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Author Topic: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts - Update Patch 2017-10-31  (Read 103334 times)

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SAS~Anto

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Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
« Reply #180 on: August 24, 2013, 12:44:16 AM »

Reinstall and try again
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Sleepingdragon

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Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
« Reply #181 on: August 24, 2013, 10:24:52 PM »

A kinda dumb question: I was modifying an old post war cmpn by adding meteor F3s. I made it in 409, was modifying it in DBW 411.1, with the previous meteor. I'm somewhat concerned that the new version will not work in the old one, or that the mod might cause a problem in various versions. I just use them for a about a fourth of the misns, and in air combat by AI planes.

If somebody has the new loadout versions, will this affect the older ones in misns where they use no load outs? Will the meteor F-4s still be able to function as they did in the earlier misns? I'm debating removing the meteors since I fear this variation issue may keep the misns from functioning correctly in some versions. 

Thank you. And thankx for all this great work, and for the new load outs, as I look forward to using them.
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zsoltfireman

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Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
« Reply #182 on: August 25, 2013, 11:51:48 AM »

I use the DBW 1.71

but no see the Meteor weapons

 :o
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SAS~Anto

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Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
« Reply #183 on: August 25, 2013, 12:20:25 PM »

Zsoltfireman, the first page of this thread has your answer:

Quote
*For 4.101 Users, rename any classfiles starting with a "-" to enable bombs and prevent loadout errors*
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zsoltfireman

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Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
« Reply #184 on: August 25, 2013, 12:36:37 PM »

Zsoltfireman, the first page of this thread has your answer:

Quote
*For 4.101 Users, rename any classfiles starting with a "-" to enable bombs and prevent loadout errors*

solution for the future?
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SAS~Malone

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Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
« Reply #185 on: August 25, 2013, 12:54:28 PM »

probably not, mate - we are moving on to 4.12, and the chances of new stuff being done specifically for an older version are not good.
you are asking for a future solution to an older version.....doesn't really make sense, does it?
the future solution is to move on to 4.12 mods, lol.
it's easy enough to just edit the - sign from the classfiles, surely?
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zsoltfireman

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Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
« Reply #186 on: August 25, 2013, 10:34:05 PM »

probably not, mate - we are moving on to 4.12, and the chances of new stuff being done specifically for an older version are not good.
you are asking for a future solution to an older version.....doesn't really make sense, does it?
the future solution is to move on to 4.12 mods, lol.
it's easy enough to just edit the - sign from the classfiles, surely?

"sign from the classfiles, surely?" Sorry I do not understand
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SAS~Anto

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Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
« Reply #187 on: August 25, 2013, 10:40:48 PM »

Look in the Meteor folder. Find the two files that begin with "-". Remove the "-", overwrite files. Bug fixed.
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Sleepingdragon

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Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
« Reply #188 on: August 28, 2013, 05:20:24 PM »

Well that's a bit simpler. Now I'm wondering if it's more practical to mod the old cmpn for DBW now or just for the latest version of HSFX. Now Im wondering if the latest install of hsfx has the Meteors and the P-61. I'ts vital that the P-61 be used, but I could get away with not using the meteor. Im trying to keep this conversion as simple as possible, but it has to have the P-61 for sure, but would be nice if it had the meteors. I want to make using this cmpn as simple as possible.

If you guys were upgrading/moding a 4 yr old cmpn for the new stuff, which would you choose to make it as usable to as many as possible? Or is this blasted medication I have to use just slowing my brain activity a bit much?  :P
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zsoltfireman

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Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
« Reply #189 on: August 29, 2013, 12:23:32 AM »

Look in the Meteor folder. Find the two files that begin with "-". Remove the "-", overwrite files. Bug fixed.

Finally!
no need to equivocation... :P
This is helpful!

Thanks Mate!

Zsolt
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SAS~Anto

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Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
« Reply #190 on: August 29, 2013, 02:49:29 AM »

@Sleeping: My advice is choose the one that will cause you the least amount of hassle. As I've started doing with my mods, I have dropped support for old game versions so I can spend more time on making better mods for new ones. Sometimes you can cater for everyone, other times it will do your head in!
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Sleepingdragon

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Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
« Reply #191 on: August 29, 2013, 11:55:37 PM »

Yeah, that's a great idea. Just gotta figure out if the P-61 is in the hsfx latest version, so I can know what to put in the readme. I am gonna minimize what has to be added. Thanx for the input.
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