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Author Topic: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16/H22  (Read 78260 times)

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Jenato

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Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #84 on: May 13, 2013, 07:10:42 AM »

 :-[ Magnifent planes, but the link to download these beauties does not seem to work for me. Clicking on it brings me to a strange Google page and though I get a "bar" to save it somewhere on my pc, nothing happens.
Can someone help me with this issue?

Greetings,

Jenato
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OberstDanjeje

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Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #85 on: May 13, 2013, 07:23:00 AM »

My page is in Italian, so I'm non sure, but there is a blue click here to download.
Click there and the download start.
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ptg

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Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #86 on: May 13, 2013, 07:39:25 AM »

Great mod guys.

x2 for the H-20 version with the Do-217 style turret...  :)
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Jenato

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Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #87 on: May 13, 2013, 07:43:33 AM »

Whatever I try, the download does not seem to work. I get the blue "download" link and when I click it the "save" and "save as" bar appears. Clicking on this one gives nothing.

Greetings,

Jenato
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Jenato

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Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #88 on: May 13, 2013, 08:33:01 AM »

 :D Got it! Had to do it through GoogleChrome!

Greetings  ;)
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Whiskey_Sierra_972

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Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #89 on: May 13, 2013, 09:15:31 AM »

Just a thought about possible option:

1) Since most of the night bombers used the flame dumper what introduce an option that allow player to enable/disable them?

2) What about add another similar player activated option that introduce the 1/2 supplementary antennas for X or Y gerat to make them as pathfiders?

3) Since the later version was also used as paratrooper transport , what about add some para loadout....maybe some special insertion agent mission....

4) What about implement the V1 carrier for the H-22 (IIRC basically a modified H-16) switching the code developed time ago by Twister for the H-2 variants....atm I use you H-2 for early war scenarios and his V1 carrier for later....since the actual game H-12 with Fritz-X and Hs-293 wasn't historically used in operation and the H-22 instead is true historical....

Apologize for the bothering about your great and unvaluable project!!!

All the very best!

walter
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yt2

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Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #90 on: May 13, 2013, 02:12:26 PM »

Hi guys.
I hope the problem with downloading the newest versions of my page with fashion "yt2page" have only single gentlemen.
I usually check their references from the same browser Opera and Google Chrome - and I'll get everything.
In an extreme case, type in the browser address http://sites.google.com/site/yt2page/, go to Download and search the files you need manually.

Regarding the fashion trends in the development of a large number of possible options. In addition to these walter_solito, it is also possible to create special versions of torpedo He-111, adding the ability to tow gliders, an introduction to the special events of national camouflage for nations have used certain modifications of the aircraft, honing FM and much more.
Something I try to realize, and something unfortunately not. Availability of skills and free time, as well as many modders are limited.

P.S.
I experimented with a Rocket Fi-103.
It looks good, but does not fly so well. Let's see what these experiments turn out.
http://forum.aviaskins.com/attachment.php?attachmentid=24994&d=1368473698
http://forum.aviaskins.com/attachment.php?attachmentid=24995&d=1368473698
 

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Whiskey_Sierra_972

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Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #91 on: May 13, 2013, 02:57:09 PM »

Hi!

Thanks for your reply!

Mine was only a simple suggestion of what I feel more simple and immersive about this great mods you're are developing in such wonderful way!

About the Fi-103 that's exactly what I was looking in my rig with the old Twister mod and the H-2 plane version....if you like I can send you a link or the classfile he edited (for stock He-111H2 and Fi-103) for comparison....and a simple mission too.

In my installation FMB I choose the He-111H2 with default loadout (is possible to add some bombs but I never used them because overload the plane and is unhistorical) and set it's flight path (in the He-111 flight path should be placed an attack grount point that act as release point , and this attack ground waypoint should be placed in the middle of 2 normal flight waypoint that give the route towards the traget); then I unselect the He-111 and choose the Fi-103 of which I set the first and last waypoint: first near the He-111 and last at target. Now I set the Fi-103 linked to the He-111 in the same way we set a glider linked to the tug or a plane to a carrier).

In first player action you should reach the waypoint before the target and then aligning the route to the attck ground waypoint you are aligning the Fi-103 to the target too , then at the attack ground waypoint you'll release the Fi-103 by the attach/detach key (the Fi-103 'll free fall starting engine and then went to it's last waypoint in a straight course)

In AI player the action are the same but you need the additional waypoint after to keep the plane aligned with the target/Fi-103 route even immediately after the release point.

Historically , immediately after the release , the He-111 'll reverse the route and loose height so the next waypoint after the ground attack one should be placed at few seconds trip after (remember that this is only a needed waypoint for a correct AI aiming)
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fightingirish

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Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #92 on: May 13, 2013, 03:05:14 PM »

Thanks for all your efforts yt2 much appreciated by all!!
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slipper

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Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #93 on: May 13, 2013, 03:58:22 PM »

yt2

Quote
I experimented with a Rocket Fi-103.

if you manage to get the Fi-103 sorted out, how will it be controlled please? In my opinion the older mod by twister, while it was very good, i didn't think it was that realistic when it came to directing it to target.

In twisters mod the Fi-103 never misses its target as it uses waypoints to direct it. In my opinion a better option would be to have it as a normal missile that when released continued on a straight line for a set distance before diving to the ground.


Thanks very much for the latest H-16 mate, i am a big fan of your work.

regards

slipper
regards
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Mad026

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Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #94 on: May 14, 2013, 01:06:27 AM »

It would be nice to make a What if Fi-103 version, like it could be control after launching, like the Fritz X bomb or the HS-293, or the air to ground X-7 rocket.


I'm a big fan of the He-111 ( flying pencil) keep on with your good work!  :D :P
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Whiskey_Sierra_972

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Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #95 on: May 14, 2013, 02:07:50 AM »

In twisters mod the Fi-103 never misses its target as it uses waypoints to direct it. In my opinion a better option would be to have it as a normal missile that when released continued on a straight line for a set distance before diving to the ground.

Sorry but I agree partially.

The Fi-103 wasn't a missile in strict sense but an 'area missile' for terror bombing which should hit the target with a CEP of about 25 km....meter plus or meter minus :)

It wasn't designed to hit military target but to destroy th British morale and conduct them to a pace table!

http://en.wikipedia.org/wiki/V-1_flying_bomb

So in game is incorrect set it against specific target but should be targeted towards the center of a big city.

The correct mission should be with some fighter that must intercept and destroy it and the goal , for a successful mission , isn't hit a pin point target but make it 'arrive' at the target: the big city citizen!

So from a strictly historical point of view for me Twister mod is the most correct atm because historically:

1) The He-111 start and point to it's initial point (usually beacon directed from Den Helder in the Netherlands http://en.wikipedia.org/wiki/Den_Helder )

2) At the IP the pilot should start a count down device and pursuit the correct route

3) When the count down reach zero the V-1 must be released

4) When V-1 cont down reach zero the V.1 pitch towards ground....end of the story.

From my POW the only modification could be in coding that tell at the V-1 to fliy straight after release and pitch after a .mis command line like:

[MODS]

Fiesler_103_range 125

But remember also that in the Twister way the V-1 can be used also from AI....in this way I think that AI can have some trouble....
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