Right, i'm back from Kent, but I have to admit i'm very stuck on how to proceed. The rough list of jobs is:
Cockpit
Weapons (Cannon and warload)
Turbine sounds/effects
Fairing of the cockpit and landing gear wells
Skins
Damage Model
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I've dowloaded seemingly all required software, and read through most of the tutorials on here, but I haven't made any progress in days. The skinning and damage models i'm happy to leave until later, but i'm having trouble getting the new cockpit to load, changing weaponry and the turbine effects. The 3d modelling too is proving troublesome.
Currently, i've exported the CF_D0 .msh into 3ds and edited in blender. I can't get it back into the game though. See:
https://www.sas1946.com/main/index.php/topic,31164.0.htmlWith the cockpit, there is no "cockpit" folder in the P-38T directory; this means I can't copy and paste another cockpit in and start editing it. Do I need to edit the classfiles, or will game use an appropriately labelled folder as an overide of correctly placed?
Likewise, with the weaponry and effects, I know how to move around the bombs and cannon using the hooks in the .msh files, but not how to add or change the weapons themselves. Again, is this to do with the classfiles, or weapons.ru?
I have the tools to edit the classfiles, but not the skill as of yet - the jave code is quite impenetrable.
Any assistance would be greatly appreciated, I want to complete this as a decent mod rather than just an interesting franken.
Has anyone flown this yet? Thoughts?
-Matt