Okay, I wrote down the problem, like tabbycat suggested. I will post it here, maybe my problem becomes a bit clearer:
Making with GIMP v.2.8
Mapmaking problem --> black areas at waterlines
The problem: Map has instead of absent beaches at waterlines, black areas.
Problem anamnesis: Changing entries of the load.ini to test some UP 3 textures: [WOOD (0-4)], [FIELDS (city3, water0)]. Next, making a new map_T.tga with default treshold for deleting all beaches as base for experimentations with layers to make beaches on coastlines only.
Problem behavior while debugging: It does no matter how I made new map_T files, neither with default treshold (127 to 255) nor with "beach-treshold" 255 to 255, the black areas on waterlines don't want to go. As well as with any other treshold value. Some worked better, some worse.
Different interpolation methods by skaling the file to its appropriate size did not work.
There seem to be no way to make a beachless map, only by using the original map_T.tga
with the older load.ini (see above).
By making the whole map new (making new basic files: map_c, map_T, map_h, etc) using the new load.ini it works! There are no beaches.
But when I
now make a map_T there
with beaches, the black areas are back. Not until I change the new load.ini with the older one,
then beaches work
Upshot: I made 2 folders for my map: The original NothernPoland folder and a reference folder "northernPoland2".
Original folder: In the original folder I have black areas on waterlines by using a newer load.ini (see at anamnesis) together with a new map_T without beaches. When giving back the older load.ini, it works, when beaches are at map_T (giving back original map_T).
Reference folder: The reference folder uses a new map_T without beaches and the newer load.ini and it works! When making a map_T
with beaches,
it has the black areas, too! Until I give
then the older load.ini.
Assumption: ?