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Author Topic: map_T.tga: Black areas after working with treshhold  (Read 4820 times)

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mandrill

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Re: map_T.tga: Black areas after working with treshhold
« Reply #12 on: December 20, 2012, 04:02:05 PM »

Those screenshots look very promising. The water colour looks too blue. Map in your forests and use a more attractive base tile - i.e. the Romanian or Slovakian farmland tile and then you will feel a lot more comfortable flying around.

Are you using 1:1 scale?

I agree with what Uzin says re you can only put functioning bridges on rivers at sea level altitude.

What I do is superimpose a 1/4 scale version of the mw map_c under the map_t with enough transparency that I can see it - say, 50%. I then shade generously in RGB0 over the rivers. Since my maps have been large flat plains - i.e Ukraine, Western Russia - I am more concerned with making the map appear "flat" than with accuracy re contour levels. I am not trying to display specific ranges of hills or mountains accurately. There are none on my maps.

So I make the RGB0 areas far broader than the rivers. I then delete the map_C layer and aggressively and repeatedly blur the edges of the RGB0 areas into the surrounding areas of the map_t in order that all transitions are very gradual - gentle slopes and not steep hillsides.

Hope that helps.
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Vitamine!

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Re: map_T.tga: Black areas after working with treshhold
« Reply #13 on: December 21, 2012, 05:50:41 AM »

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Those screenshots look very promising.

Thanks mate :)

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The water colour looks too blue.

Yes, this is true. It's the "default color". I will change it, when I will have finished map_c.

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Are you using 1:1 scale?

I don't understand, what you mean, mate.

I do not put inlandwaters on map_t, except for layers, for orientation.

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So I make the RGB0 areas far broader than the rivers. I then delete the map_C layer and aggressively and repeatedly blur the edges of the RGB0 areas into the surrounding areas of the map_t in order that all transitions are very gradual - gentle slopes and not steep hillsides.

Yes, thank you for help, buddy :) I will make inlandwaters on sealevel, when I will have finished map_c.
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mandrill

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Re: map_T.tga: Black areas after working with treshhold
« Reply #14 on: December 22, 2012, 06:49:57 AM »

1:1 scale means that you downloaded the Microdem water map - i.e the map you turn into the map_c - at a scale of 1 pixel = 50 yards. This will translate into 1:1 scale for distances when you finish the map and load it into the game.
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Vitamine!

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Re: map_T.tga: Black areas after working with treshhold
« Reply #15 on: December 22, 2012, 12:22:53 PM »

Ah  ;D Yes I put 50 yards per pixel, as Kevin P.'s tutorial said. Though it is an 1:1 scale map.

Here a picture, what the map area will be



I guess, finishing map_c will be a long and hard work, but it makes fun. :)


Are you interested in new pics of progress? ^_^

@ Uzin

Sorry for temporarly lacking comfort mate, I will re-make the pics of my post #3, soon :)
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Avala

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Re: map_T.tga: Black areas after working with treshhold
« Reply #16 on: December 22, 2012, 02:45:43 PM »

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Are you interested in new pics of progress? ^_^

Of course!  :)
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mandrill

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Re: map_T.tga: Black areas after working with treshhold
« Reply #17 on: December 22, 2012, 09:08:07 PM »

Yes, I would love to see photos of the map.

My own policy is not to include the smallest rivers in my map C. I have always thought that the stock map practice of putting in EVERY little river and stream simply clutters the map. So that helps simplify and shorten the work on my own Map_c's.
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Vitamine!

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Re: map_T.tga: Black areas after working with treshhold
« Reply #18 on: December 28, 2012, 12:45:21 PM »

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My own policy is not to include the smallest rivers in my map C. I have always thought that the stock map practice of putting in EVERY little river and stream simply clutters the map. So that helps simplify and shorten the work on my own Map_c's.

Okay, I will do so. Thank you for advice :)

Here are some new screens:




I painted some channels. The Obry-channel system, but they have some an odd grafic issue
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mandrill

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Re: map_T.tga: Black areas after working with treshhold
« Reply #19 on: December 29, 2012, 07:21:04 PM »

The rivers look quite nice. I would love to see them with appropriate textures.

You might want to ask yourself whether the canals are really necessary for your map and whether you truly need to include them.
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