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Author Topic: USS Yorktown CV-5 1942  (Read 98002 times)

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steven197106

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Re: USS Yorktown CV-5 1942
« Reply #204 on: September 01, 2015, 02:08:39 PM »

New link :( please
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Epervier

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Re: USS Yorktown CV-5 1942
« Reply #205 on: September 01, 2015, 03:07:32 PM »

New link :( please
Which links?  ???
Those in the first post?

They work well both !!  ;)
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The Radge

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Re: USS Yorktown CV-5 1942
« Reply #206 on: December 10, 2015, 12:12:50 AM »

Hello, ashes! I have some shadow problem in your Yorktowns...
A cycle error:
Code: [Select]
[7:10:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[7:10:56] Too many vertexes or faces per shadow hier mesh!
[7:10:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[7:10:56] Too many vertexes or faces per shadow hier mesh!
[7:10:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[7:10:56] Too many vertexes or faces per shadow hier mesh!
[7:10:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[7:10:56] Too many vertexes or faces per shadow hier mesh!
[7:10:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[7:10:56] Too many vertexes or faces per shadow hier mesh!
[7:10:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[7:10:56] Too many vertexes or faces per shadow hier mesh!
[7:10:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[7:10:56] Too many vertexes or faces per shadow hier mesh!

But it happens only for LOD 0, LOD 1 and others are normal.
Please, how that can be solved?
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The Radge

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Re: USS Yorktown CV-5 1942
« Reply #207 on: December 10, 2015, 12:23:30 AM »

Screenshots of the problem:




You can also notice fps decreasing when seeing LOD0 model...
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asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #208 on: December 10, 2015, 01:45:04 AM »

First time that problem has been reported since the model was released in 2012.
I do not see the problem in my installation.
I am viewing it in CUP WaW. What is your mod setup?

Are you using the Yorktown only download or the one with Plowshares new skins?
My install has the latter. - though I don't think there was any difference in the meshes.

Your fps generally seem quite low. What are your system specs?
My fps is 60 when viewing LOD0, whereas yours are 11

Ashe
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The Radge

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Re: USS Yorktown CV-5 1942
« Reply #209 on: December 10, 2015, 02:06:35 AM »

First time that problem has been reported since the model was released in 2012.
I do not see the problem in my installation.
I am viewing it in CUP WaW. What is your mod setup?

Are you using the Yorktown only download or the one with Plowshares new skins?
My install has the latter. - though I don't think there was any difference in the meshes.

Your fps generally seem quite low. What are your system specs?
My fps is 60 when viewing LOD0, whereas yours are 11

Ashe

I use Plowshare skins, but a bit modified. My system specs is pretty low, so here I think it hapens because of the too high "mass" of the shadown - too many polygons... IL-2 has its limitation around 3000 poly per mesh...
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asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #210 on: December 10, 2015, 02:18:43 AM »

It appears to work for everyone else, so maybe the principal problem is your own system specs.
You could try and copy/paste the LOD1 shadow meshes and overwrite the LOD0 shadows to solve your problem.

Maybe you would only need to do this for the Hull1, Hull2 and Hull3 meshes.
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The Radge

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Re: USS Yorktown CV-5 1942
« Reply #211 on: December 10, 2015, 02:24:45 AM »

It appears to work for everyone else, so maybe the principal problem is your own system specs.
You could try and copy/paste the LOD1 shadow meshes and overwrite the LOD0 shadows to solve your problem.

Maybe you would only need to do this for the Hull1, Hull2 and Hull3 meshes.

You are thinking just as I am :) I have done that for hull1, 2, 3, but it seems it is also needed for meshes
DeckT, DeckM, Stack1, SSM and their damage models. As soon as I do that, I'll report a result.

Also a question: does the York, Prise and Hornet 3D models differ from each other?
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western0221

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Re: USS Yorktown CV-5 1942
« Reply #212 on: December 10, 2015, 02:31:29 AM »

In my game Yorktowns make no error no warning lines in the log.
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asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #213 on: December 10, 2015, 02:39:49 AM »

The meshes are all the same.

Only the Yorktown model is an authentic 3d representation.

The Enterprise and Hornet, although sister ships, had a number of physical differences which are not modeled.
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The Radge

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Re: USS Yorktown CV-5 1942
« Reply #214 on: December 10, 2015, 03:58:10 AM »

The meshes are all the same.

Only the Yorktown model is an authentic 3d representation.

The Enterprise and Hornet, although sister ships, had a number of physical differences which are not modeled.

Well, I think some day it will be fixed.

A good news for me and for those who have low-graphic cards on their PC, too - I have put LOD1 (in some meshes even LOD2) shadow models to the LOD0 and now it works without fps dropping and Too many shadow verticles error in log 8)

Here is a DOWNLOAD for all generic Yorktowns 3D (to replace old).
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asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #215 on: December 10, 2015, 04:44:13 AM »

Out of interest, what graphics card are you using?
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