Guys i don't think you have understood what i am saying, basically i totally agree with you.
V-1 was not a guided missile, just a flying bomb, and it had NO precision at all.
Exactly, but with twisters mod it
is a precision weapon. It always lands exactly where the last waypoint is. Thats my point.
1) The He-111 start and point to it's initial point
....
4) When V-1 cont down reach zero the V.1 pitch towards ground....end of the story.
....
Again i totally agree with you, so in your points 1 to 4 above the carrying aircraft had to release the V-1 within a narrow set of parameters. Again with twisters mod you can release the V-1 from wide set of parameters, it does not really matter, as the V-1 will follow its own set of predetermined waypoints, even if your miles from the designated release point.
As far as i am aware the V-1 had course ( the course could be set + or - a certain ammount from release point course) and distance set on the ground before take off, so that the carrier aircraft had to release the V-1 at a predetermined spot in order for the V-1 to land in the approximate area it was intended to.
In my opinion, although not strictly accurate either, maybe the bombsight keys could be used to set range and bearing then the player has to release the V-1 at a particular spot, it would not be as exact as it is at the moment, and would be a challenge to actually try and hit a city, where as with twisters mod there is no challenge as the V-1 will hit where the final waypoint is, and thats it.
Or like you suggested walter maybe a setting could be added in the MODS such as
[MODS]
Fiesler_103_range 125
Fiesler_103_bearing 300
Just some suggestions, in no way taking away the great effort twister has done in importing this mod into the game, its just in my opinion it could be better implemented, to give the player more of a challenge.
regards
slipper