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Author Topic: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts - Update Patch 2017-10-31  (Read 103371 times)

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BravoFxTrt

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Re: Gloster Meteor Mk.III, F.4, F.8
« Reply #84 on: February 15, 2013, 08:01:14 PM »

Log.lst   Please, Hoss.
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352nd_Hoss

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Re: Gloster Meteor Mk.III, F.4, F.8
« Reply #85 on: February 15, 2013, 08:07:55 PM »

Yep I can't get it to start anywhere, FMB missions or QMB.. it runs fine from air start

Code: [Select]
sFMDir = meteors
s1 = flightmodels/rrderwent.emd
s = FlightModels/RRDerwent:Meteors.emd
m_lastFMFile = gui/game/buttons
getting fm file meteors
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:658)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:73)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1978)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1940)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2393)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset motor.J47.start.end (java.lang.Exception: Invalid preset format)
INTERNAL ERROR: Can't open file '3DO/Plane/SBD-3(USA)/Default.mat'
WARNING: object '3DO/Plane/SBD-3(USA)/Default.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Default.mat'
INTERNAL ERROR: Material: Can't load 'Default.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Default.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:342)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:271)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:252)
at com.maddox.il2.objects.vehicles.planes.Plane$SBD3.<init>(Plane.java:1290)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:827)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1665)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1700)
at com.maddox.il2.game.Mission._load(Mission.java:475)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SBD3]
INTERNAL ERROR: Can't open file '3DO/Plane/SBD-3(USA)/Default.mat'
WARNING: object '3DO/Plane/SBD-3(USA)/Default.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Default.mat'
INTERNAL ERROR: Material: Can't load 'Default.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Default.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:342)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:271)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:252)
at com.maddox.il2.objects.vehicles.planes.Plane$SBD3.<init>(Plane.java:1290)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:827)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1665)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1700)
at com.maddox.il2.game.Mission._load(Mission.java:475)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SBD3]
Mission: Quick/Solomons_Oct_43/Solomons_Oct_43RedScramble00.mis is Playing
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.

warning: no files : music/takeoff
[16.02.2013 3:03:38] -------------- END log session -------------

BravoFxTrt

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Re: Gloster Meteor Mk.III, F.4, F.8
« Reply #86 on: February 15, 2013, 08:13:01 PM »

Did you remove stationary SBD-3, or add it, It must be conflicting classes with your Meteors. If you have,  deactivate SBD-3 in your air.ini with  //  and start from there to find the cause.
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352nd_Hoss

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Re: Gloster Meteor Mk.III, F.4, F.8
« Reply #87 on: February 15, 2013, 08:37:39 PM »

No I looked in the Stationary and Techniques and the SBD-3 is in there, in the QMB I can turn the engine off but not on.... weird, I can start any other plane I want, it weird.....

what about this part in log file

getting fm file meteors
SectFile load failed: null

Okay, the SBD error is exclusive to the Solomons map, I went to Bessarabia map and I get this log file

Code: [Select]
ERROR [com.maddox.sound.SamplePool@6ca715] Cannot load sample pool: motor.J47.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2424)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@65234b] Cannot load sample pool: motor.J47.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2424)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@703cb9] Cannot load sample pool: motor.J47.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2424)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@5facb0] Cannot load sample pool: motor.J47.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2424)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@429303] Cannot load sample pool: motor.J47.start.end
Mission: Quick/Bessarabia/BessarabiaRedScramble00.mis is Playing
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.

warning: no files : music/takeoff
1>mp_dotrange FOE DOT 25.000 COLOR 4.0 RANGE 4.0 TYPE 2.0 ID 1.0 NAME 0.1
1>mp_dotrange FRIENDLY DOT 25.000 COLOR 4.0 RANGE 4.0 TYPE 2.0 ID 1.0 NAME 0.1
1>timeout 60000 file icons.rcu
[16.02.2013 3:41:36] -------------- END log session -------------

BravoFxTrt

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Re: Gloster Meteor Mk.III, F.4, F.8
« Reply #88 on: February 15, 2013, 08:45:07 PM »

Did you update your Buttons file?  Have you make sure your .RC file (  all Mounted entries ) also if you have  #UV3 there is an .RC file in there, Try removing it and see.
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352nd_Hoss

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Re: Gloster Meteor Mk.III, F.4, F.8
« Reply #89 on: February 15, 2013, 09:08:02 PM »

yeah I have tried a couple of different buttons, killed UV3 flyby and sound mod, killed the engines and hot keys.. and even moved the meteor to the top of the mod folder, and it will just not do an engine start.


Strange as hell

BravoFxTrt

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Re: Gloster Meteor Mk.III, F.4, F.8
« Reply #90 on: February 15, 2013, 09:15:05 PM »

Just to verify, you do have the 2 Jet War SFS files, and not just the Place Holders?

sasamt_jetwar_01.sfs @ 201,328 KB

sasamt_jetwar_02.sfs @ 2,723 KB
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BravoFxTrt

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Re: Gloster Meteor Mk.III, F.4, F.8
« Reply #91 on: February 15, 2013, 09:21:52 PM »

Lol, sorry your  DBW not ModAct
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BravoFxTrt

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Re: Gloster Meteor Mk.III, F.4, F.8
« Reply #92 on: February 15, 2013, 09:25:17 PM »

Hoss, do a search for    preset motor.J47   from your DMW Root folder.
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352nd_Hoss

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Re: Gloster Meteor Mk.III, F.4, F.8
« Reply #93 on: February 15, 2013, 09:26:48 PM »

I'm running DBW 1.7.1, Jet War is hard wired is it not?..............  I don't see those files in SAS_DBW folder or the root folder, where are they located exactly, and I don't see that in the rc file to load them either.

I just checked in my UP3 install and they don't start there either, I'll go check my 4.11.1 Mod Act 4 and see if they work there.....


edit, they don't start in Mod Act 4 either with 4.11.1

BravoFxTrt

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Re: Gloster Meteor Mk.III, F.4, F.8
« Reply #94 on: February 15, 2013, 09:33:03 PM »

Do you have:  SAS Engine (formerly AI, Engines, Hotkeys & Carriers Mod) v2.6 Release Candidate PUBLIC TEST, or v2.5?
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352nd_Hoss

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Re: Gloster Meteor Mk.III, F.4, F.8
« Reply #95 on: February 15, 2013, 09:39:56 PM »

It's the new 2.6 not the old 2.5, but like I said it will not do an engine start in DBW, UP3, or Mod Act 4.... I checked my HOTAS commands and it's sending an E, and all other planes start.
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