Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 10 [11]   Go Down

Author Topic: Bloch MB.152  (Read 68142 times)

0 Members and 1 Guest are viewing this topic.

Mr.Craig

  • Modder
  • member
  • Offline Offline
  • Posts: 186
Re: Bloch MB.152
« Reply #120 on: February 25, 2014, 12:06:24 PM »

Yep I agree. I've flown IL-2 for years and when I took the 152 up for the first time last
year, both first and second flights ended in crashes! I learned real quick to take off
with flaps UP and to avoid negative G's. Other than that, this plane is fun to fly.
Logged
Slava Ukraini!

Carpet

  • member
  • Offline Offline
  • Posts: 8
Re: Bloch MB.152
« Reply #121 on: August 28, 2014, 11:33:26 AM »

I have just loaded this into 4.12.2. Modact 5.3....

It works like a charm in QMB - fully flyable ;D Brilliant!

Thanks for this stunning creation.

Logged

.50calBMG

  • member
  • Offline Offline
  • Posts: 260
  • Landing just means stop flying, right?
Re: Bloch MB.152
« Reply #122 on: September 18, 2014, 10:15:01 PM »

I can confirm it works in modact 5.3
Logged

Vasya

  • member
  • Offline Offline
  • Posts: 442
Re: Bloch MB.152
« Reply #123 on: July 20, 2023, 06:36:49 PM »

Logged

Vasya

  • member
  • Offline Offline
  • Posts: 442
Re: Bloch MB.152
« Reply #124 on: August 02, 2023, 01:27:21 PM »

Logged

Vasya

  • member
  • Offline Offline
  • Posts: 442
Re: Bloch MB.152
« Reply #125 on: August 02, 2023, 08:02:35 PM »

Slightly corrected the damage code in the MB-152 aircraft class.
Now the model can be shot down by cannon-machine gun fire.
The fuel tank lights up, the oil tank smokes.
Of course, it would be nice if competent 3D creators
slightly corrected damage collisions and placed them in the correct places in the MB-152 airframe.
Logged
Pages: 1 ... 8 9 10 [11]   Go Up
 

Page created in 0.049 seconds with 24 queries.