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Author Topic: USS Yorktown CV-5 1942  (Read 97965 times)

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asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #228 on: April 21, 2022, 06:43:42 AM »

Do you have other ships from the USN Pack installed, or is Yorktown Class your first?
If you have other USN Pack stuff installed then uses the latest class files fron that pack.
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araeashi

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Re: USS Yorktown CV-5 1942
« Reply #229 on: April 21, 2022, 08:25:23 AM »

Do you have other ships from the USN Pack installed, or is Yorktown Class your first?
If you have other USN Pack stuff installed then uses the latest class files fron that pack.

Thanks for the reply "asheshouse".

This time I used 4.12.2m with no ship packs installed.
"USS Yorktown" is my first install and I have no other USN packs installed.
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asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #230 on: April 22, 2022, 01:53:02 AM »

Its a long time since I installed this in SASModAct, so to be certain I have tried a fresh install - in a heavily modded SASModAct.

I also have a CTD at 70% as the game is loading. Presumably a class file conflict? I will need to spend more time to resolve this - unless anyone else is able to fix it first.
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asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #231 on: April 22, 2022, 02:06:15 AM »

Ok - Possible fix.
Delete the class files in the Yorktown download.
Instead insert the Latest USN Classes from the USN Pack here https://www.sas1946.com/main/index.php/topic,64756.0.html
My game now loads up with no CTD, so probably ok. No time to complete checks at present.
Direct link to the classes here https://www.mediafire.com/file/fhxfo4e3pdjao7r/ShipAsheUSSClasses_06-11-21.rar/file

PS: That appears to fix it.
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araeashi

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Re: USS Yorktown CV-5 1942
« Reply #232 on: April 22, 2022, 04:52:16 AM »

Ok - Possible fix.
Delete the class files in the Yorktown download.
Instead insert the Latest USN Classes from the USN Pack here https://www.sas1946.com/main/index.php/topic,64756.0.html
My game now loads up with no CTD, so probably ok. No time to complete checks at present.
Direct link to the classes here https://www.mediafire.com/file/fhxfo4e3pdjao7r/ShipAsheUSSClasses_06-11-21.rar/file

Hello again asheshouse

Thank you for your repeated replies.
I tried replacing the 7 files in the "ShipAshe" folder with the class file you gave me, but I still get an error (70% CTD). (I tried two different ways, one replacing the 7 files with the same file name, and the other replacing all 18 files).
I also tried renaming the folder "ShipAsheUSN" instead of "ShipAshe", but it still caused the error.
I am attaching again the Log file of this case.

Am I making some fatal installation mistake? If your time permits, I would be glad to get any tips from you to me.

Quote
[9:58:21 AM]   PlMisChief: class 'com.maddox.il2.objects.ships.ShipAsheUSS$USSYorktownCV5_42' not found.
[9:58:21 AM]   java.lang.ClassNotFoundException: com.maddox.il2.objects.ships.ShipAsheUSS$USSYorktownCV5_42
[9:58:21 AM]      at com.maddox.rts.LDR.loadClass(LDR.java:27)
[9:58:21 AM]      at java.lang.ClassLoader.loadClass(Unknown Source)
[9:58:21 AM]      at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[9:58:21 AM]      at java.lang.Class.forName0(Native Method)
[9:58:21 AM]      at java.lang.Class.forName(Unknown Source)
[9:58:21 AM]      at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:34)
[9:58:21 AM]      at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:84)
[9:58:21 AM]      at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[9:58:21 AM]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[9:58:21 AM]      at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[9:58:21 AM]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[9:58:21 AM]      at com.maddox.il2.gui.GUI.create(GUI.java:166)
[9:58:21 AM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[9:58:21 AM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[9:58:21 AM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:58:21 AM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[9:58:21 AM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:58:21 AM]   Failure
[9:58:21 AM]   java.lang.RuntimeException: Failure
[9:58:21 AM]      at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:38)
[9:58:21 AM]      at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:84)
[9:58:21 AM]      at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[9:58:21 AM]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[9:58:21 AM]      at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[9:58:21 AM]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[9:58:21 AM]      at com.maddox.il2.gui.GUI.create(GUI.java:166)
[9:58:21 AM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[9:58:21 AM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[9:58:21 AM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:58:21 AM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[9:58:21 AM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:58:21 AM]   Main begin: java.lang.RuntimeException: Failure
[9:58:21 AM]   java.lang.RuntimeException: java.lang.RuntimeException: Failure
[9:58:21 AM]      at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
[9:58:21 AM]      at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[9:58:21 AM]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[9:58:21 AM]      at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[9:58:21 AM]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[9:58:21 AM]      at com.maddox.il2.gui.GUI.create(GUI.java:166)
[9:58:21 AM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[9:58:21 AM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[9:58:21 AM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:58:21 AM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[9:58:21 AM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Apr 22, 2022 9:58:21 AM] -------------- END log session -------------
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Epervier

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Re: USS Yorktown CV-5 1942
« Reply #233 on: April 22, 2022, 04:57:31 AM »

I tried replacing the 7 files in the "ShipAshe" folder with the class file you gave me, but I still get an error (70% CTD). (I tried two different ways, one replacing the 7 files with the same file name, and the other replacing all 18 files).
I also tried renaming the folder "ShipAsheUSN" instead of "ShipAshe", but it still caused the error.
I am attaching again the Log file of this case.
Are you sure you have installed the Mod correctly?
Have you correctly added all the lines in chief.ini/stationary.ini/ships.ini?
I hope you are not using the JSGME to enable this Mod...
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

cbradbury

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Re: USS Yorktown CV-5 1942
« Reply #234 on: April 22, 2022, 06:22:11 AM »

70% ctd usually means classfiles. One thing to try is to ensure that the files you are adding take priority. Try adding exclamation mark (s) in front of the folder name e.g. change from 'ShipAshe' to '!!ShipAshe'.
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Epervier

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Re: USS Yorktown CV-5 1942
« Reply #235 on: April 22, 2022, 06:43:09 AM »

70% wrong and even more!!  :D
It is most often an installation error and error in the chief.ini and other relevant ini!
Imagine you have a Class (multi ships) for a "blabla" ship but no line about it in the ini!
You will have alarms in the log but no CTD!
On the contrary, if you have lines in the ini but no Class concerning it, you will have a 70% CTD.
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #236 on: April 22, 2022, 07:15:35 AM »

A few things to check.
Is the folder structure correct in #SAS?
Should be #SAS\ShipAshe\3do.....etc
Class files are in the ShipAshe folder
Must use the latest classes from USS Pack

Remove any entries in chief.ini and stationary.ini which you have added. Game should now load ok.

Add new text entries to ships.ini. Game should still load ok.

Add chief.ini entries , just for Yorktown42.  Two entries required in different locations.

Check if the game loads and Yorktown42 is in the menu.
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araeashi

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Re: USS Yorktown CV-5 1942
« Reply #237 on: April 22, 2022, 08:24:45 AM »

Hello Epervier , cbradbury and asheshouse.

Thank you all for your good input.

Epervier>>
Yes, I think I have described the correct position (I have attached a diagram). I also installed directly without using JSGME.

cbradbury>>
I have the exclamation mark (!) but it is 70% CTD.

asheshouse>>
I installed as shown in the attached diagram, is there something wrong with the installation?
I also tried the "Original Mod - Yorktown only" at the beginning of the topic and got the same condition (70% CTD).





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asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #238 on: April 22, 2022, 08:44:16 AM »

Step 1 is to get your game loading without CTD.

In each of the Yorktown entries in Chief.ini and stationary.ini disable the entries by adding // at the start of the line.

example
Code: [Select]
//USSYorktownCV5_42    ships.ShipAsheUSS$USSYorktownCV5_42     1 icons/shipDestroyer.mat

//and

//[Ships.USSYorktownCV5_42]
//com.maddox.il2.objects.ships.ShipAsheUSS$USSYorktownCV5_42


Does the game now load without CTD?
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araeashi

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Re: USS Yorktown CV-5 1942
« Reply #239 on: April 22, 2022, 09:40:32 AM »

Step 1 is to get your game loading without CTD.

In each of the Yorktown entries in Chief.ini and stationary.ini disable the entries by adding // at the start of the line.

example
Code: [Select]
//USSYorktownCV5_42    ships.ShipAsheUSS$USSYorktownCV5_42     1 icons/shipDestroyer.mat

//and

Yes!. No more CTDs and 4.12.2 is up and running!

//[Ships.USSYorktownCV5_42]
//com.maddox.il2.objects.ships.ShipAsheUSS$USSYorktownCV5_42


Does the game now load without CTD?
I posted this in a bit of a hurry.

Yes!. No more CTDs and 4.12.2 is up and running!



Edited by Epervier
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