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Author Topic: P47-D Razorback and Bubble Canopy Cockpits Version 3.14  (Read 60120 times)

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toro63

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Re: P47-D Razorback and Bubble Canopy Cockpits Version 3.0
« Reply #36 on: January 10, 2013, 10:31:13 AM »

Hallo to all !!!

Regarding my precedent post, I have checked other campaigns ( DCG Philippines 44/45 and stock USAAF Dgen campaign with HSFX6 ) and I

have noticed that never I can open P-47 canopy. I think that is a problem with campaigns in general.

I don' t Know if is a problem only with my install.      However, compliments Poncho for your work.  :)

Regards.

Toro63.

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Gumpy

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Re: P47-D Razorback and Bubble Canopy Cockpits Version 3.0
« Reply #37 on: January 20, 2013, 06:53:17 PM »

Any update on the Storbror's ordnance compatibility patch Poncho? 
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Poncho

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Re: P47-D Razorback and Bubble Canopy Cockpits Version 3.0
« Reply #38 on: January 20, 2013, 08:30:30 PM »

Hey  Gumpy,

I think I have the ordnance mod solved, I want to test it a bit more before I upload.

I am putting together a compatibility patch folder that should fix any incompatibilities with my pits and the following mods:

Jeronimo Engine/Cowling Fix: done
Thunderbolt Mk1 and 2: done
P-47B-15: done
P-47C-5: done
Advanced Damage FX Wolffighter v1.2:done
Storbror's ordnance mod: last thing to do.
Within the week I hope to upload this compatibility patch along with P-47D cockpits 3.1.
3.1 will be the same as 3.0 with fixes for some issues with damage textures as well as corrections of some minor 3d flaws that I noticed.

Poncho
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Gumpy

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Re: P47-D Razorback and Bubble Canopy Cockpits Version 3.0
« Reply #39 on: January 20, 2013, 10:46:34 PM »

Very cool  8) thanks ;)
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modlife

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Re: P47-D Razorback and Bubble Canopy Cockpits Version 3.0
« Reply #40 on: January 22, 2013, 10:28:45 PM »

+1   Poncho,

Great to see you here - just want to say that your P-47 razorback cockpit transformed the P-47 flying experience and it is one of my favorite cockpits.

Thank you again.

Cheers,
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Gumpy

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Re: P47-D Razorback and Bubble Canopy Cockpits Version 3.0
« Reply #41 on: February 06, 2013, 01:22:21 AM »

:-X
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SAS~Gerax

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Re: P47-D Razorback and Bubble Canopy Cockpits Version 3.0
« Reply #42 on: February 06, 2013, 05:46:20 AM »

Regarding my precedent post, I have checked other campaigns ( DCG Philippines 44/45 and stock USAAF Dgen campaign with HSFX6 ) and I
have noticed that never I can open P-47 canopy. I think that is a problem with campaigns in general.
toro63 , what happens when you try the P-47s cocpkits open/close in a QMB mission?
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SAS~Gerax

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Re: P47-D Razorback and Bubble Canopy Cockpits Version 3.0
« Reply #43 on: February 06, 2013, 05:50:35 AM »

:-X

I think modlife meant the experience to fly without the struts in P-47B,C, early Ds you would have with a closed cockpit. I prefer a open cockpit too (apart when it comes to fights) for the better view.
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toro63

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Re: P47-D Razorback and Bubble Canopy Cockpits Version 3.0
« Reply #44 on: February 06, 2013, 10:31:31 AM »

Regarding my precedent post, I have checked other campaigns ( DCG Philippines 44/45 and stock USAAF Dgen campaign with HSFX6 ) and I
have noticed that never I can open P-47 canopy. I think that is a problem with campaigns in general.
toro63 , what happens when you try the P-47s cocpkits open/close in a QMB mission?
SAS~Gerax, in a QMB mission the P-47s cocpkits open/close very fine, it not work in a campaign ( Dgen or DCG ).
Regards.
 
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SAS~Gerax

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Re: P47-D Razorback and Bubble Canopy Cockpits Version 3.0
« Reply #45 on: February 06, 2013, 11:05:53 AM »

I just checked this. When with default loadout (cannons only) canopy opens both in QMB and in stock DGEN (Kyushu) campaign. But when with some (stock, not storebros) bomb, rockets , droptanks etc. loadouts it fails.  :-X

So, Poncho, where are you? ;D

Edit: with additional muni it works .. strange.
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BravoFxTrt

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Re: P47-D Razorback and Bubble Canopy Cockpits Version 3.0
« Reply #46 on: February 06, 2013, 11:21:31 AM »

Any body get this to work in SAS ModAct 4.0, mine doesn't!
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SAS~Gerax

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Re: P47-D Razorback and Bubble Canopy Cockpits Version 3.0
« Reply #47 on: February 06, 2013, 11:30:12 AM »

Works here in MA4.0 (but with the same problems as in DBW, only wth loadout: default and added Muni).
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