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Author Topic: Bloch MB.152  (Read 68128 times)

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chrisgibon

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Re: Bloch MB.152
« Reply #48 on: December 01, 2012, 02:12:33 PM »

Thank you very much for this beautiful plane ... An aircraft that many of us hope since its first appearance on this forum !
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Uzin

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Re: Bloch MB.152
« Reply #49 on: December 01, 2012, 04:21:19 PM »

I am not able to take off this crate, even at full thrust it does not go into air with 100 % fuel. I must take off with only 50% of fuell. Any more succesful procedure  ?
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woofiedog

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Re: Bloch MB.152
« Reply #50 on: December 01, 2012, 10:04:47 PM »

It's a real beauty... Thank's!
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Joberg

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Re: Bloch MB.152
« Reply #51 on: December 01, 2012, 10:30:12 PM »

Very pretty! It is supposed to crank over to the right, isn't it? Or do I need to recalibrate my joystick?
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SAS~Poltava

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Re: Bloch MB.152
« Reply #52 on: December 02, 2012, 01:38:16 AM »

Campaign for this aircraft is awaiting approval on mission4today... So it will be up later today  ;D
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Epervier

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Re: Bloch MB.152
« Reply #53 on: December 02, 2012, 02:15:49 AM »

I am not able to take off this crate, even at full thrust it does not go into air with 100 % fuel. I must take off with only 50% of fuell. Any more succesful procedure  ?
Fuel 100%.
No flaps.
Maximum power very quickly ... the tail up to 90km/h ...
Long runway ... but it is doable!  :D
I read that this aircraft (the real one) was tough to take off ...
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

SAS~Poltava

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Re: Bloch MB.152
« Reply #54 on: December 02, 2012, 03:16:44 AM »

Yes, there is a campaign available for this beauty now:



More info here: https://www.sas1946.com/main/index.php/topic,30617.0.html

Again many, many thanks to the creators of this aircraft!  ;D
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Semor

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Re: Bloch MB.152
« Reply #55 on: December 02, 2012, 03:19:00 AM »

Many thanks to Ranwers for this release!

I was waiting for this bird since the first day of playing Il2.

@Poltava your Campaign is up at M4T. Thank you. (Hope it works under HSFX6.)
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Gaston

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Re: Bloch MB.152
« Reply #56 on: December 02, 2012, 05:39:26 AM »

Loku, I did what cgagan told me (0000_etc), and it worked well. Now, I revert back to the normal name of the mod's folder, and... it works normally ! no problem too ! funny, no ? maybe something remaining in the game's memory from the old MB-152 franken-mod, which was named in 06__etc ?

Sometimes, IL-2 drives me crazy...
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Semor

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Re: Bloch MB.152
« Reply #57 on: December 02, 2012, 05:42:03 AM »

Short question:

Is there an opening canopy animation in the works?

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badderger

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Re: Bloch MB.152
« Reply #58 on: December 02, 2012, 06:09:24 AM »

Feel a campaign stirring. Thanks for this one. :)
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Epervier

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Re: Bloch MB.152
« Reply #59 on: December 02, 2012, 06:17:43 AM »

Loku, I did what cgagan told me (0000_etc), and it worked well. Now, I revert back to the normal name of the mod's folder, and... it works normally ! no problem too ! funny, no ? maybe something remaining in the game's memory from the old MB-152 franken-mod, which was named in 06__etc ?

Sometimes, IL-2 drives me crazy...
Je te laisse donné la solution en anglais... :) ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
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