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Author Topic: Bloch MB.152  (Read 68135 times)

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Jjuurraa

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Re: Bloch MB.152
« Reply #108 on: February 20, 2013, 09:58:47 AM »

Thank you for MB.152. Can I have a question? Will you make MB.151 in future, Ranwers? ( I mean just remove 2x20mm ). Thx, for your answer  :)
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Lagarto

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Re: Bloch MB.152
« Reply #109 on: February 28, 2013, 03:48:35 PM »

I'm new to mods, and just started using HSFX 6.0. I'd like to add MB.152 (will be my first), but when reading the instructions I got puzzled over two things.
Firstly, do I need to upgrade the buttons file, or will I be fine with the one included in HSFX 6.0? (I thought I'd ask first before I start getting CTD's).
Secondly, I can't find in my stationary.ini file a section called [Self_StationaryPlanes], only [StationaryPlanes]. Am I missing something?
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Lagarto

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Re: Bloch MB.152
« Reply #110 on: February 28, 2013, 06:03:17 PM »


I have a suggestion to you: before you even think of making a stationary work, try to make the aircraft itself to work first; it only needs one air.ini entry and go ! Then you proceed if all is well...


I did as advised but unfortunately I'm getting CTD at 60%.
I have 4.11.1 + HSFX 6.0
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Lagarto

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Re: Bloch MB.152
« Reply #111 on: March 01, 2013, 03:43:02 AM »

Robhans, no luck so far but thank you for pointing me in the right direction :)
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{64s}Takeshi

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Re: Bloch MB.152
« Reply #112 on: March 01, 2013, 03:48:36 AM »

Have a look on PA-Dore site, just unzip on rooots IL2.
> http://www.derrierloisirs.fr/il2/bdd2012/
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Lagarto

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Re: Bloch MB.152
« Reply #113 on: March 01, 2013, 04:24:27 AM »

just unzip on rooots IL2.

You mean jsgmemods folder? Is this pack activated via JSGME? I'd like to use the one for HSFX6 Expert Mod.
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{64s}Takeshi

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Re: Bloch MB.152
« Reply #114 on: March 01, 2013, 10:25:11 AM »

Just unzip on main roots IL2 folder and then activate it with JSGME.
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Epervier

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Re: Bloch MB.152
« Reply #115 on: June 07, 2013, 04:31:17 PM »

It seems that the MB-152 suffers from the same problem as the D520.

- fix ball and needle in "Turn & Bank Indicator"
https://www.mediafire.com/?zfp7zl745x64j09
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

chrisgibon

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Re: Bloch MB.152
« Reply #116 on: June 08, 2013, 02:46:38 PM »

Thank you Epervier  :)
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rickster

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Re: Bloch MB.152
« Reply #117 on: June 22, 2013, 06:20:01 AM »

BTW,this flies in ModAct 5.1 + 4.12.
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tbauchot

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Re: Bloch MB.152
« Reply #118 on: February 25, 2014, 04:34:53 AM »

Hello,
this plane work well in HSFX 7 ! especially to use it with Boeckle new westfront dgen campaign ....
Just add the plane folder + diff FM mod for 4.12.2 in MODS folder (via jsme if you want.) of HSFX and fly.
No line to add !

Thierry.
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FANATIC MODDER

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Re: Bloch MB.152
« Reply #119 on: February 25, 2014, 11:56:09 AM »

I cannot help it and praise Ranwers (and whoever contributed to its FM) for creating an FM that so convicenly ...horrible! The MB 152 is heavy, slow, unresponsive, overheats easily, still unstable and tricky is take offs and landings...Their pilots should have thanked God each time they managed to return from a mission alive.

Now about our friend Jjuurraa, for asking the MB 151, the MB 151 was not just a 152 with 4 7,5mm guns. It the had the lesser GR14N-35 engine which produced 920 hp instead of the 1000 hp GR14N-39 of the MB 152, and had even less fuel. So it needs a different FM.
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