .
I then added ship text lines in ships and the game loaded successfully.  Below is the log.lst file:


Edit Gerax: next time when posting long lists please use the editors code (#) option.

Code: [Select]
[23.02.2013 22:47:25] ------------ BEGIN log session -------------
[22:47:25]   OpenGL provider: Opengl32.dll
[22:47:26]   OpenGL library:
[22:47:26]     Vendor: NVIDIA Corporation
[22:47:26]     Render: GeForce 9600 GT/PCIe/SSE2/3DNOW!
[22:47:26]     Version: 3.3.0
[22:47:26]     Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[22:47:26]   Size: 1680x1050
[22:47:26]   ColorBits: 32
[22:47:26]   DepthBits: 24
[22:47:26]   StencilBits: 8
[22:47:26]   isDoubleBuffered: true
[22:47:26]   
[22:47:26]   *** Looking for Advanced CPU Instructions...
[22:47:26]   

    PentiumPro
    [22:47:26]   
    Multimedia (MMX)
    [22:47:26]   
    3D (SSE)
    [22:47:26]   
    3D (SSE2)
    [22:47:26]   
    3D (3DNow)
    [22:47:26]   ColourBits 32, ABits 0, ZBits 24
    [22:47:26]   
    [22:47:26]   *** Looking for Render API Extensions ...
    [22:47:26]   [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
    [22:47:26]   [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
    [22:47:26]   [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
    [22:47:26]   
    'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
    [22:47:26]   
    'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
    [22:47:26]   
    'GL_ARB_multitexture' extension - Multitexturing.
    [22:47:26]   
    'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
    [22:47:26]   
    'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
    [22:47:26]   
    'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
    [22:47:26]   
    'GL_NV_depth_clamp' extension - Corrects Shadows rendering
    [22:47:26]   
    'GL_NV_texture_shader' extension - NV Pixel Shaders
    [22:47:26]   
    'GL_ARB_texture_compression' extension - Saves texture memory by 400%
    [22:47:26]   
    'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
    [22:47:26]   
    [22:47:26]   Maximum texture size : 8192
    [22:47:26]   Maximum simultaneous textures :4
    [22:47:26]   MaxAnisotropic (1.0 = none) : 16.000000
    [22:47:27]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 1.49012e-009) to Range 0.1..16384
    [22:47:27]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 1.49012e-009) to Range 0.1..16384
    [22:47:46]   Initializing DirectSound playback device...
    [22:47:46]   Primary buffer created.
    [22:47:46]   Playback format is set : sampling rate = 22050, num channels = 2.
    [22:47:46]   Not enought hardware buffers (0), hardware disabled
    [22:47:46]   Buffer caps : Transfer rate = 0, CPU overhead = 0.
    [22:47:46]   Default speaker config is : 6.
    [22:47:46]   Direct sound audio device initialized successfully :
    [22:47:46]   DX Version : 7
    [22:47:46]   Hardware    - disabled

[buffers : 0]
[22:47:46]   Extensions  - enabled :
[22:47:46]     EAX ver. 1 [ ]  - disabled
[22:47:46]     EAX ver. 2 [ ]  - disabled
[22:47:46]     EAX ver. 3 [ ]  - disabled
[22:47:46]     I3D ver. 2 [ ]  - disabled
[22:47:46]     ZoomFX     [ ]  - disabled
[22:47:46]     MacroFX    [ ]  - disabled
[22:47:46]   SIMD render [X]
[22:47:46]   num channels 16
[22:47:46]   
[23.02.2013 22:47:53] -------------- END log session -------------

[color=blue]Next I added the cheif text files to the bottom.  I ran the game and the game loaded successfully.  Below is the log.lst file for this.  Note that there is a error regarding USSEnterpriseCV6_42.[/color]

[23.02.2013 22:39:43] ------------ BEGIN log session -------------
[22:39:43]   OpenGL provider: Opengl32.dll
[22:39:44]   OpenGL library:
[22:39:44]     Vendor: NVIDIA Corporation
[22:39:44]     Render: GeForce 9600 GT/PCIe/SSE2/3DNOW!
[22:39:44]     Version: 3.3.0
[22:39:44]     Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[22:39:44]   Size: 1680x1050
[22:39:44]   ColorBits: 32
[22:39:44]   DepthBits: 24
[22:39:44]   StencilBits: 8
[22:39:44]   isDoubleBuffered: true
[22:39:44]   
[22:39:44]   *** Looking for Advanced CPU Instructions...
[22:39:44]   

    PentiumPro
    [22:39:44]   
    Multimedia (MMX)
    [22:39:44]   
    3D (SSE)
    [22:39:44]   
    3D (SSE2)
    [22:39:44]   
    3D (3DNow)
    [22:39:44]   ColourBits 32, ABits 0, ZBits 24
    [22:39:44]   
    [22:39:44]   *** Looking for Render API Extensions ...
    [22:39:44]   [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
    [22:39:44]   [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
    [22:39:44]   [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
    [22:39:44]   
    'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
    [22:39:44]   
    'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
    [22:39:44]   
    'GL_ARB_multitexture' extension - Multitexturing.
    [22:39:44]   
    'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
    [22:39:44]   
    'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
    [22:39:44]   
    'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
    [22:39:44]   
    'GL_NV_depth_clamp' extension - Corrects Shadows rendering
    [22:39:44]   
    'GL_NV_texture_shader' extension - NV Pixel Shaders
    [22:39:44]   
    'GL_ARB_texture_compression' extension - Saves texture memory by 400%
    [22:39:44]   
    'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
    [22:39:44]   
    [22:39:44]   Maximum texture size : 8192
    [22:39:44]   Maximum simultaneous textures :4
    [22:39:44]   MaxAnisotropic (1.0 = none) : 16.000000
    [22:39:45]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 1.49012e-009) to Range 0.1..16384
    [22:39:45]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 1.49012e-009) to Range 0.1..16384
    [22:39:54]   No spawner for 'com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42'
    [22:40:05]   Initializing DirectSound playback device...
    [22:40:05]   Primary buffer created.
    [22:40:05]   Playback format is set : sampling rate = 22050, num channels = 2.
    [22:40:05]   Not enought hardware buffers (0), hardware disabled
    [22:40:05]   Buffer caps : Transfer rate = 0, CPU overhead = 0.
    [22:40:05]   Default speaker config is : 6.
    [22:40:05]   Direct sound audio device initialized successfully :
    [22:40:05]   DX Version : 7
    [22:40:05]   Hardware    - disabled

[buffers : 0]
[22:40:05]   Extensions  - enabled :
[22:40:05]     EAX ver. 1 [ ]  - disabled
[22:40:05]     EAX ver. 2 [ ]  - disabled
[22:40:05]     EAX ver. 3 [ ]  - disabled
[22:40:05]     I3D ver. 2 [ ]  - disabled
[22:40:05]     ZoomFX     [ ]  - disabled
[22:40:05]     MacroFX    [ ]  - disabled
[22:40:05]   SIMD render [X]
[22:40:05]   num channels 16
[22:40:05]   
[23.02.2013 22:40:12] -------------- END log session -------------

[color=blue]Next I added the text lines to the chief top.  I ran the game and it did not successfully run.  It CTD at 70%.  Here is the log.lst for it and it shows additional errors.[/color]

[23.02.2013 22:56:23] ------------ BEGIN log session -------------
[22:56:23]   OpenGL provider: Opengl32.dll
[22:56:24]   OpenGL library:
[22:56:24]     Vendor: NVIDIA Corporation
[22:56:24]     Render: GeForce 9600 GT/PCIe/SSE2/3DNOW!
[22:56:24]     Version: 3.3.0
[22:56:24]     Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[22:56:24]   Size: 1680x1050
[22:56:24]   ColorBits: 32
[22:56:24]   DepthBits: 24
[22:56:24]   StencilBits: 8
[22:56:24]   isDoubleBuffered: true
[22:56:24]   
[22:56:24]   *** Looking for Advanced CPU Instructions...
[22:56:24]   

    PentiumPro
    [22:56:24]   
    Multimedia (MMX)
    [22:56:24]   
    3D (SSE)
    [22:56:24]   
    3D (SSE2)
    [22:56:24]   
    3D (3DNow)
    [22:56:24]   ColourBits 32, ABits 0, ZBits 24
    [22:56:24]   
    [22:56:24]   *** Looking for Render API Extensions ...
    [22:56:24]   [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
    [22:56:24]   [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
    [22:56:24]   [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
    [22:56:24]   
    'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
    [22:56:24]   
    'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
    [22:56:24]   
    'GL_ARB_multitexture' extension - Multitexturing.
    [22:56:24]   
    'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
    [22:56:24]   
    'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
    [22:56:24]   
    'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
    [22:56:24]   
    'GL_NV_depth_clamp' extension - Corrects Shadows rendering
    [22:56:24]   
    'GL_NV_texture_shader' extension - NV Pixel Shaders
    [22:56:24]   
    'GL_ARB_texture_compression' extension - Saves texture memory by 400%
    [22:56:24]   
    'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
    [22:56:24]   
    [22:56:24]   Maximum texture size : 8192
    [22:56:24]   Maximum simultaneous textures :4
    [22:56:24]   MaxAnisotropic (1.0 = none) : 16.000000
    [22:56:25]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 1.49012e-009) to Range 0.1..16384
    [22:56:25]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 1.49012e-009) to Range 0.1..16384
    [22:56:33]   No spawner for 'com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42'
    [22:56:42]   PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
    [22:56:42]   java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
    [22:56:42]      at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:87)
    [22:56:42]      at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
    [22:56:42]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
    [22:56:42]      at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
    [22:56:42]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
    [22:56:42]      at com.maddox.il2.gui.GUI.create(GUI.java:164)
    [22:56:42]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:798)
    [22:56:42]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:460)
    [22:56:42]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
    [22:56:42]      at com.maddox.il2.game.Main.exec(Main.java:422)
    [22:56:42]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
    [22:56:42]   Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
    [22:56:42]   java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
    [22:56:42]      at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
    [22:56:42]      at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
    [22:56:42]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
    [22:56:42]      at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
    [22:56:42]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
    [22:56:42]      at com.maddox.il2.gui.GUI.create(GUI.java:164)
    [22:56:42]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:798)
    [22:56:42]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:460)
    [22:56:42]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
    [22:56:42]      at com.maddox.il2.game.Main.exec(Main.java:422)
    [22:56:42]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
    [23.02.2013 22:56:42] -------------- END log session -------------

Does it matter the order in which the ships are listed in the ships file?  I have them listed in the order below (the parts have been left out for brevity, but the information is all in my ships file in the game):

USSYorktownCV5_42

USSEnterpriseCV6_42

USSHornetCV8_42


-)-MAILMAN-
Logged
@={==MAILMAN==> "All for one and one for all."
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