Not stepping on AG's post but the copy I have(v1.302) has readme's with it.
I'll post them here:
Frog's Formation Mod v1.302 (formally the Wingman_Orders mod)
Suitable for Sinlge Player & On-line Co-Op play. For Co-Op play, all participants should have the mod installed.
Comms menu option 10 needs to have a key set before it will work. See below.
"Report Your Location" can now include an optional altitude reply. See below.
Not compatible with the Zuti MDS mod.
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Installation:
Please delete any previous version of this mod. Particularly if you have an older version that used the "Wingman_Orders" directory.
Just copy the Frogs_Formation_Mod directory into your MODS directory. That's it!
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USER NOTES:
* The Rejoin command - Makes planes rejoin to their Wing leader, not their formation leader.
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Usage of the "10. Cockpit" menu option.
You need to define what key you would like to use for that menu selection. The key is defined by adding a single line to your settings.ini file found in your user profile directory. This directory is <root of game>\users\doe after a clean install. If you have changed the name of your "pilot" within the game, the folder may have a different name.
The new line must be placed in the [HotKey orders] section of the settings.ini file, where the other 10 menu keys are defined. If your settings.ini file does not have a [HotKey orders] section, just create one.
SETTINGS.INI EXAMPLE:
...
...
[HotKey orders]
Q=activate
Alt F=order10 <------- This makes "Alt F" select the Cockpit option when the menu is up.
9=order9
...
...
MORE EXAMPLES:
Enter=order 10 <------- This makes the Enter key select the the Cockpit option when the menu is up.
NumPad-0=order 10 <------- This makes the Zero key on the numberpad select the the Cockpit option when the menu is up.
You need to choose a key not already in use. You can't use any form of a key already assigned to another Comms menu option. Sometimes if it's hard to guess what the game calls a particular key it's easier to start the game, assign the key you want to something obscure (like prop pitch 10) and then come back to your settings.ini file and cut & paste.
The new line can be anywhere in the [HotKey orders] section, the order of definitions does not matter.
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"Report Your Location" optional altitude response.
Your conf.ini file (in your game root directory) needs to include a designation line in the [Mods] section. if your conf.ini file does not have a [mods] section, just create it like in the example.
CONF.INI Example:
...
...
[Mods]
Wingman_Orders.Report_Altitude=1 <-- Altitude reported in meters.
MORE EXAMPLES
Wingman_Orders.Report_Altitude=2 <-- Altitude reported in feet.
Wingman_Orders.Report_Altitude=0 <-- same as not having this line at all.
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Thank you for looking.
11th~Frog
Frog's Formation Mod v1.302 (Formally the Wingman_Orders mod)
This mod adds support for formation sizes up to 16 planes. (1 Squadron)
The FMB now has 3 new waypoint types as well as formation selectors so AI planes can be to programmed to join and leave larger formations.
The human player has several new commands on the comms menu to request other wings to come over and join or leave their formation.
Release Notes for v1.302:
The only functional change is a small tweak to the Rejoin command behavior.
The rest of this update is focused on FMB enhancements. The centerpiece of which is a new mouse scrollwheel controlled zoom for the FMB. Once you've used scrollwheel zooming, you'll never want to go back. (Credit: benitomuso for cluing me in on reading the scrollwheel)
The unlabeled Regiment pulldown has now been broken into an Air Force pulldown and a second pulldown containing only the regiments of that air force. I think you'll find this vastly easier to use than the stock version.
I've also reworked the Object floating menu thing to make it take up less space on the screen. The tabs sizes have been changed so all tabs are accessible without having to widen the box or scroll the tab list.
New commands for human players:
•"Assemble on Me" - Makes other flights in your squadron come over and join your formation. All formations have been expanded to accommodate up to 16 planes.
•"Resume Your Mission" - Makes them break from your formation and return to their prescribed mission.
•"Bombs Away" - Makes your formation drop their bombs on your command.
•"Report your location" - They report their map grid position in standard X, Y keypad K format (Now works for other flights & includes optional altitude in meters or feet) The reply shows up in the top HUD text. (if you have this text completely off, you won't get the information)
•"Set Formation Scale" - This becomes a menu where you can choose the formation scale you want.
•"Bomber Diamond" - A new formation taken from a USAAF handbook. (Credit: 11th~Badger) Lots of vertical offsets. (see last image) Being closer to real world spacing, this formation is tighter than a typical il-2 game formation. Use with care, and consider using a larger scale setting.
•"Rigid Diamond" - Another new formation with a new property I've come up with. The planes don't all bunch up to the front slots like race cars under a yellow flag. They always park in their numbered position regardless of how many planes come or go from the formation.
•"My Formation" - A means of addressing as a group, the various planes and wings you have in your own formation.
•"Briefing Room Notes" - A command that graphically shows you (right in the Comms menu itself) the starting configuration of your squadron. What slot you're in, what squadron slots are filled with AI or human players and what slots are empty. (You'll need to activate menu option "10. Cockpit" to get to the "Briefing Room Notes" command (see the readme file))
This mod also includes a feature that enables you to be field promoted to Squadron or Flight Leader.
If the lower number plane or planes in your flight have met their end, you inherit the Flight Leader position. (a flight is up to 4 planes)
If the lower number plane or planes in your squadron have met their end, you inherit the Squadron Leader position. (a squadron is typically up to 16 planes)
If you'd like to activate the 10th menu option, see the readme file in the archive.
To activate the optional altitude component of the location reply, see readme file.
DOWNLOAD LINK: Frogs_Formation_Mod_v1.302.7z
Installation:
Please delete any previous versions of this mod. Particularly if you have an older version that used the "Wingman_Orders" directory.
Just copy the "Frogs_Formation_Mod" directory into your MODS directory. That's it.
Compatibility & Mod loading order:
This mod is compatible with both Single Player and on-line Co-Op play. For Co-Op play, all participants must have the mod installed.
This mod is built upon UP2.01.
This mod is not compatible with the Zuti MDS mod.
Unfortunately, when this mod is loaded you can no longer join servers or games that do NOT also have the mod running.
Various people have kindly reported their findings on what loading sequences help this mod be reasonably compatible with other mods.
In most cases small bits of functionality are lost from the Formation Mod, but nothing you can't live without.
Can be loaded BEFORE the Formation mod:
MissionPro, QMBPro, HUDConfig, Minimap v2.1
Can be loaded AFTER the Formation mod:
AI_3_0_and_Carrier_Takeoff_5_3_3
I'm happy to help people find or resolve conflicts but you have to state what mod or mods you are trying to get the Formation mod to co-exist with.
Mission builder notes: (bare-bones tutorial, hopefully improved in the future)
•The new waypoint types having to do with super-formations activate when the plane crosses them, not when the plane is traveling to them like all other stock waypoint types.
•The new waypoints do not work if they are the very first waypoint of a wing's path.
•JOIN waypoints are issued to the Wing you would like to go form on someone else. You select the Host formation as the Target.
•When designating the Target for a JOIN waypoint, it doesn't matter which waypoint of the host's path you select.
•LEAVE waypoints are issued to the main formation, not the wing you want to do the leaving. The wing doing the leaving is selected as the Target.
•When a wing leaves a formation, it seeks the waypoint at the end of it's dashed line.
•When you place a JOIN waypoint, the very next waypoint after that should be just after where you expect the wing to exit the main formation. The Wing flies everything except the dashed line.
•The DISBAND waypoint is just like telling everyone to leave one at a time, it's just a user convenience feature.
•Always place a waypoint immediately before a landing waypoint.
•Wings that are joining to another wing always assume the formation of the host wing.
Known issues:
Formations have a hard limit of 16 planes but as yet there is nothing to tell you this.
The AI planes are impressively slow at changing formations. If you're not using accelerated speed, you have to wait a minute or two to really notice they're working on it.
Possible future ideas:
Be able to address planes 3 & 4 in your flight as a unit.
Communicate "up the ladder" to your wing or squadron leader.
Permit AI planes to change formations at a designated waypoint in the FMB.
Designate initial formation scale.
Make "Rigid" a property that can be applied to any formation.
Create a slot for a programmable formation that the user can alter by editing a .ini file.
Stick Like Glue & Attack at Will commands for keeping the leash on your formation.
Ability to order wings to escort you at higher altitudes.
So far it has never been a problem, but just for the record I'm going to formally state: Please don't take my work & include it in your publicly released work without obtaining my permission first. Just common courtesy.
I'd like to humbly thank the modders and website operators that keep this game thriving. You're all heroes in my book.
11th~Frog
Change Log:
1.302 - September 9 - FMB Scrollwheel zooming, split Regiment pulldown & tweaked Rejoin command.
1.30.beta1 - September 1 - Added AI and FMB support for super-formations
1.22 - August 13 - Added "Rigid Diamond" formation & "Briefing Room Notes" commands. Improved interoperability with non-Wingman_Orders servers.
1.21 - August 8 - Added "My Formation" menu and corrected issue with "Resume Your Mission" behavior.
1.2 - August 3 - Added 16 plane super-formations, added Bombs Away command, Report Location command expanded to all flights in your squadron.
1.11 - July 8 - Fixed bug that sometimes caused comms menu to not appear at all.
1.1 - June 19 - Added squadron leader promotions and reorganized new menus to improve standardization. (Thanks Slikk)
1.05 - June 18 - Split the wingman orders into two pages and added flight leader field promotions.
1.01 - June 16 - Initial version 1.0 had incorrect "Report_Your_Location" text on Flight order menu's
1.0 - June 16 - Initial public release.
Mission builder notes: (bare-bones tutorial, hopefully improved in the future)
x) The new waypoint types having to do with super-formations activate when the plane crosses them, not when the plane is traveling to them like all other stock waypoint types.
x) The new waypoints will not function if they are the very first waypoint of a wing's path.
x) "Join" waypoints are issued to the Wing you would like to go form on someone else.
x) When designating the "target" for a Join waypoint, it doesn't matter which waypoint of the host's path you select.
x) "Leave" waypoints are issued to the main formation, not the wing you want to do the leaving. The wing doing the leaving is selected as the Target.
x) When a wing leaves a formation, it seeks the waypoint at the end of it's dashed line.
x) When you place a "join" waypoint, the very next waypoint after that should be just after where you expect the wing to exit the main formation. The Wing flies everything except the dashed line.
x) The Disband waypoint is just like telling everyone to leave one at a time, it's just a user convenience feature.
x) Always place a waypoint immediately before a landing waypoint.
x) Wings that are joining to another wing always assume the formation of the host wing.
Known issues:
Formations have a hard limit of 16 planes but as yet there is nothing to tell you this.