Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 6   Go Down

Author Topic: Barnesy12's Darkglasses mod made to fake light filter  (Read 22163 times)

0 Members and 2 Guests are viewing this topic.

airacobra43

  • member
  • Offline Offline
  • Posts: 14
Re: Barnesy12's Darkglasses mod made to fake light filter
« Reply #24 on: December 13, 2012, 12:38:45 PM »

hello, I have a question sorry my english is not so good so how is this mod active or installed Barnesy12 Darkglasses the mod to fake light filter.
I have no idea how this works?.

can someone help me? thanks.
Logged

CWMV

  • Kalashnikov connoisseur
  • Modder
  • member
  • Offline Offline
  • Posts: 2706
  • A free people ought to be armed and disciplined.
Re: Barnesy12's Darkglasses mod made to fake light filter
« Reply #25 on: December 14, 2012, 12:13:32 AM »

Avala, just got around to trying your suggested settings on the first page.
I dont think it can get much better!
Thanks so much!
Logged

Avala

  • Modder
  • member
  • Offline Offline
  • Posts: 370
Re: Barnesy12's Darkglasses mod made to fake light filter
« Reply #26 on: December 14, 2012, 03:09:37 PM »

Avala, just got around to trying your suggested settings on the first page.
I dont think it can get much better!
Thanks so much!

Hopefully it will be better :)

hello, I have a question sorry my english is not so good so how is this mod active or installed Barnesy12 Darkglasses the mod to fake light filter.
I have no idea how this works?.

can someone help me? thanks.

If you are using some version which have the MODS folder, drop it in the mods folder. If you are using some version with jsgme enabler, something like HSFX or similar, go to the "Files" folder, find 3DO folder and drop it there. Make sure that you don't make some double folders.
Logged

Herra Tohtori

  • Modder
  • member
  • Offline Offline
  • Posts: 671
Re: Barnesy12's Darkglasses mod made to fake light filter
« Reply #27 on: December 14, 2012, 09:05:32 PM »

Tried this a few days ago, seemed to work all right except for two little issues.

Is there any way to make the reflector sight reticle only appear where it is supposed to, on the reflector? Currently it seems that this light filter box makes it appear "around" the reflector sight, and this can both be an advantage in dogfights as well as disadvantage from graphical perspective because it clearly is broken and breaks immersion.

There's also the matter of the "dark box" behind the pilot...
Logged

CWMV

  • Kalashnikov connoisseur
  • Modder
  • member
  • Offline Offline
  • Posts: 2706
  • A free people ought to be armed and disciplined.
Re: Barnesy12's Darkglasses mod made to fake light filter
« Reply #28 on: December 14, 2012, 10:02:55 PM »

The first part just needs an edit to one of the lines in the ZZ mask, just have to find where and what.
Logged

Herra Tohtori

  • Modder
  • member
  • Offline Offline
  • Posts: 671
Re: Barnesy12's Darkglasses mod made to fake light filter
« Reply #29 on: December 14, 2012, 10:09:45 PM »

Roger that. I have a feeling the second part may be doable by switching the filter from the plane object to the camera object so that it rotates with the camera, and therefore doesn't cause issues like the dark box behind the pilot's head.
Logged

Avala

  • Modder
  • member
  • Offline Offline
  • Posts: 370
Re: Barnesy12's Darkglasses mod made to fake light filter
« Reply #30 on: December 15, 2012, 06:06:31 PM »

The "dark box" behind the pilot is already solved by barnesy in his new dark glasses trial:

https://www.mediafire.com/?7gvp6xvuaf8112x

I solved the "white glow".
 
But I don't have a clue how to solve moving reticle. Tried changing the values in mat file, but no use.

Roger that. I have a feeling the second part may be doable by switching the filter from the plane object to the camera object so that it rotates with the camera, and therefore doesn't cause issues like the dark box behind the pilot's head.

That is the idea. Something like blackout on G stress effect or redout on injured effect. Textures superimposed to the whole camera frame. I have wrote pm to benitomuso about that and he said it is doable with fixing the correct class for that (I think that he meant java class). And even assigning the hotkey for the effect is possible, so that the effect can be enabled/disabled in game. Maybe even to the "out side the plane" cameras too.

Which is much better than finding hundreds of cockpit folders, and tuning the mat files for each cockpit  :P

The problem is that I have zero (0) knowledge about java classes and any programing at all  :'(
Logged

barnesy12

  • Enthusiast!
  • member
  • Offline Offline
  • Posts: 145
Re: Barnesy12's Darkglasses mod made to fake light filter
« Reply #31 on: December 15, 2012, 08:29:34 PM »

hi avla i have  solved the reticle issue :) with the 109's have a different size z-z-Maskwhich hides the reticle  so looks as if will i have to make a different zzmask mesh for each plane which is not hard except the orientation is different in in some planes like the 190 so not so easy as the shader pyramid must be in the just the right place a couple of pics so you can see what is involved








Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: Barnesy12's Darkglasses mod made to fake light filter
« Reply #32 on: December 18, 2012, 04:44:21 PM »

HI chaps, read this thread-superficiously thorough lol..would like to add 2 things:
1
I like the default sunglare/sun colour/ light settings-under 2 conditions:
With Carsmasters files and sunglare textures. And with edited landlight.mat files in the Maps/_tex folder.

2nd
Does anyone by chance has any clue how to affect the game's native sky colour? IMHO it looks terribly boring on all times except morning and afternoon to evening. WOuld love to affect it with something better than gapa etc, something from within. And I mean the colour, not ambient, diffuse etc.

Great thread!
Cheers

Logged

Avala

  • Modder
  • member
  • Offline Offline
  • Posts: 370
Re: Barnesy12's Darkglasses mod made to fake light filter
« Reply #33 on: December 18, 2012, 05:14:50 PM »

HI chaps, read this thread-superficiously thorough lol..would like to add 2 things:
1
I like the default sunglare/sun colour/ light settings-under 2 conditions:
With Carsmasters files and sunglare textures. And with edited landlight.mat files in the Maps/_tex folder.

2nd
Does anyone by chance has any clue how to affect the game's native sky colour? IMHO it looks terribly boring on all times except morning and afternoon to evening. WOuld love to affect it with something better than gapa etc, something from within. And I mean the colour, not ambient, diffuse etc.

Great thread!
Cheers


1. Luckily, this mod has nothing to do with sunglare, sun colors and light settings.

2. This mod do exactly that (among other things). It is very comparable with Gapa gamma, changing the colors gamma and light intensity, except its better, and  its in-game  ;)



hi avla i have  solved the reticle issue :) with the 109's have a different size z-z-Maskwhich hides the reticle  so looks as if will i have to make a different zzmask mesh for each plane which is not hard except the orientation is different in in some planes like the 190 so not so easy as the shader pyramid must be in the just the right place a couple of pics so you can see what is involved

Barnesy,

you really have amazing knowledge on that 3D mumbo jumbo  ;D

That would be great, if it is not too much work. Looks like we have to make it hard way, since no one with java class knowledge is not so interested. BUT, only if it is not too much work! I know it would be hard to make that for each plane!

Can you maybe upload it or send it too me in pm to try and see how it looks?

BTW do you have by any chance cockpits extracted? (I know there are plenty of them)  I don't need whole folders, just folders names, like copy paste the names on some list, or something like that?

Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: Barnesy12's Darkglasses mod made to fake light filter
« Reply #34 on: December 18, 2012, 05:54:50 PM »

I recall there is a change in text format where you can make the in game ambient lighting darker or brighter.
Deoh! lol, ..l  :-[ embarrassed, its in CoD where you can do that, sorry folks.

"EDIT" Im wrong :-[ on the ambient lighting, sorry its landscape lightness or darker, any way this would work in IL2 1946 (been a while for me to fly CoD)
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: Barnesy12's Darkglasses mod made to fake light filter
« Reply #35 on: December 18, 2012, 06:38:14 PM »

Thanks Avala, will give it a try..

Bravo, you can also edit the way landscape and especially light and shadows are affected in IL-2, within the _Tex folder of maps:
There's a file named Landlight.mat, and usually it is at:

[ClassInfo]
  ClassName TMaterial
[LightParams]
  Ambient 1.0
  Diffuse 1.0

AFAIK.

Set mine to

[ClassInfo]
  ClassName TMaterial
[LightParams]
  Ambient 0.45
  Diffuse 1.2 (Or 1.3 etc)


Avala made a mod for it IIRC, which enables it via JSGME.
But the easiest way is to have that file in your _Tex or take it from a map with dedicated settings like Benghalli, there it is named "Zemlja.mat" and does the same, albeit only for the specific map.

You can rename it to Landlight.mat (Outside the Avala\benghalli tex) and use it as template.
Another file related is the "CloudShadows.mat" file, defines shadow strength for clouds.
I use it also from Avala's mod, value of

[ClassInfo]
  ClassName TMaterial
[LightParams]
  Diffuse 0.90


I like these settings.
What I rather not like is too strong light on land tex. ;)  IL-2's default=suck. :D


See also here, Avala's post
https://www.sas1946.com/main/index.php/topic,21096.msg228770.html#msg228770
Logged
Pages: 1 2 [3] 4 5 6   Go Up
 

Page created in 0.048 seconds with 25 queries.