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Author Topic: IL2 3D Cockpits  (Read 20476 times)

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Avala

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Re: IL2 3D Cockpits
« Reply #36 on: December 08, 2012, 09:55:09 AM »

That would be nice. I would love to see that, even with the old "bad" cockpits. We would remake cockpits gradually of course  ;)
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SAS~Anto

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Re: IL2 3D Cockpits
« Reply #37 on: December 09, 2012, 07:08:56 AM »

They could enable the effects and simply put a flag in the code for the cockpits which can't support it.

Hell even if they won't do proper cockpit shadows, I wish they would enable self-shadowing for external models and some DX10 lighting effects e.g. proper reflections.
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Mick

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Re: IL2 3D Cockpits
« Reply #38 on: December 09, 2012, 07:15:10 AM »

AFAIK dynamic lights only work with DirectX10 or 11 in CoD, then if it were the same with IL2-46, what would happen to "our" perfect landscape mode that needs Open GL...?  :-[

And what about those who are still with Windows XP ...?  :(
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santobr

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Re: IL2 3D Cockpits
« Reply #39 on: December 09, 2012, 08:01:13 AM »

OpenGL has the same effects.
Directx or OpenGL is a matter of choice.
If you want your graphic software to run on all OSs (without emulators) and not only on M$-OS, then you need OpenGL. ;)



santobr.
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w

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Re: IL2 3D Cockpits
« Reply #40 on: December 09, 2012, 10:09:38 AM »

forget CoD then ---

Can IL2 Modders build a light / shadow mod that will work in IL2 - ?

like for instance: Inverting the Bf-109 E green house canopy from convex to concave
color it transparent gray / then pass it thru the cockpit using the
existing IL2 code that allows sunlight to pass correctly over the aircraft skin in flight
to synchronize its pattern in the cockpits interior with the aircraft's actual attitude toward the sun?

There is already ok sunlight code in IL2 that shows the reflection of sunlight on the
leading edge of the cockpit dash during flight.

The main shadows in any cockpit that would be in a pilots forward ocular focus would be the :

1. Gun sight shadow mod
2. Canopy frame shadow mod
3. Circular flight & engine management instrument mod
4. Shadow mod for larger switches
5. Flight Control stick shadow mod


Can separate light mods be built for the above ?

This would be far easier than rebuilding all new cockpits, yes?

then again, synchronize these 4 MODS with the existing IL2 code
that allows sunlight to pass correctly over the aircraft skin in flight.

Once the 1st few mods are built for the most widely used aircraft
then other will follow it the mod structure is published for all Modders -
then - Many hands make less work.
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CWMV

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Re: IL2 3D Cockpits
« Reply #41 on: December 09, 2012, 10:27:24 AM »

Lead the way Phlegethon.
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SAS~Anto

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Re: IL2 3D Cockpits
« Reply #42 on: December 09, 2012, 05:58:18 PM »

Phlegethon, if you can deliver us the source code and someone who is fluent in outdated versions of OpenGL and Direct3D, then we can do it. Considering you will not be able to do that, we won't be doing it. Look everyone here would wish for a graphics engine update but it is solely in the hands of 1C:Maddox AND maybe TD if they have been given access and permission to the engine code. There isn't anything we can do hear at this stage.
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w

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Re: IL2 3D Cockpits
« Reply #43 on: December 09, 2012, 08:04:35 PM »

If I give a copy of the "IL2" and "Locked On" game disc's to a game code writer is there enough information on the actual game disc's to learn the source code ?
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SAS~Anto

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Re: IL2 3D Cockpits
« Reply #44 on: December 09, 2012, 09:20:57 PM »

It doesn't work like that Phlegethon. You can't simply take any game, blue print it and rebuild it. Some elements of the code are in a compiled format which can't be just be decompiled to a usable programming language. It is not a matter of encryption, but when code is compiled in a certain way (such as a .exe or .dll) it is converter to run in assembler code which is near on impossible to read. Even the most experienced programmers struggle with it. So in order to create new graphics DLL, you need the original sources to be able to edit them and then compile.

On top of these core dlls and the exe, there are then java classes (which we can decompile). They are compiled in a format which is then red by the Java Runtime Environment  which translates these classes to assembler code which is then understood by the hardware. These classes only concern a few elements of the game engine and mostly encode game features (which enable the engine to use game content such as 3D models, maps, sound etc)

Really sorry mate, but it is clear from your responses you have no idea how software actually works. If it was as easy as you imply, then we would already have these update engine feature by now.
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Mick

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Re: IL2 3D Cockpits
« Reply #45 on: December 10, 2012, 12:54:26 AM »

... besides, since one of the major assets of CoD being (personnal opinion of course) those cockpits with dynamic lights (and also a much better 3D for AC) I don't think we can rely on DT to bring these to old IL2-46, if they have that part of the code ...  ;)
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Freddy

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Re: IL2 3D Cockpits
« Reply #46 on: December 10, 2012, 07:34:25 AM »

The dynamic lights work in IL2 ...
If you want dynamic lights and shadows in a cockpit , you have to understand the first step is to have a real 3d cockpit !!!
Actually ALL the defaults cockpits from il2 , and all the old modded and repainted cockpits too are not in real 3d ... They just use transparancy in the tga files , and drawing to give you the illusion of perspective and 3d ...
The first cockpits totaly in 3d will be the new bf 109 cockpits for histomod , the dynamic lights work perfectly in them and probably the shadows in few time ...
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DarkBlueBoy

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Re: IL2 3D Cockpits
« Reply #47 on: December 10, 2012, 07:39:53 AM »

Wow Freddy. I did not know that! It looks like there could be more revelations to come then. It really does seems that you should "never, say never"...
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